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Technical Animator C++

Location:
Vancouver, BC, Canada
Posted:
May 31, 2025

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Resume:

Mélis Ali Oğlû, Technical Animator,

Technical Artist, 3D Rigging, Unreal

General Artist

Citizenship:

Canadian

Address:

**** ******* **. **** ***

Vancouver, BC

Phone:

+1-778-***-****

Email:

************@*****.***

Web:

https://vimeo.com/melisalioglu

Professional Summary

Achievements:

"Successfully completed the interview process for a Senior Character Technical Animator role at Warner Bros. Games, meeting all technical and creative requirements."

I am a skilled Technical Animator and Rigger with nearly 5 years of experience in television industry. I specialize in rigging complex assets, including characters and props. My dedication to problem-solving and collaboration has been effective in delivering high-quality work. Additionally, I possess programming skills in Python and MEL, along with an understanding of C++ and Maya APIs, enhancing my ability to contribute to major industry projects. In addition, I have training in Unreal Engine for material, lightening, environment design, texturing. I also have experience developing games using Visual Scripting in Unreal blueprints. I have also expanded my skills in Maya Modeling, Xgen for hair simulation, and dynamic cloth simulation for assets. Education:

Diploma in 3D Modeling and Animation Art and Design 2018 Visual College of Art and Design, Vancouver BC

Professional Experience:

Senior Technical Animator Rigging, Company3 May 2022 - Feb 2023 What If Project E06

https://vimeo.com/manage/videos/949026598

Password: Turan

https://vimeo.com/107*******

• Worked on episodes 3 and 6

• Created tools and constructed complex asset rigs

• Resolved issues for the crowd FX artist

• Communicated with modeling and surface teams to resolve texture and

• material problems.

• Updated assets as needed

• Adjusted rig systems according to animation team requirements

"Free Fire Game Cinematic"

https://vimeo.com/917001339

• Gained training in various Facial Rigging Tools. https://vimeo.com/887001984

• Worked on a complex facial rigging system for the Free Fire game.

• Developed a realistic roller coaster system tool for different set sections.

• Solved technical challenges

3D Rigger, WildBrain (DHX Media) July 2018 – Feb 2022

"Sonic Prime"

https://vimeo.com/916989045

https://vimeo.com/916988861 (Big The Cat)

• Rigged multiple robots and cartoony assets

• Gained training in facial rigging tools

• Transferred rigged assets from Maya to Unreal

• Built blueprints and skeleton meshes

"Ninja Go 14", "Ninja Go 13 (Shintaro)", "Ninja Go 12 (Prime Empire)", and

"Ninja Go 11"

https://vimeo.com/565167240/41a1a9251

• Created thousands of asset robots, Lego assets, props, and characters

• Worked with Shotgun and connected to the pipeline and production team

• Developed proficiency in 3D math concepts and scripting

• Assisted on "Go Dog Go" and "Blaze" shows

Skills:

• Expert in Advanced Rigging Techniques: Skilled in Ziva and advanced muscle rigging for realistic deformation, with experience in complex horse anatomy rigging using Maya Math API and advanced methods.

• 3D Animation Rigging for Diverse Media: Extensive experience designing, building, and maintaining animation rigs for television, film, and game projects, including creating anatomically accurate rigs for characters and creatures.

• Scripting and Tool Development: Proficient in Python, MEL, and C++ for building efficient, customized rigging tools and automation scripts in Maya, along with experience using the Maya API for specialized tool creation.

• Collaboration Across Disciplines: Strong ability to collaborate with modeling, animation, and technical art teams, addressing cross-departmental requests and performing rapid iterations for production efficiency.

• Simulation and Dynamics Expertise: Trained in simulation systems such as Nhair, Xgen, and Maya cloth for realistic hair, fur, and fabric dynamics, as well as Maya Muscle and complex node-based rigging setups.

• Unreal Engine Development and Blueprint Scripting: Proficient in creating projects in Unreal Engine, utilizing both C++ and Blueprints for game mechanics, interactive functionality, and animation tools.

• User Interface (UI) Creation: Skilled in designing and implementing UI elements for interactive projects, utilizing Unreal Engine’s UI tools (UMG) to create user- friendly and visually appealing interfaces that enhance the user experience.

• Modeling and Retopology: Experienced in Maya modeling techniques, retopologizing meshes for optimal deformation, and ensuring assets are efficiently structured for both animation and real-time applications.

• Technical Animation: Skilled in setting up procedural animation systems, optimizing character animations, and working with state machines for character behaviors. (BP animation, State Machine, retargeting,Sequencer)

• Python and MEL Scripting: Advanced scripting skills for automation, pipeline integration, and developing custom tools that enhance workflows across departments.

• Cross-Platform Troubleshooting and Debugging: Strong troubleshooting abilities with an eye for optimizing performance across platforms, identifying and resolving technical issues in both Unreal Engine and Maya.

• Simulation Systems: Knowledgeable in creating realistic simulations using Nhair, Xgen, and cloth systems, with additional expertise in Maya’s Muscle and simulation systems for creating naturalistic character movements.

• Creative Pipeline Integration: Skilled in integrating assets seamlessly from modeling through animation and into game engines, ensuring a smooth workflow and high-quality final output.

• Professional Experience in Collaboration: Ability to work closely with multi- disciplinary teams, bridging gaps between art, tech, and design to ensure cohesive and polished results across all project areas.

• Technical Artist and Unreal Engine Knowledge: Skilled in Unreal Engine, with experience in setting up third-person and C++ projects, materials, lighting, and integrating assets and animations into game engines.

• Strong Problem-Solving Abilities and Attention to Detail: Ability to troubleshoot complex rigging issues, refine deformations, and optimize rigs for performance in game engines and animation software.

• Bilingual Communication Skills: Fluent in English with conversational knowledge of Persian and Spanish, fostering clear communication in diverse and international teams.

• Experience with Modern Game Development Tools: Knowledgeable in Visual Studio, and familiar with the Curve Editor in Maya and version control best practices, ensuring seamless integration into production pipelines. Software Skills

3D:

Maya,Unreal,

Ziva

Zbrush

Arnold Render

Mental Ray

After Effects

Quixel

Programming:

Python, Mel, C++, Blueprint

2D:

Photoshop

Extra Demo Reels and Projects

Melis_Unreal Engine_Training_Intro

https://vimeo.com/105*******

All five years in 5 minutes

https://vimeo.com/917043463

https://vimeo.com/107*******

Student Time Rigging Demo

https://vimeo.com/887889575

Jellyfish Rig

https://vimeo.com/894706366

Additional Links Related To Rigging Scripting

Maya Python Scripting

https://vimeo.com/901769607

https://vimeo.com/887879334

https://vimeo.com/887880378

https://vimeo.com/887878119

https://vimeo.com/565168287

Maya Mel Scripting

https://vimeo.com/832726244

https://vimeo.com/414417501

https://vimeo.com/338396118

https://vimeo.com/887883429

Curiosity In Maya C++Scripting

https://vimeo.com/645460824

https://vimeo.com/887875623

Curiosity In Unreal C++Scripting

https://vimeo.com/887877181

Unreal Engine:

https://vimeo.com/manage/videos/102*******

https://vimeo.com/manage/videos/928881591

https://vimeo.com/105*******

https://vimeo.com/108*******

LinkedIn

https://www.linkedin.com/in/mélis-alioğlû



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