Lijuan Zhu
Telefon: 070*******
Stad: Täby Stockholm
Email: ******.***@**.**********.**
LinkedIn: linkedin.com/in/lijuan-zhu-05b64a70/
Portfolio: https://www.artstation.com/lijuanzhu6
Showreel: https://vimeo.com/108*******?share=copy
Professional Summary
As a 3D artist, I focus on comprehensive learning—mastering not only industry-standard tools but also the core principles of 3D production. Through my education, I’ve built a solid foundation in asset creation, environment design, rigging, and animation. I bring hands-on experience with Maya, ZBrush, Unreal Engine, and Houdini, which I apply in both individual and collaborative practice projects.
By exploring with diverse techniques and solving technical challenges, I’ve developed optimized workflows and become proficient in collaborative, production-ready pipelines. I strive to enhance both efficiency and visual quality in my work. My goal is to contribute to innovative visual storytelling in games and films, while continuously growing my technical skill set and artistic sensibilities through future projects.
Technical Competencies
3D Modeling & Sculpting: Maya, Zbrush, Blender
Procedural & Game Engine Pipelines: Houdini (Procedural environment generation), Unreal Engine (Nanite, Lumen, Blueprint scripting), Python for Maya (mash Tool automation, pipeline scripting)
Material /Texturing/Look Dev: Substance3D painter, Substance 3d Designer, Photoshop.
Artistic Skills: Environment layout, Lighting & rendering (Cinematic composition, mood setting)
Technical Pipeline: Version control (GitHub, Perforce), Agile development workflows. Group collaboration
Languages
English (Professional), Swedish (Professional), Mandarin (Native)
Education
Technical 3D Artist in Game Development,
Nackademin Yrkeshögskola, Stockholm,
Relevant courses: Procedural Environment Art (Houdini I & II), Advanced Shading & Texturing
Rigging, 3D Animation, Unreal Engine (Real-time Rendering), Python for Maya (Tool Automation), 3D Project (Portfolio Development)