SOFIIA
SHPAKOVSKA
G A M E A R T I S T
* * / * * * E N E R A L I S T
+56 9 6405 9307
****************@*****.***
Santiago, Chile
Open to Remote Opportunities
https://www.linkedin.com/in/sofiia-
shpakovska/
https://www.artstation.com/somn1umma
W O R K E X P E R I E N C E
A L L - I N - O N E A R T I S T F O R Y O U
A dynamic and versatile 2D/3D artist with 4+ years delivering AA and AAA game-ready assets. Skilled in concept art, environment creation, 3D modeling, and UI/UX design.
Contributed to X8: Contra Super Wall Storm in direct collaboration with Konami. Created high-quality art and marketing assets under a very demanding schedule.
Passionate about blending technical precision with narrative- driven design. Open to opportunities where I can push creative boundaries and deliver impactful work in game production. Created high-quality 2D/3D game-ready assets,
including concept art, custom skins, promotional
illustrations, UI/UX and in-game textures.
Ensured consistent art direction and asset creation for X8 Base game as well as a paid DLC: Contra: Super
Wall Storm, delivering a polished new game mode
under tight schedules in collaboration with Konami Digital Entertainment.
Delivered marketing assets like banners, renders, and promotional art that increased visibility, contributed to improving player engagement.
Optimized pipeline workflows, balancing sprint
priorities and delivering tasks ahead of deadlines. Designed and illustrated 200+ detailed characters, environments, and UI components for Web3 games
and NFT card games like Dark Country.
Developed visually engaging UI assets for Unity-based mobile games, ensuring user-friendly interfaces that aligned with gameplay mechanics.
2D/3D Generalist
2D Artist (Generalist)
06/2023 – 01/2025
12/2021 – 08/2022
Thirdverse US, San Francisco, CA (Remote)
Immortal Games, Lviv, Ukraine
E D U C A T I O N
DIPLOMA IN GAME ART AND DESIGN
Successful Full Scholarship holder
Producer of “Pawl's Impawsible Journey”
Programmed an indie game as Demo Reel
03/2022 - 03/2023
10/2021 - 06/2022
GAME DESIGN DIPLOMA
In-depth course about Game Design.
Studied AGILE planning, game design
documentation, team leadership, and
project budgeting.
K E Y S K I L L S
Art & Design:
Concept art, Environment Illustration, 3D
Modeling, Texture Painting, UI/UX
Design, Marketing art, Animation
Software:
Unreal Engine, Maya, ZBrush, Substance
Painter/Designer, Photoshop, Clip Studio
Paint, Perforce, UGS, Cross-Platform
Integration.
Team Collaboration:
Sprint Planning (AGILE), Task
Prioritization, Cross-Department
Communication, Workflow Optimization.
L A N G U A G E S
English (Fluent)
Ukrainian, Russian (Native)
Spanish (B1)
Korean, German (A2)
VANCOUVER INSTITUTE OF MEDIA AND ARTS
GAMES ACADEMY