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3D Artist Los Angeles

Location:
Los Angeles, CA
Posted:
May 30, 2025

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Resume:

Darlene

Carrasquillo

Lead *D Artist

dc

Professional Summary

Experienced and skilled Lead 3D Artist with over 15 years of experience in the gaming and VFX industry. Proficient in creating 3D models, textures, as well as managing a team of artists to ensure high-quality

output. Strong eye for detail and the ability to meet tight deadlines while maintaining high standards of quality.

Work History

2019-01 -

Current

Animation Instructor / Game Art

Los Angeles Film School, Los Angeles, United States Facilitated group sessions and provided

one-on-one support.

Developed lesson plans surrounding various types

of art styles, art pipelines and game engine.

Assisted students in coming up with and executing

detailed final projects for exhibition.

Learned and adapted quickly to new technology

and software applications

2016-08 -

2018-12

Lead 3D Artist

Freeform Labs, Beverly Hills, CA

Worked with other artists, animators and

programmers to execute projects on time and

within budget constraints.

Maintained project art guide in the creation of

characters, environments and lighting.

Conducted modeling and texture optimization for

VR.

Worked effectively in fast-paced environments

Contact

Address

West Hollywood, CA 90046

Phone

310-***-****

E-mail

***.********@*****.***

WWW

uv_muse.artstation.com

Skills

3D Modeling

Texturing

Procedural Texturing

Material Artist

PBR Texturing

Digital Sculpting

Lighting and Rendering

Look Development

Character Modeling

Environment Creation

3D Printing

Software

Maya

Substance Painter

Substance Designer

Substance Sampler

Substance Stager

Zbrush

Unreal Engine

Skilled at working independently and

collaboratively in a team environment

2016-07 -

2016-07

Pre Visualization Artist

The Third Floor, Los Angeles, CA

3D Asset builder for the pre visualization of Alita: Battle Angel.

Adaptable and proficient in learning new

concepts quickly and efficiently

Worked effectively in fast-paced environments

Demonstrated a high level of initiative and

creativity while tackling difficult tasks

Participated in team projects, demonstrating an

ability to work collaboratively and effectively

2015-06 -

2015-06

3D Environment Artist

Maker Studios, Los Angeles, CA

Environment and Asset creation for Bart Baker's

"Bad Blood" music video.

Developed strong communication and

organizational skills through working on group

projects remotely.

Worked well in a team setting, providing support

and guidance

Worked effectively in fast-paced environments

2012-07 -

2015-01

3D Artist /Environment Artist

Ascii Media, Pasadena, CA

Design and created 3D environments and assets for

several mobile games.

Pac-Man Slots

Great Luck Bingo

My Nexus

Alien Intrusion

Big Easy Spin

Trench Heroes

Cocolani 3D

Worked closely with software engineers to produce

final assets in formats for integration into game

compilation

Resolved technical issues relating to rendering,

Photoshop

Quixel Suite

Marmoset Toolbag

Languages

English

Spanish

streaming and memory management and

supported comprehensive troubleshooting

Combined technical and artistic abilities to

accomplish challenging game objectives

2010-01 -

2010-08

3D Generalist

Ring Of Fire, Santa Monica, CA

3D Generalist for several commercials and shows.

Disney Project

Roundup Commercial

Pulty Commercial

Worked with other artists, animators and

programmers to execute projects on time and within budget constraints

Followed design guidelines, asset naming

conventions and other technical constraints to

produce results compliant with industry and

platform standards

Combined technical and artistic abilities to

accomplish challenging animation objectives

2005-08 -

2008-11

3D Artist /Background Artist

EA Games, Los Angeles, CA

Environment and Prop Artist

Lord of the Rings: Battle for Middle Earth II (PC) Unreleased tittle Tiberium. (Ps3, Xbox 360)

Followed design guidelines, asset naming

conventions and other technical constraints to

produce results compliant with industry and platform standards

Interpreted concept art and sketches to create

environments and props

2008-01 -

2008-01

3D Artist

Crazy Bridge Studios, Glendale, CA

Asset Creations

History Channel: Battle 360

Build up upon existing assets

Maintained visual consistency

2005-09 - 3D Artist

2007-08 7 Studios, Los Angeles, CA

Created 3D Assets and Environments with texture

creation and optimization for console games:

The Sopranos: Road to Respect (Ps2)

Fantastic Four: Rise of the Silver Surfer (Wii)

Shrek the Third (Xbox 360)

Six Flags Fun Park (Wii)

Combined technical and artistic abilities to

accomplish challenging animation objectives

Followed design guidelines, asset naming

conventions and other technical constraints to

produce results compliant with industry and

platform standards

Interpreted concept art and sketches to create

innovative virtual characters, environments and

props

Resolved technical issues relating to rendering,

streaming and memory management and

supported comprehensive troubleshooting

Education

2016-08 -

2016-08

Certificate: Substance Days

Gnomon - Los Angeles, CA

2011-02 -

2011-05

Diploma: Prosthetic Makeup / Special

Effects Makeup

Cinema Makeup School - Los Angeles, CA

2001-09 -

2005-04

Bachelor of Science: Media Arts And

Animation

The Art Institute of Fort Lauderdale Inc - Fort

Lauderdale, FL



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