Bhavesh Purohit
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*D Environment & Prop Artist
3D Environment and Prop Artist with a passion for creating immersive, photorealistic worlds for games and films. Proficient in Maya, Unreal Engine, Substance Painter, Designer and ZBrush, with a deep understanding of high- to-low poly workflows, UV mapping, vertex painting, and optimization. Currently expanding my skill set in Unreal Engine Blueprints to enhance interactive environments and technical workflows. Passionate about open-world games.
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My Artstation
Location:
Toronto, ON
Produced over 150+ advertising films and TV commercials, collaborating with creative teams and set designers to execute visual storytelling. This experience significantly shaped my understanding of composition, lighting, and environmental storytelling, which I now apply in 3D art. Worked under high-pressure deadlines while maintaining creative vision and quality output.
FILM PRODUCER
MindBox Films, Mumbai 2013 - 2021
Coordinated pre-production, production, and post-production for live-action and animation projects.
Managed logistics, call sheets, and schedules for shoots with crews of 20+ people.
Transferable Skills: Organization, communication, and adaptability in fast- paced environments.
FILM PRODUCTION COORDINATOR
Tripwire Media Group, Winnipeg, Canada Sept,2021 - Oct,2021 Streamlined the video production department, reducing budgets by 20% while maintaining high-quality deliverables.
Managed end-to-end production for live-action and animation projects, including storyboarding, VFX, and post-production. Collaborated with animators and freelancers to deliver projects for brands like TECHNATION Canada and Red River Mutual.
Transferable Skills: Project management, team collaboration, creative problem-solving, and workflow optimization.
FILM PRODUCTION MANAGER
Uphouse Inc., Winnipeg, Canada Nov,2021 - May,2022 Work Experience
Recent Education
THINK TANK TRAINING CENTRE, VANCOUVER, BC, CANADA 2023- 2024
Diploma-CGAssets: Environment & Props for Games 2023-2024 Specialized in creating photorealistic environments and assets for films and games.
Developed expertise in topology, UV unwrapping, and texturing with attention to detail and design integrity.
Gained expertise in industry-standard tools and workflows, including Unreal Engine, Maya, Substance Painter, Designer and ZBrush, with an emphasis on both stylized and realistic design.
Developed high-quality, optimized game assets using techniques such as tileable materials, vertex painting, and high-to-low poly baking. Languages Spoken
Fluent English and Hindi
Software Proficiency
Maya
Unreal Engine
Blueprints (actively
learning)
Substance Designer
Substance Painter
Zbrush
Photoshop
Marvelous Designer
Marmoset
Jira, Asana, Trello & Float
Bhavesh Purohit
3D Environment & Prop Artist
NEW YORK FILM ACADEMY, LOS ANGELES, CA, USA 2012-2013 Diploma in Filmmaking
Film Direction
Film Production
Screenwriting
Editing
THADOMAL SHAHANI ENGINEERING COLLEGE, MUMBAI, INDIA 2004-2009 Bachelor in Information Technology Engineering
Tech and Art Skills
3D Environment Art, Modular Asset Creation, Texturing, UV Mapping, Lighting, Composition, World Building
High-to-Low Poly Workflows, Baking, Vertex Painting, Trim Sheets, Decals Environment Optimization for Real-Time Performance Modeling/Texturing: Maya, ZBrush, Substance Painter, Substance Designer, Marmoset Toolbag Engine: Unreal Engine 5 (actively learning Blueprints, Nanite, Lumen) Other Tools: SpeedTree, Marvelous Designer, Photoshop Learning Blueprints to create interactive and dynamic environments Scene composition, Lighting, and Set Dressing
Game-ready asset creation with strong focus on performance and visual quality Additional Information
Permanent Resident of Canada; fully authorized to work in Canada. Available for On-site, hybrid or remote work
Education