Aleksi Karppinen
***** *******, ******* +358-**-******* *************@*****.***
aleksikarppinen.artstation.com linkedin.com/in/aleksi-karppinen PROFILE
Passionate gamer and 3D artist with a degree in Game Production, driven by a lifelong interest in computers and game development. My curiosity and quick learning have enabled me to master various software tools. Known for being hard-working and self-motivated, I’m always eager to learn, grow, and improve my skills. I thrive on tackling challenges in creative ways and bringing ideas to life through my work. EDUCATION
Degree Programme in Business Information Systems, Game Production 08/2020 - 04/2024 Tampere University of Applied Sciences
● Gained basic understanding of coding, followed by 2 years of focused studies in game art and design at the Games Academy, where I gained versatile experience in various 3D modeling and texturing methods.
● Acquired a basic knowledge of different game engines and development tools, allowing the application of skills to practical projects and deepening understanding of the game development process comprehensively. High School Diploma 08/2016 - 07/2019
Sotkamo High School
PROJECT EXPERIENCE
Wizard Village Environment - Art Project 01/2024 - 03/2024
● Increased efficiency by designing and implementing over 70 modular assets and trim sheets, optimizing production workflow and reducing time spent. These techniques allowed the creation of a greater variety of building designs while maintaining style consistency and enabling faster, more adaptable designs.
● Created over 10 versions of stylized foliage assets through hands-on experimentation, enhancing the environment with unique and vibrant features.
● Utilized Unreal Engine’s advanced tools, including terrain systems to create interesting landscapes, post-processing effects to improve the atmosphere, dynamic lighting systems to build immersive environments, and camera setups to capture the village’s ambience.
● Built a foundational knowledge of Substance Designer and applied various texturing techniques to create stylized and seamlessly tileable environment textures for the scenery. Village Island - Game Project 04/2023 - 05/2023
● Designed and developed a game in Unreal Engine using Blueprints, including player movement, shooting mechanics, static enemies, collectibles, and a simple user interface.
● Achieved dynamic environmental particle systems and interactive visual effects using Niagara Systems. Survival Horror Castle - Game Project 09/2022 - 01/2023
● Collaborated with a team in a 6-student Unity project, working together to ensure a cohesive art style that aligned with our overall vision. Maintained open communication and actively adapted based on the feedback throughout the development process.
● Designed and created a castle-level interior to provide an engaging gameplay experience, carefully planning the layout and placements of assets, along with interactive features. WORK EXPERIENCE
Cashier at Tokmanni Sotkamo 04/2019 - 07/2020
● Effectively managed multiple tasks simultaneously in a fast-paced environment, prioritizing responsibilities to ensure all tasks were completed efficiently and on time.
● Worked closely with the team, offering help and support as needed.
● Successfully resolved customer requests and complaints, improving overall customer satisfaction.
● Shared responsibility of a department, ensuring consistent stock levels and effective presentation of products. SKILLS
● Blender ● 3D modeling & texturing ● Problem solving
● Unreal Engine ● Trim sheets ● Attention to detail
● Substance Painter ● Modular assets ● Adaptability
● Adobe Photoshop and Illustrator ● Hard surface modeling ● Critical thinking
● Basics of Unity ● High poly - low poly workflow ● Creativity
● Basics of Substance Designer
LANGUAGES
● Finnish - Native ● English - Excellent ● Spanish - Basics