Post Graduate Diploma:
Game Art And Animation
Seneca College Of Applied Arts
And Technology
North York, Canada
Master Of Arts:
Multimedia
ICAT Design & Media College
Bangalore, India
06/2017
Bachelors:
Fine Arts
Rachana Sansad
Mumbai, India
*****************@*****.***
York, ON M6N 4K6
Skills
Optimization: Performance
improvements for VR/MR/ game
consoles environments.
•
Shader Creation: Development
of complex shaders for various
effects.
•
Rendering and Pipeline
Creation: Building efficient
workflows for production teams.
•
Environment and Lighting
Design: Crafting realistic and
optimized environments.
•
Asset Creation: Designing and
modeling 3D assets and
texturing
•
Engines: Unreal Engine 5 and
Unity.
•
Education And Training
Creative 3D Artist known for high productivity and efficiency in completing projects. Specialize in texture creation, model sculpting, and animation that bring concepts to life. Excel in time management, adaptability, and problem-solving skills, ensuring successful project outcomes with innovative solutions. ChimeraXR - Technical Artist
East York, Ontario
04/2023 - 12/2024
Projects:
Over The Moon Games - 3D Environment Artist
Vancouver, British Columbia
01/2021 - 03/2022
Optinext ( Optimystix ) - Junior Illustrator( Intern ) Mumbai
Eeksaurus Studios - Prop Artist -Clay Animation (Intern) Gautam Bodas
Summary
Experience
Developed and implemented a pipeline to integrate art assets into projects efficiently.
•
• Created tools for the art team, ensuring ease of use, and enhancing productivity. Played a key role in the creation of art assets and animations across multiple projects.
•
• Led efforts in optimization and software testing to ensure smooth performance. Designed and implemented complex shaders, and participated in creating a few animation blueprints.
•
Created immersive environments and lighting setups optimized for VR/MR applications.
•
• Mythos
• Spear
• Agere
• Developed engaging gameplay experiences with optimized assets.
• Crafted foliage and destructible props for several levels.
• Contributed to setting up different lighting scenarios.
• Designed intricate pixelated images and graphics for the game.
• Supported character development processes.
• Inking characters and rendering
Achievements
• Assisted in trade shows and conferences, including OTAB and CACP.
• Supported major demos for Canadian police departments and military, such as RCMP and CSOR.
• Contributed to demos for MHCR at Hamilton, Toronto, and Durham.