MICHAEL
DEPALMA
Senior Artist
Education
Experienced game artist with 15+ years in the gaming industry, focusing on digital art and game design. Skilled in leading teams to produce engaging slot machine graphics and animations, while managing production schedules and budgets. Proficient in Adobe Creative Suite, with a strong understanding of gaming trends to deliver top-notch visual content resulting in multiple patents and awards. Established art departments and created policies adopted company-wide. Tampa Technical Institute - Tampa, FL - 1998
Associate of the Arts - Commercial Art and Computer Graphics About Me
Creative thinker
Digital content creation
Animator
20 years industry experience
Art direction
Gameplay mechanics
Complex problem solving
Project management
Excellent communication skills
Skilled in Adobe Creative Suite
Motion graphics
Knowledge of various markets
Project presentations
Advanced graphic design
Illustrator
Innovator
Knowledge of AI image creators
Visual effects
Team leader
Agile methodology
Particle effects
Color theory
Asset creation
User interface design
Teamwork and collaboration
Attention to detail
Multitasking
Continuous improvement
Excel Adaptability
Concept development
Maya
Digital painting
Multimedia design
www.linkedin.com/in/michael-depalma-designer
http://michaeldepalma.nicepage.io/
*.*.****@*****.***
Sparks, NV
Work History
Senior Game Artist - February 2023 to October 2024 Ainsworth Game Technology - Reno, NV / Remote United States
• Prepared art for all digital aspects of gaming, including game development, marketing, and signage
• Championed artistic innovation by researching industry trends and adopting cutting-edge tools and technologies
• Proposed innovative game concepts and themes
• Demonstrated a strong understanding of gaming industry trends and best practices
• Collaborated with marketing teams to produce promotional materials showcasing key aspects of the games'' visua design
Senior Game Producer - January 2001 to November 2016 Graphics Manager - February 2003 to June 2009
Graphic Artist - January 2001 to February 2003
Bally Technology - Reno, NV United States
• Worked with internal clients to determine strategy and design for product plan while monitoring production schedules, adhering to assigned budgets
• Responsible for designing primarily premium content digital and or mechanical slot (gaming) games from concept to creation
• Leading a team of artists that would bring my creations to life while simultaneously working with engineers to bring the functionality to my games
• Oversaw post-production processes, including video editing and sound mixing, to ensure a polished final product
• Created and maintained game dev documents
• Conceptualized new games and play mechanics, then pitched these ideas to the internal client