Aaron Andrews
Redmond, WA
Immediately available for phone/video Interview
linkedin.com/in/aaron-lee-andrews
Recruitment Summary:
Contractor with over 4 years of experience in C# and Unity development Specialized in Virtual Reality (VR) and prototyping. Strong foundation in both game and software development Contributed to immersive VR experiences, developed frontend VR demos for AI technologies. Built experiences in the Unity game engine, and created frontend experiences and user interfaces for the Hololens2 to showcase the AIs developed by other teams, which were accessed through a Python backend
Adept with cross-functional teams, managing entire development processes from conceptualization to final delivery, and implementing features that enhance user experience. Bachelor of Science in Computer Science and Programming Skills Experience
Unity 4 years
C#4 years
VR 3 years
Developing prototypes 4 years
Cross-Functional Teamwork 4 years
Version Control (Git) 4 years
Education:
Advanced Diploma of Professional Game Development: Game Programming from Academy of Interactive Entertainment
Bachelor of Science in Computer Science and Programming from University of Alaska Fairbanks, Fairbanks, AK
Professional Experience:
Peeka Sep 2020 – Present
Unity Programmer
VR, C#, Unity
Bringing children’s books to life through VR on a Google Carboard platform, which are sold through a mobile app
Contribute to each stage of creating a virtual reality experience: storyboarding, initial experience, adding art assets, and adding new features Users are presented with the story of a book through text, audio, and a virtual world to immerse them in the VR experience, which results in higher retention of the book's content Work process involves building out an initial experience in Unity based on storyboards, iterating that experience as artists finish their work, and adding new features as requested Meta May 2022 - May 2023
Unity VR Developer
VR, C#, Unity, MRTK, Hololens2, Python, Prototyping
(Prototyping) Given open-ended requirements for experiences, created initial designs and adjusted with feedback from coworkers
(C#, Unity) Built experiences in the Unity game engine, and Created frontend experiences and user interfaces for the Hololens2 to showcase the AIs developed by other teams, which were accessed through a Python backend
These experiences served as demos for peer-groups and higher management, and were positively received
The work process involved getting new feature requests by teams developing AI/algorithms, and collaborating with them to ensure that features worked as expected and covered all needs HCL America July 2019 - January 2020
Jr Full Stack Developer
Trained in Full Stack Development and Microservices Frontend with ReactJs and Redux
Backend with Java, Maven, and Springboot
Database using MySQL
Cloud with Pivotal Cloud Foundry and AWS
Peeka, Unity Developer November 2018 - July 2019
Programmed Unity tools
Programmed interactions with assets
ARSC February 2014 - August 2015
Jr iOS Developer
Worked closely with client to create custom iOS app Written in Objective-C, and then rewritten in Swift Fetches data from server and fills the app with content such as articles, videos, and an Interactive map
Allows downloading and managing video files
Created for the science reporting group, Frontier Scientists Multiple Class and Game Jam Projects:
2012 - Present
Game Library Interface, 2018 - 2019
C#, Unity
Generations, Global Game Jam 2023
Unity, C#
Techno Viking
Unreal Engine, Graphical Effects, Blueprints