Chad Blakely
+1-315-***-**** *************@*****.*** Ilion, NY
SUMMARY
Highly skilled Gameplay Engineer with extensive experience in developing engaging and innovative game mechanics for both FPS and MMORTS and RPG genres. Proven ability to design and implement gameplay systems, UI elements, and tools that enhance the player experience. Strong problem-solving skills and a passion for creating immersive game worlds. WORK EXPERIENCE
Senior Gameplay Engineer, Shrapnel
April 2020 - Present
• Led the development and refinement of core gameplay mechanics for an engaging FPS game.
• Developed realistic bullet physics, including trajectory calculations, impact effects, and penetration mechanics, to enhance the authenticity and immersion of the shooting experience.
• Designed and implemented advanced AI behaviors for enemy characters, including path-finding, tactical decision- making, and adaptive combat strategies, resulting in challenging and dynamic encounters for players.
• Executed rigorous performance tuning and optimization to ensure smooth gameplay across multiple platforms, addressing frame rate issues and memory constraints.
• Implemented robust network synchronization solutions to ensure smooth and lag-free multiplayer experiences, maintaining consistent gameplay across all connected players.
• Worked closely with designers to translate gameplay concepts into functional and polished features.
• Conducted thorough testing and debugging to ensure a polished and bug-free gaming experience. Gameplay Programmer, SledgeHammer
February 2019 - February 2020
• Played a pivotal role in creating and maintaining a MMORTS game.
• Developed core gameplay mechanics, focusing on unit management, resource allocation, and strategic planning elements.
• Designed and implemented robust network architecture to support large-scale multiplayer interactions, ensuring seamless and lag-free gameplay.
• Profiled the game to identify bottlenecks and optimized code and assets for better frame rates and smoother gameplay.
• Managed and maintained patching processes and workflows to streamline the release cycle and ensure timely delivery of updates to players.
• Collaborated with artists and designers to create visually stunning environments and engaging gameplay mechanics.
• Actively participated in team meetings and provided input on game design decisions and development strategies. UI & Tools Engineer, Bungie
May 2016 - February 2019
• Contributed as a UI Engineer to an MMORPG development team, enhancing game development processes and player experiences.
• Crafted user-friendly and visually appealing interfaces, including in-game menus, HUDs, and inventory systems, enhancing player interaction and immersion.
• Created a suite of custom tools to streamline game development processes, including level editors, asset importers, and testing frameworks.
• Created custom editors and debugging tools to optimize game content iteration and debugging processes.
• Participated in code reviews and testing to ensure quality and reliability of tools and UI systems.
• Developed automation scripts and tools to optimize workflow efficiency, reducing development time and minimizing errors.
EDUCATION
University of Southern California
2012-2016
Bachelor of Science - BS, Computer Science
SKILLS
Unreal Engine, Unity, C++, C#, Python, Git, Perforce, Jira, Algorithms, Collaboration, Communication Skills, Creative Thinking, Problem Solving Skills