Jonathan Baker
*D Environment Artist/Lead Artist
Lexington, KY / Open to Relocation
United States Army Veteran who is an experienced and compassionate leader that is focused on establishing and maintaining a fair, fun, and safe work environment that encourages collaboration, inclusivity, and creativity. Self-motivated, organized, and driven with the ability to multi-task, collaborate, and communicate effectively to meet deadlines and visual goals. Team-oriented artist with AAA experience that hungers for knoweledge and excels at troubleshooting, problemsolving, and learning new tools Professional Experience
Lost Boys Interactive - Full-time/Remote · Mar 2022 - Sept 2024 New World: Rise of The Angry Earth - Sept 2023
New World: Aeternum - October 2024
• Lead, mentored, and trained a team of environment artists that optimized over 1,500 3d assets, textures, and materials while ensuring that all assets maintained artistic integrity and conformed to performance standards.
• Managed, assigned, reviewed, and tracked environment art tasks utilizing Perforce, Jira, and Quip to ensure all deadlines were met and all assets were delivered properly.
• Conducted regular virtual meetings to provide constructive feedback and addressed technical issues while fostering a collaborative and creative work environment.
• Worked closely with the Art Director, Co-Development partners, cross-discipline leads, and production to ensure all environment assets meet the visual and technical needs of the game.
• Created and maintained documentation for pipelines, workflows, and best practices so that artists would have easy access to the most up-to-date information.
• Modeled, Sculpted, unwrapped, baked, textured, optimized, and implemented realistic 3D props and architecture using Maya, Substance Painter, Substance Designer, Photoshop, Zbrush, Marvelous Designer, Marmoset Toolbag, and Amazon Lumberyard.
• Worked closely with the Art Director, Co-Development partners, and cross-discipline leads and production to ensure all environment assets meet the visual and technical needs of the game.
• Created high-quality tile-able textures, trim sheets, and modular kits to greatly minimize the need of unique assets and improve performance.
• Built unique, highly-detailed environments that enhanced story-telling and conformed to game-play requirements.
• Collaborated with other artists in a remote work environment to meet all deadlines and produce high-fidelity assets and environments. Associate Environment Artist I & II - Mar 2022 - Sept 2023 Contact
(Mobile)
****************@*****.***
(Email)
jonathanbaker.artstation.com
(Portfolio)
www.linkedin.com/in/jonathan-
baker-08a7a4100
(LinkedIn)
Skills
3D Modeling
Texturing
3D Sculpting
Trim sheets
Material Authoring
Modular Kits
Set Dressing/World Building
AAA Game Development
Lighting
Optimization
UV Mapping
Leadership
Mentoring
Planning
Organization
Problem Solving
Troubleshooting
Asset Tracking
Constructive Feedback
Documentation
Outsourcing Management
Time Management
Lead Environment Artist - Sept 2023 - Sept 2024
Jr. 3D Environment Artist
• Modeled, unwrapped, textured, and implemented realistic 3D props and architecture using Blender, Substance Painter, Substance Designer, Photoshop, and Unreal Engine.
• Created high-quality tileable textures, trim sheets, and PBR materials
• Assigned material instances to assets, and adjusted parameters to ensure overall visual fidelity within Unreal Engine.
• Created and adjusted Lightmap UVs, Adjusted texture resolutions, and optimized geometry for performance.
• Collaborated with other artists in a remote work environment to meet all deadlines and produce high-fidelity assets and environments. GenXP - Contract/Remote · Mar 2021 - Sept 2021
Shorepark and GCX Virtual Conference Environments
3D Environment Artist
• Modeled, unwrapped, textured, and implemented realistic 3D props, foliage, and architecture using Maya, Substance Painter, Substance Designer, Photoshop, Zbrush and Unreal Engine.
• Placed, organized, and adjusted lighting assets within Unreal engine to ensure all areas were lit properly.
• Assigned material instances to assets, and adjusted parameters to ensure overall visual fidelity within Unreal Engine.
• Created and adjusted Lightmap UVs, Adjusted texture resolutions, and optimized geometry for performance.
• Collaborated with other artists in a remote work environment to meet all deadlines and produce high-fidelity assets and environments. WEVR - Venice, CA and Remote - Feb 2020 - Jan 2021
"Harry Potter - Wizards Take Flight” Virtual Reality Experience
• 3D modeled, textured, and implemented 3D player name assets using maya, substance painter and Unreal Engine.
• Adjusted animation timing and blueprints in Unreal Sequencer for player names and screens.
• Created material instances, applied instances to objects, and adjusted parameters for player image screens.
• Adjusted player images created masks of player outlines using Photoshop.
• Collaborated with other artists in a studio work environment to meet all deadlines and produce high-fidelity assets and environments. The Famous Group - Culver City, CA - Jan 2020 - Feb 2020 Super Bowl LIV 100 All-Time Mixed Reality Pregame Presentation 3D Artist
Education and Training
BFA - Game Art - Laguna College of Art and Design
Laguna Beach, CA, 2018- 2019
BIS - Game Design - Eastern Kentucky University
Richmond, KY, 2016-2018
AAS - Biomedical Technology - Central Texas College Killen, TX, 2014
Software
Proficiency
Maya
Blender
Zbrush
Photoshop
Substance Painter
Substance Designer
Unreal Engine
Marmoset Toolbag
Speedtree
Marvelous Designer
Unity
Proprietary Game
Engines
Awards and
Achievements
• 2018 E3 College Game
Competition Finalist
• 2018 Unreal Engine E3 Award
Candidate
• Army Commendation Medal
• Army Achievement Medal
• Army Good Conduct Medal
• National Defense Service
Medal
• Army Service Ribbon
• LCAD Merit Scholarship