Emre Cakmak
*D Artist
Address Istanbul, (Open to Relocation)
Turkey
Email **@****.***
Phone +905*********
Portfolio Artstation, Linkedin
** ******* ** ** *********** and creative 3D artist, I have a strong background in the gaming industry and and industrial product design. I possess in-depth knowledge in high-low poly modeling, detailed texturing, technical optimization, and engine implementation. I am passionate about collaborating in teams and merging both creative and technical aspects to deliver high-quality game assets that add value to the project.
02 SKILLS Autodesk Maya
Substance Painter
Marmoset Toolbag
Plasticity
Zbrush
Unreal Engine
Adobe Photoshop
Perforce
03 WORK EXPERIENCE
06/2022 — Present Hard Surface Artist at Dynasty Studios Istanbul
• High-low poly modeling, PBR texturing of various props, weapons, vehicles, armors etc. and their implementation into the engine.
• Collaborated with Art Director, Concept Artist and Designers to create relevant assets for the game.
• Realistic and diverse textures of existing assets have been prepared.
• Handled technical aspects where needed. Optimized models, created collisions and replacement meshes.
• Created a few vertex painted vegetation assets for VAT (Vertex Animation Textures).
• Designed and modeled unique assets when in the absence of concept artist.
• Provided block-out models for the animator and designers.
• Prepared high resolution renders and turntable videos for the marketing team.
• Supported the junior members of the team as an art supervisor when they have struggles in technical and artistic matters.
• Reviewed art assets according to the asset documents and gave feedback to the team when needed.
• I supported in-house mobile game project as a 3D Artist. Concepted and created modular drone sets and their textures for an unannounced project. 04 EDUCATION
2015 — 2020 Mimar Sinan Fine Arts University Istanbul Bachelor of Architecture (BArch) in Industrial and Product Design 2015 Articona Studios Istanbul
Fine Arts Preparatory Course