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Lead 2D/3D Generalist

Location:
Santiago, Santiago Metropolitan Region, Chile
Salary:
35$-45$ an hour
Posted:
May 20, 2025

Contact this candidate

Resume:

SOFIIA

SHPAKOVSKA

G A M E A R T I S T

* * / * * * E N E R A L I S T

+56 9 6405 9307

****************@*****.***

Santiago, Chile

Open to Remote Opportunities

https://www.linkedin.com/in/sofiia-

shpakovska/

https://www.artstation.com/somn1umma

W O R K E X P E R I E N C E

A L L - I N - O N E A R T I S T F O R Y O U

A dynamic and versatile 2D/3D artist with 4+ years delivering AA and AAA game-ready assets. Skilled in concept art, environment creation, 3D modeling, and UI/UX design.

Contributed to X8: Contra Super Wall Storm in direct collaboration with Konami. Created high-quality art and marketing assets under a very demanding schedule.

Passionate about blending technical precision with narrative- driven design. Open to opportunities where I can push creative boundaries and deliver impactful work in game production. Created high-quality 2D/3D game-ready assets,

including concept art, custom skins, promotional

illustrations, UI/UX and in-game textures.

Ensured consistent art direction and asset creation for X8 Base game as well as a paid DLC: Contra: Super

Wall Storm, delivering a polished new game mode

under tight schedules in collaboration with Konami Digital Entertainment.

Delivered marketing assets like banners, renders, and promotional art that increased visibility, contributed to improving player engagement.

Optimized pipeline workflows, balancing sprint

priorities and delivering tasks ahead of deadlines. Designed and illustrated 200+ detailed characters, environments, and UI components for Web3 games

and NFT card games like Dark Country.

Developed visually engaging UI assets for Unity-based mobile games, ensuring user-friendly interfaces that aligned with gameplay mechanics.

2D/3D Generalist

2D Artist (Generalist)

06/2023 – 01/2025

12/2021 – 08/2022

Thirdverse US, San Francisco, CA (Remote)

Immortal Games, Lviv, Ukraine

E D U C A T I O N

DIPLOMA IN GAME ART AND DESIGN

Successful Full Scholarship holder

Producer of “Pawl's Impawsible Journey”

Programmed an indie game as Demo Reel

03/2022 - 03/2023

10/2021 - 06/2022

GAME DESIGN DIPLOMA

In-depth course about Game Design.

Studied AGILE planning, game design

documentation, team leadership, and

project budgeting.

K E Y S K I L L S

Art & Design:

Concept art, Environment Illustration, 3D

Modeling, Texture Painting, UI/UX

Design, Marketing art, Animation

Software:

Unreal Engine, Maya, ZBrush, Substance

Painter/Designer, Photoshop, Clip Studio

Paint, Perforce, UGS, Cross-Platform

Integration.

Team Collaboration:

Sprint Planning (AGILE), Task

Prioritization, Cross-Department

Communication, Workflow Optimization.

L A N G U A G E S

English (Fluent)

Ukrainian, Russian (Native)

Spanish (B1)

Korean, German (A2)

VANCOUVER INSTITUTE OF MEDIA AND ARTS

GAMES ACADEMY



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