Mélis Ali Oğlû, Technical Animator,
Technical Artist, 3D Rigging, Unreal
General Artist
Citizenship:
Canadian
Address:
Vancouver, BC
Phone:
Email:
************@*****.***
Web:
https://vimeo.com/melisalioglu
Professional Summary
Achievements:
"Successfully completed the interview process for a Senior Character Technical Animator role at Warner Bros. Games, meeting all technical and creative requirements."
I am a skilled Technical Animator and Rigger with nearly 5 years of experience in television industry. I specialize in rigging complex assets, including characters and props. My dedication to problem-solving and collaboration has been effective in delivering high-quality work. Additionally, I possess programming skills in Python and MEL, along with an understanding of C++ and Maya APIs, enhancing my ability to contribute to major industry projects. In addition, I have training in Unreal Engine for material, lightening, environment design, texturing. I also have experience developing games using Visual Scripting in Unreal blueprints. I have also expanded my skills in Maya Modeling, Xgen for hair simulation, and dynamic cloth simulation for assets. Education:
Diploma in 3D Modeling and Animation Art and Design 2018 Visual College of Art and Design, Vancouver BC
Professional Experience:
Senior Technical Animator Rigging, Company3 May 2022 - Feb 2023 What If Project E06
https://vimeo.com/manage/videos/949026598
Password: Turan
https://vimeo.com/107*******
• Worked on episodes 3 and 6
• Created tools and constructed complex asset rigs
• Resolved issues for the crowd FX artist
• Communicated with modeling and surface teams to resolve texture and
• material problems.
• Updated assets as needed
• Adjusted rig systems according to animation team requirements
"Free Fire Game Cinematic"
https://vimeo.com/917001339
• Gained training in various Facial Rigging Tools. https://vimeo.com/887001984
• Worked on a complex facial rigging system for the Free Fire game.
• Developed a realistic roller coaster system tool for different set sections.
• Solved technical challenges
3D Rigger, WildBrain (DHX Media) July 2018 – Feb 2022
"Sonic Prime"
https://vimeo.com/916989045
https://vimeo.com/916988861 (Big The Cat)
• Rigged multiple robots and cartoony assets
• Gained training in facial rigging tools
• Transferred rigged assets from Maya to Unreal
• Built blueprints and skeleton meshes
"Ninja Go 14", "Ninja Go 13 (Shintaro)", "Ninja Go 12 (Prime Empire)", and
"Ninja Go 11"
https://vimeo.com/565167240/41a1a9251
• Created thousands of asset robots, Lego assets, props, and characters
• Worked with Shotgun and connected to the pipeline and production team
• Developed proficiency in 3D math concepts and scripting
• Assisted on "Go Dog Go" and "Blaze" shows
Skills:
• Expert in Advanced Rigging Techniques: Skilled in Ziva and advanced muscle rigging for realistic deformation, with experience in complex horse anatomy rigging using Maya Math API and advanced methods.
• 3D Animation Rigging for Diverse Media: Extensive experience designing, building, and maintaining animation rigs for television, film, and game projects, including creating anatomically accurate rigs for characters and creatures.
• Scripting and Tool Development: Proficient in Python, MEL, and C++ for building efficient, customized rigging tools and automation scripts in Maya, along with experience using the Maya API for specialized tool creation.
• Collaboration Across Disciplines: Strong ability to collaborate with modeling, animation, and technical art teams, addressing cross-departmental requests and performing rapid iterations for production efficiency.
• Simulation and Dynamics Expertise: Trained in simulation systems such as Nhair, Xgen, and Maya cloth for realistic hair, fur, and fabric dynamics, as well as Maya Muscle and complex node-based rigging setups.
• Unreal Engine Development and Blueprint Scripting: Proficient in creating projects in Unreal Engine, utilizing both C++ and Blueprints for game mechanics, interactive functionality, and animation tools.
• User Interface (UI) Creation: Skilled in designing and implementing UI elements for interactive projects, utilizing Unreal Engine’s UI tools (UMG) to create user- friendly and visually appealing interfaces that enhance the user experience.
• Modeling and Retopology: Experienced in Maya modeling techniques, retopologizing meshes for optimal deformation, and ensuring assets are efficiently structured for both animation and real-time applications.
• Technical Animation: Skilled in setting up procedural animation systems, optimizing character animations, and working with state machines for character behaviors. (BP animation, State Machine, retargeting,Sequencer)
• Python and MEL Scripting: Advanced scripting skills for automation, pipeline integration, and developing custom tools that enhance workflows across departments.
• Cross-Platform Troubleshooting and Debugging: Strong troubleshooting abilities with an eye for optimizing performance across platforms, identifying and resolving technical issues in both Unreal Engine and Maya.
• Simulation Systems: Knowledgeable in creating realistic simulations using Nhair, Xgen, and cloth systems, with additional expertise in Maya’s Muscle and simulation systems for creating naturalistic character movements.
• Creative Pipeline Integration: Skilled in integrating assets seamlessly from modeling through animation and into game engines, ensuring a smooth workflow and high-quality final output.
• Professional Experience in Collaboration: Ability to work closely with multi- disciplinary teams, bridging gaps between art, tech, and design to ensure cohesive and polished results across all project areas.
• Technical Artist and Unreal Engine Knowledge: Skilled in Unreal Engine, with experience in setting up third-person and C++ projects, materials, lighting, and integrating assets and animations into game engines.
• Strong Problem-Solving Abilities and Attention to Detail: Ability to troubleshoot complex rigging issues, refine deformations, and optimize rigs for performance in game engines and animation software.
• Bilingual Communication Skills: Fluent in English with conversational knowledge of Persian and Spanish, fostering clear communication in diverse and international teams.
• Experience with Modern Game Development Tools: Knowledgeable in Visual Studio, and familiar with the Curve Editor in Maya and version control best practices, ensuring seamless integration into production pipelines. Software Skills
3D:
Maya,Unreal,
Ziva
Zbrush
Arnold Render
Mental Ray
After Effects
Quixel
Programming:
Python, Mel, C++, Blueprint
2D:
Photoshop
Extra Demo Reels and Projects
Melis_Unreal Engine_Training_Intro
https://vimeo.com/105*******
All five years in 5 minutes
https://vimeo.com/917043463
https://vimeo.com/107*******
Student Time Rigging Demo
https://vimeo.com/887889575
Jellyfish Rig
https://vimeo.com/894706366
Additional Links Related To Rigging Scripting
Maya Python Scripting
https://vimeo.com/901769607
https://vimeo.com/887879334
https://vimeo.com/887880378
https://vimeo.com/887878119
https://vimeo.com/565168287
Maya Mel Scripting
https://vimeo.com/832726244
https://vimeo.com/414417501
https://vimeo.com/338396118
https://vimeo.com/887883429
Curiosity In Maya C++Scripting
https://vimeo.com/645460824
https://vimeo.com/887875623
Curiosity In Unreal C++Scripting
https://vimeo.com/887877181
Unreal Engine:
https://vimeo.com/manage/videos/102*******
https://vimeo.com/manage/videos/928881591
https://vimeo.com/105*******
https://vimeo.com/108*******
https://www.linkedin.com/in/mélis-alioğlû