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Designer UX, Graphic, Front-End

Location:
Miami, FL
Posted:
May 25, 2025

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Resume:

Gaelle O. Charlet

charlet.gaellel @gmail.com * www.linkedin.com/in/gaelle-charlet/ * 786-***-****

https://medium.com/@charlet-gaellel * https://github.com/GaelleChar « https://gaels-portfolio.io

EDUCATION

University of Miami,

Bachelor of Arts in Computer Science,

Bachelor of Science in Interactive

Media, Minor in Graphic Design

Relevant Courses: Computer

Architecture, Data Structure &

Algorithms, Discrete Math, AI

design, Dynamic Data, Algorithmic

Analysis, Geographic IT, Physical

Computing, Front-end Fundamentals

Infographics and Data Visualizations

SKILLS

Software: HTML, Java, C#, CSS, JS,

Jquery, Python (Jupyter/ML), CoreML,

Apache, PHP, bootstrap, node.js/express

(REST APIs), MySQL

Design: Photoshop, After Effects, Adobe

XD, Illustrator, Figma, Procreate,

Indesign, Unity, MagicLeap, Hololens,

Meta Quest, Blender

EXTRACURRICULAR

UM INIT, Founder, Marketing Director

WVUM 90.5, Graphic Design Director

UM Black Alumni Society, Scholarship

IronHack, UX/UI Design bootcamp

Adobe: Illustrator Certification

Unity: Junior Programmer Certification

LEADERSHIP

LiquidHacks, Esports Winner YouTube

UX/UI designer: 2D Esports game that

empowers players to become Liquid

Esports Champions

Google Dev Club(GDSQ), President

Host speakers and workshops: Bring

attendance up by 120%, provide a

club where anyone interested in tech

is encouraged to ask questions and

network

UHACK 2023, Host Site, Git

Host a university wide hackathon:

work on operational logistics:

sponsorship, food, space, etc

WORK EXPERIENCE

Activision Blizzard, Middleton, WI

UI/UX Raven Software Intern - NDA

e Work with the UI/UX and UI engineering on Warzone 3 and Black Ops 6

XR Studio, Miami, FL Aug. 2023 — May 2024

Junior AR Developer/UX/UI

Studied the development of Spinal injuries to aid rehabilitation studies

e Translated prototypes into interactive UI and immersive environments

e Leveraged neuro perception technology to ensure precise data

collection, eliminating erroneous data points for optimal accuracy

e Captured real-time user data and built a database for storage

e Conducted user testing to refine and enhance the usability

Relevant skills: Unity, Figma, PerceptionNeuron, Vive XR, Meta Quest 3

Activision Blizzard, Austin, TX May 2023 — Aug. 2023

UI/UX Infinity Ward Intern - NDA

Work in Call of Duty’s seasonal events team to provide players with events that

prioritizes quality of life and screen understandability

UX Research: help ideate and develop seasonal events

e Use data to find players’ mental models and fresh concepts

e Design iconography for bundles, shadow Visual Designers

Tech Art/UI Engineering: Scope assets for event’s weekly turnarounds

e Work with internal tools to fix bugs on the front-end

Garage XR, Miami, FL Dec. 2021 — Dec. 2022

Junior Game Developer Work Study

Create and deploy games and applications with MagicLeap using C# and Unity;

gain experience with Unity AR plug-ins and packages

e Tumornet—hololens solution— work on existing application to research

improving tracking and location for medical patients with tumors with

feedback from UM general surgeons

e Calories— IOS solution— work on back-end; merging two databases and

updating the training of our existing AI model, Understand IL2CPP to

work on memory allocation + leaks

Relevant skills: Unity, C#, Yolov3/ML, MagicLeap, Hololens, Xcode

HIGHLIGHTED PROJECTS

May 2024 — Aug. 2024

RoboCanes, Research with Professor Ubbo Visser for RoboCup 2024

e Design and develop 3D simulations in ROS with Blender and Gazebo

e Updated our model with synthetic data using COCO and Unity Perception

Google Software Product, Product Sprint McCarthy *» Kmontgomery

Engaged in a 11-week sprint consisting of a 4-week sprint to build a meaningful

web app that focused on our target consumer group

e Worked in Unity to create a VR experience for our NFT art museum

e Used Java servlets to collect user info with Google Cloud datastore for our

nosql site; JS to create Parallax animations

Machine Learning/AR Dev: Research with Dr. Ching-Hua

e Program an AR application with Unity using our project’s AI and design

e Used Asynchronous programming to deal with slow level loading,

researched ways to cut AI recognition frames with Hololens

plug-ins—Occlusion Culling and Parallel Processing



Contact this candidate