Gaelle O. Charlet
charlet.gaellel @gmail.com * www.linkedin.com/in/gaelle-charlet/ * 786-***-****
https://medium.com/@charlet-gaellel * https://github.com/GaelleChar « https://gaels-portfolio.io
EDUCATION
University of Miami,
Bachelor of Arts in Computer Science,
Bachelor of Science in Interactive
Media, Minor in Graphic Design
Relevant Courses: Computer
Architecture, Data Structure &
Algorithms, Discrete Math, AI
design, Dynamic Data, Algorithmic
Analysis, Geographic IT, Physical
Computing, Front-end Fundamentals
Infographics and Data Visualizations
SKILLS
Software: HTML, Java, C#, CSS, JS,
Jquery, Python (Jupyter/ML), CoreML,
Apache, PHP, bootstrap, node.js/express
(REST APIs), MySQL
Design: Photoshop, After Effects, Adobe
XD, Illustrator, Figma, Procreate,
Indesign, Unity, MagicLeap, Hololens,
Meta Quest, Blender
EXTRACURRICULAR
UM INIT, Founder, Marketing Director
WVUM 90.5, Graphic Design Director
UM Black Alumni Society, Scholarship
IronHack, UX/UI Design bootcamp
Adobe: Illustrator Certification
Unity: Junior Programmer Certification
LEADERSHIP
LiquidHacks, Esports Winner YouTube
UX/UI designer: 2D Esports game that
empowers players to become Liquid
Esports Champions
Google Dev Club(GDSQ), President
Host speakers and workshops: Bring
attendance up by 120%, provide a
club where anyone interested in tech
is encouraged to ask questions and
network
UHACK 2023, Host Site, Git
Host a university wide hackathon:
work on operational logistics:
sponsorship, food, space, etc
WORK EXPERIENCE
Activision Blizzard, Middleton, WI
UI/UX Raven Software Intern - NDA
e Work with the UI/UX and UI engineering on Warzone 3 and Black Ops 6
XR Studio, Miami, FL Aug. 2023 — May 2024
Junior AR Developer/UX/UI
Studied the development of Spinal injuries to aid rehabilitation studies
e Translated prototypes into interactive UI and immersive environments
e Leveraged neuro perception technology to ensure precise data
collection, eliminating erroneous data points for optimal accuracy
e Captured real-time user data and built a database for storage
e Conducted user testing to refine and enhance the usability
Relevant skills: Unity, Figma, PerceptionNeuron, Vive XR, Meta Quest 3
Activision Blizzard, Austin, TX May 2023 — Aug. 2023
UI/UX Infinity Ward Intern - NDA
Work in Call of Duty’s seasonal events team to provide players with events that
prioritizes quality of life and screen understandability
UX Research: help ideate and develop seasonal events
e Use data to find players’ mental models and fresh concepts
e Design iconography for bundles, shadow Visual Designers
Tech Art/UI Engineering: Scope assets for event’s weekly turnarounds
e Work with internal tools to fix bugs on the front-end
Garage XR, Miami, FL Dec. 2021 — Dec. 2022
Junior Game Developer Work Study
Create and deploy games and applications with MagicLeap using C# and Unity;
gain experience with Unity AR plug-ins and packages
e Tumornet—hololens solution— work on existing application to research
improving tracking and location for medical patients with tumors with
feedback from UM general surgeons
e Calories— IOS solution— work on back-end; merging two databases and
updating the training of our existing AI model, Understand IL2CPP to
work on memory allocation + leaks
Relevant skills: Unity, C#, Yolov3/ML, MagicLeap, Hololens, Xcode
HIGHLIGHTED PROJECTS
May 2024 — Aug. 2024
RoboCanes, Research with Professor Ubbo Visser for RoboCup 2024
e Design and develop 3D simulations in ROS with Blender and Gazebo
e Updated our model with synthetic data using COCO and Unity Perception
Google Software Product, Product Sprint McCarthy *» Kmontgomery
Engaged in a 11-week sprint consisting of a 4-week sprint to build a meaningful
web app that focused on our target consumer group
e Worked in Unity to create a VR experience for our NFT art museum
e Used Java servlets to collect user info with Google Cloud datastore for our
nosql site; JS to create Parallax animations
Machine Learning/AR Dev: Research with Dr. Ching-Hua
e Program an AR application with Unity using our project’s AI and design
e Used Asynchronous programming to deal with slow level loading,
researched ways to cut AI recognition frames with Hololens
plug-ins—Occlusion Culling and Parallel Processing