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C++ Unreal Engine

Location:
Dallas, TX
Salary:
70000
Posted:
May 27, 2025

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Resume:

Son Nguyen (He/him/his)

UE*/ C++ Gameplay Programmer

www.soz48.com www.linkedin.com/in/soz48 *************@*****.*** (224) - 322 - 1873 SKILLS

Technical Skills: Unreal Engine 5 C++ Blueprints Development Software: Perforce Git JIRA

Domain Knowledge: Gameplay Systems Game Engine Development Physics/Collision Detection AI Programming Multi-Threading Performance Optimization PROJECTS

Mirrored Phantoms (Link)Aug 2024 - Dec 2024

Gameplay Programmer C++ Unreal Engine 5

● Collaborated with a 21-person development team to develop and publish a AAA horror title.

● Engineered a robust AI system employing Behavior Trees, BTTasks, and dynamic Animation Notify States to drive responsive and engaging player-AI interactions.

● Partnered with the art team to develop immersive game cinematics utilizing the Sequencer tool. Fastival (Link)Jan 2024 - May 2024

Gameplay Programmer Blueprint Unreal Engine 5

● Collaborated as a developer within a 47-person team to develop and publish a AAA kart racing title.

● Engineered a responsive UI system, combining UMG elements with 3D actors on the Menu screen.

● Implemented a versatile cross-platform controller key mapping system, ensuring support for the simultaneous use of up to four controllers.

Westlake Engine (Link) Aug 2023 –May 2025

Engine Programmer C++ DirectX 11

● Engineered a C++ game engine with a custom DirectX 11 renderer.

● Implemented core systems: multi-threaded job management, event handling, audio processing, networking, and save/load mechanisms.

● Developed key engine components: raycasting libraries, XML parsing tools, and vertex drawing utilities.

● Designed and built math and physics libraries, including narrow-phase collision detection for 3D primitives and 2D convex shapes.

Master's Thesis: Ragdoll Physics (Link)Jul 2024 - May 2025 Engine Programmer C++ Westlake Engine

● Developed a 3D physics engine in C++ within the Westlake Engine, implementing rigid body dynamics and collision detection optimized with octree spatial partitioning (3x performance increase).

● Engineered a hierarchical skeletal system to enable realistic articulated character movement and animation.

● Integrated Verlet Velocity for stable and accurate simulation of both positional and orientational motion of skeletal nodes.

● Designed and implemented a Pin Constraint to maintain positional relationships and enforce parent-child orientation alignment within the skeletal structure. Simple Miner (Link)May 2024 - July 2024

Gameplay Programmer C++ Westlake Engine

● Engineered an infinite open-world game environment leveraging Perlin Noise for procedural generation.

● Implemented a chunk-based architecture to manage and render the expansive game world efficiently.

● Optimized game performance by 20x by implementing multithreaded chunk activation and deactivation processes.

● Developed a sophisticated light propagation system utilizing a custom HLSL shader and a game constant buffer for realistic lighting effects.

EDUCATION

Southern Methodist University Dallas, TX

Guildhall - M.S. in Interactive Technology Aug 2023 - May 2025 Quinnipiac University Hamden, CT

B.A. in Game Design and Development Aug 2018 - May 2022



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