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Front End Developer

Location:
Tampa, FL
Posted:
July 08, 2025

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Resume:

EDUCATION Billy Laurain

University of Michigan Graduated April 2012

Ann Arbor, MI

B.S.E. in Computer Science Engineering Cum Laude with Dean’s List and University Honors SKILLS

C# / .Net, JavaScript, TypeScript, HTML/CSS & Friends, Java, jQuery, WPF, C++ React (+T3 Stack), Angular, ASP.Net, Vue, Expo, Prisma, Docker, Next.js, Unity Visual Studio, VS Code, Git, pgAdmin, Docker, NPM, Grunt, Perforce, TFS, SVN, Eclipse, Xcode, Android Studio Tailwind, Bootstrap, Telerik, Vuetify, Shopify, Bower, Jasmine, Karma, Postman, Swagger, TestFlight, NUnit AWS (S3, CodePipeline, RDS…), Azure, SQL, NoSQL, JSON, Postgres, tRPC, NextAuth.js, Clerk TestFlight, Jira, Asana Confluence, Visual Studio Team Service, Basecamp, GitLab, GitHub, SmartBear Review Ableton, Adobe Creative Cloud, Final Draft, Final Cut, Logic Pro X & A Lot More Media Editing Tools Upwork Contract (NDA) Remote

Senior Unity Developer 2025

-- Deterministic multiplayer arena fighting game built from scratch by two developers using Photon Quantum ECS and Unity

-- Gameplay modeled after ‘Elden Ring’, implemented systems to allow us to scale up to many characters and abilities fast

-- Built to be multi-platform from the start, coming soon to iOS and Andorid phones/tablets w/ support for gamepad controllers Sandbar Games (Sandbar Studios, LLC) - 2010 through present Gulfport, FL My Own Independent Game Studio for Hobby Projects – Solo Programmer/Designer/Artist/Audio Engineer

-- Created deterministic online multiplayer real time strategy VR title (using Photon Quantum) GardenCraft for PSVR2 & PC

-- Built a controller-focused online/split-screen snowboarding & snowmobile racing game, GlowBoard: Winterfest

-- In Sony certification on another finished VR title, Throw Your Phone (Into the Ocean) and recorded an original theme song

-- Learned Unity ECS / DOTS to build a massive streaming open world, filled with crowds of tens of thousands of characters

-- Currently creating a fully voiced, open-world roleplaying game with innovative deterministic moba-inspired multiplayer

-- Registered PlayStation Partner Indie Developer (SIE) with approved projects for release on PlayStation 5 & PSVR2

-- Released my own mobile games (SledVenture, Fool’s Gold Match 3) on iOS & Android handling full development

-- Self-published game on the Xbox Indie Marketplace made as a solo side project while teaching at a summer camp

-- Spent a year building a friend’s Kickstarter project, an online social strategy mobile game, built a database & Java server Crossed App (Just Crossed Corporation) Tampa, FL

React App Developer 2024

-- Launched an app for connecting people who share similar interest based on geo-location for both iOS and Android phones

-- Worked with contractors to bring entire product, all servers and dev-ops procedures in-house within a month of starting

-- React T3 Stack including Expo, Next.js, Prisma, Tailwind, tRPC, NextAuth.js, AWS, Clerk, Docker, Postgres + TypeScript

-- Handled backend/server-side development & maintenance; new functionality & analytics dashboard added to admin portal

-- Lead role on two-person team, hired & mentored a junior front-end developer; Oversaw iOS & Android deployment/devops BlackBoxVR (StriveVR) Remote

VR Unity Developer 2023

-- Helped develop updates to a fitness-based virtual reality system, including real-life gyms and an active daily user base

-- Built & edited backend systems to process and store data and an API related to new game mode added to legacy code

-- Interfaced with custom built hardware and middleware tools, video capture and streaming via OBS studio integration SkateX / BlockTackle Remote

Gameplay Unity Developer 2022

-- Lead/Sole gameplay developer on networked skateboard game integrated with NFTs using Phantom/Solana ecosystem

