Phone: +** (0-789*******
ZACH VOADEN
3D ENVIRONMENT/ PROP ARTIST
Award winning 3D Environment Artist shaping worlds across the games and XR Space. I’ve built platform-ready modular kits, props, and immersive environments for Fortnite exclusives, helping introduce new audiences. I've also developed impactful environments in Unreal Engine for Walmart Realm, creating engaging XR experiences that increase product visibility and drive sales. Demo Reel Environment Art Deck Artstation 3D Asset Art Deck Email: **********@*****.***
Hollywood In Pixels, Bronze Pixel Campaign, Sinners 2025 AI, Immersive & Games, Webby Winner, Walmart Realm 2025 Retail & E-Commerce Finalist, Extended Reality Awards 2024 XR Marketing Campaign of the Year Winner Walmart Realm 2024 UE4, Environment, Rookies Award Winner 2022
Awards
BA Digital Arts (Top-up) Southampton Solent 2021 - 2022 1st Class Bachelor of Arts with Honours
Graphic Design (FdA) University Of the Arts London 2012 - 2014 Education
Professional
Experience
3D Artist Freshheather May 2022 - July 2022
Oversaw the full CG pipeline from storyboards through to rendering and final delivery of 10+ shots, working closely with the Art Director and consistently exceeding client expectations. 3D Artist Karta Nov 2025 - Ongoing
Built 70+ optimised game assets for a Fortnite project under NDA, working to tight turnarounds while consistently meeting deadlines and exceeding both internal and client expectations. Skills Engines, Unreal Engine, UEFN and Unity.
Rendering: Arnold, After Effects, Davinci Resolve. Image editing: Photoshop.
Version Control: Perforce, GitHub.
3D: 3ds Max, Maya, Zbush, Speed Tree.
Texturing: Substance Painter and Designer.
Summary
Portfolio
3D Environment Artist Sawhorse Productions Feb 2024 - Ongoing Projects:
One Battle After Another (Fortnite)
Created props, and key hero assets including an interactive radio and 7+ bespoke storefront signage sets translating the film’s look into Fortnite’s art style, contributing to the film’s promotional campaign.
Developed a scalable master material for the studio’s pipeline, enabling faster engine integration across multiple asset types while maintaining optimal performance. Sinners: Survive the Night on (Fortnite)
Built modular kits, game props and kitbashed 6 locations Annie’s House, Butcher Shop, and lootable buildings, maintaining game pacing and facilitating player exploration. Set up interior lighting in 6 buildings to establish a dark, filmic atmosphere, using light sources to guide the player through the map and highlight key areas of interest. Walmart Realm (Virtual Shopping experiences)
Collaborated on the development and managed the delivery of 5+ environments in UE5. Developed an interior modular kit for Eclectic Grandpa in UE5, designed for use across 3+ multiple store environments while maintaining optimal performance across levels. 3D Environment Artist Emperia Oct 2022 - Dec 2023 Developed 10+ UE environments for global brands including L’Occitane, Bicester Village capturing each brand’s identity to deliver engaging and memorable virtual retail experiences. Integrated a self-developed landscape auto master material into the team’s pipeline, improving biome creation efficiency and exceeding quality output across levels.