Frankie Grimes
ENVIRONMENT ARTIST
SKILLS
• Modeling, sculpting, unwrapping, texturing, and lighting hard surface and organic assets
• Material creation
• UI development
• Optimization for real-time applications
• Asset breakouts, lightmaps, LODS
• Modular design workflows
• Proven communication and collaboration skills in cross- functional teams
SOFTWARE
• Maya
• Zbrush
• Adobe Substance designer and painter
• Photoshop
• Unreal Engine
• Unity
• Perforce version control
EXPERIENCE
3D ARTIST
Feb. 2024 – Apr. 2025
Responsible for creating a wide variety of highly detailed 2d and 3d assets, utilizing scan data and photo reference for accurate recreation of real-world objects for use in VR
ENVIRONMENT ARTIST
Jun. 2023 – Feb. 2024
Taking block out environments to completion with final in game models and textures, adhering to the game design document and quality standards set forth by the team
CONTACT
*********@*****.***
HTTPS://WWW.ARTSTATION.CO
M/FRANKIE_GRIMES
ABOUT ME
I am a highly skilled and motivated
team player, experienced in
creating high quality game art
and bringing worlds to life through
visual story telling.
EDUCATION
Full Sail University, 2016-2020
Bachelor of Science, Game Art