-- Built prototype demo to sell to investors and small number of private testers who hold SkateX NFT tokens

-- Added Grind and trick system, built up in-engine environments with direction and feedback from artists

-- Rebuilt controller to be kinematic and support Photon Fusion online networking also created networked rigidbody model NantG Games (NantWorks) Remote

Frontend UI Developer 2020

-- First UI developer brought in to sort out a multi-year project. Unity canvas plus front end logic and databinding

-- Worked on mobile reimagining of a beloved IP (under NDA) as part of a small dispersed remote team based in CA

-- Project used Unity to integrate GIS data from our server in a unique mixed/augmented reality environment

-- Helped deliver first playable demo while providing leadership to younger UI team members hired onto team

-- Focused on bringing design ideas to life in a series of in-game menus that represented the bulk of gameplay Spirion St. Petersburg, FL

Software Engineer 2019

-- Built front-end as first developer hired to create website for Spirion’s new platform of data privacy management tools

-- Created data visualization using multiple technologies including JavaScript, Typescript, Vue.js, Vuetify and JQX Widgets

-- Crafted pixel-perfect pages while working with product design team and guided service team to connect and define data Priatek St. Petersburg, FL

Technical Director 2018

-- Led engineering team, directly managed developers; introduced source control, documentation & agile/scrum process

-- Released in2win prize promotion platform with dozen mini games on large public touchscreen kiosks, iOS and Android

-- Brought multiple code bases in-house, built a team to save company from million dollar contract & overcame delays

-- Oversaw the management of offshore teams and contractors, audited for quality and helped establish contract details

-- Architected ‘Groupon-style’ coupon purchases w/ Authorize.net, helped orchestrate blockchain/cryptocurrency project

-- Worked on full stack of development including Unity, C#, Java & SQL with tools like AWS, Atlassian and Adobe CC Cellacore Tampa, FL

Front-End & Full-Stack Web 2016

-- Specialized in creating responsive websites for aftermarket auto part fitment & designed them for all screen sizes

-- In charge of project for ThyssenKrupp Bilstein’s e-commerce Shopify site as our only web developer (cart.bilsteinus.com)

-- Led meetings on-site with Amalie Oil to build several projects including a marketing site, sub brands and oil filter fitment

-- Helped create two Shopify based e-commerce websites in TypeScript and assisted with Angular and SQL projects Thomson Reuters Ann Arbor, MI

Full-Stack Web Developer 2015

-- Worked with an international team remotely to create the front-end of a tax and accounting website for small business

-- Used TypeScript & Office API to make an embedded financial report web app proof of concept for Reuters organization

-- Connected frontend and added to new REST/HTTP endpoints in our back-end microservices using ASP.NET Web API

-- Learned and led team in use of Angular, Grunt, Bower, npm, Karma, Jasmine, Postman, LESS, Git & custom Bootstrap LLamasoft Ann Arbor, MI

.Net UI Software Engineer 2013

-- Created a new desktop app to visualize our supply chain design software in MVVM with C#, WPF/XAML and Telerik UI

-- Maintained .Net codebase and created a new integrated interactive mapping utility to allow companies to visualize data

-- Integrated with third party real-world mapping API (Google) to mix our visualized database in with a familiar interface EA BioWare Sacramento (Now ‘Capital Games’) Sacramento, CA Gameplay Programmer 2012

-- Worked on multiple mobile and social apps using Unity game engine with C# in an agile development environment

-- Learned iOS, Android, and Facebook best practices working with an experienced team on several canceled projects EA Sports Tiburon Orlando, FL

Pipeline Engineer, Intern 2011

-- Added to a large international codebase to create new UI and functionality for a set of pipeline tools built with WPF

-- Learned fundamentals of agile development, design and prototyping from a veteran team of artists and engineers University of Michigan, Camp CAEN Ann Arbor, MI

Programming Instructor 2010

-- Instructed several courses at summer computer camp for children including C#, C++, Game Design & Visual Studio Billy Laurain

Gulfport, FL 33707 **************@*****.*** 810-***-****



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