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Unreal Engine, Modelling, Texturing,Lighting, Rendering

Location:
Toronto, ON, Canada
Salary:
$30 hourly
Posted:
June 02, 2025

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Resume:

**/****

Post Graduate Diploma:

Game Art And Animation

Seneca College Of Applied Arts

And Technology

North York, Canada

**/****

Master Of Arts:

Multimedia

ICAT Design & Media College

Bangalore, India

06/2017

Bachelors:

Fine Arts

Rachana Sansad

Mumbai, India

*****************@*****.***

437-***-****

York, ON M6N 4K6

Skills

Optimization: Performance

improvements for VR/MR/ game

consoles environments.

Shader Creation: Development

of complex shaders for various

effects.

Rendering and Pipeline

Creation: Building efficient

workflows for production teams.

Environment and Lighting

Design: Crafting realistic and

optimized environments.

Asset Creation: Designing and

modeling 3D assets and

texturing

Engines: Unreal Engine 5 and

Unity.

Education And Training

Creative 3D Artist known for high productivity and efficiency in completing projects. Specialize in texture creation, model sculpting, and animation that bring concepts to life. Excel in time management, adaptability, and problem-solving skills, ensuring successful project outcomes with innovative solutions. ChimeraXR - Technical Artist

East York, Ontario

04/2023 - 12/2024

Projects:

Over The Moon Games - 3D Environment Artist

Vancouver, British Columbia

01/2021 - 03/2022

Optinext ( Optimystix ) - Junior Illustrator( Intern ) Mumbai

Eeksaurus Studios - Prop Artist -Clay Animation (Intern) Gautam Bodas

Summary

Experience

Developed and implemented a pipeline to integrate art assets into projects efficiently.

• Created tools for the art team, ensuring ease of use, and enhancing productivity. Played a key role in the creation of art assets and animations across multiple projects.

• Led efforts in optimization and software testing to ensure smooth performance. Designed and implemented complex shaders, and participated in creating a few animation blueprints.

Created immersive environments and lighting setups optimized for VR/MR applications.

• Mythos

• Spear

• Agere

• Developed engaging gameplay experiences with optimized assets.

• Crafted foliage and destructible props for several levels.

• Contributed to setting up different lighting scenarios.

• Designed intricate pixelated images and graphics for the game.

• Supported character development processes.

• Inking characters and rendering

Achievements

• Assisted in trade shows and conferences, including OTAB and CACP.

• Supported major demos for Canadian police departments and military, such as RCMP and CSOR.

• Contributed to demos for MHCR at Hamilton, Toronto, and Durham.



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