P R O F I L E
I am a **-year-old Brazilian
game developer with previous
experience in AR/VR projects. I
have successfully published
numerous apps and games.
One notable accomplishment
is the transition from
traditional pilot training at Azul
Airlines to VR developed for
the Meta Quest 2.
Universidade Tecnológica Federal
do Paraná, Incomplete Bachelor in
Computer Science, 2018 - 2022
Descomplica, Technologist in
Digital Games, 2022 - 2024
F O R M A T I O N
São José dos
Campos/SP - BR
*****.*********@*****.***
/julio-nicacio
C O N T A C T
Huge proficiency in Unreal Engine, Unity and Godot with published games and apps;
Huge knowledge and experience in C++, C# and GDScript focused on game development;
Great knowledge in several languages such as: C, Python, Javascript, Java, among others;
Able to work under pressure and multitask;
Experience with multicultural teams;
Experience with UML, GAS, AWS, Playfab, Azure, Vivox, EOS and Network in general.
S K I L L S
E X P E R I E N C E S
JULIO NICACIO
UNREAL ENGINEER C++
PlanXP, XR Developer
Develop AR and VR apps and games.
JULY 2021 - JUNE 2022
Animus Game Studio, Game Developer
Development of games for PC, Consoles and Mobile.
JUNE 2022 - JULY 2023
Portfolio
Main Leaf Games, Unreal Developer
Integrated Vivox for real-time communication and Epic Online Services (EOS) for session management, supporting a cross-platform ecosystem.
Conducted performance profiling and optimization,
enhancing functionality and user experience.
AUGUST 2023 - MAY 2024
MNSTR Studio, Lead Unreal Developer
Worked as a Gameplay Programmer and Core Game
System Programmer, enhancing system communication
and overall gameplay.
Led the console porting process.
Provided technical guidance to junior developers,
improving task delivery and overall team performance. JUNE 2024 - CURRENTLY
Advanced English
Native Portuguese
Basic Japonese
L A N G U A G E S