Innovative *D Digital Artist with an impressive **+ year career in VFX/CG modeling on feature film productions and AAA video game cinematics combined with 7+ years in editing and sports cinematography. Highly skilled hard surface modeling specialist with generalist strengths in texturing, lighting, and animation. Collaborative partner who gathers insights and ideas across product design, engineers, producers, product managers, and art direction to create highly detailed, optimized hard surface assets, photo realistic textures and shaders for rendered and real-time environments. Differentiated by noteworthy background as a camera operator and video shader for scoreboard shows in the San Francisco Bay Area.
Member of the Pirates of the Caribbean: Dead Man’s Chest’ VFX team that won an Academy Award for Best Visual Effects. Integral contributor on 9 movies that were nominated for Academy Awards in Best Visual Effects.
Delivered impressive VFX contributions on Star Wars Episode II: Attack of the Clones, Star Wars Episode III: Revenge of the Sith, Pirates of the Caribbean: Dead Man's Chest, Star Trek (2009), and Star Tours 2.0.
Served on the SFG Productions team that covered the Giant’s World Series winning season in 2014. Video shots were included in Inside The Clubhouse: Orange October, which won a Local Sports Emmy.
Shot, edited, and produced highlight videos for San Francisco Giants Fantasy Camp Technical Skills: Gaming Platforms: Unreal, Unity Video Editing/Motion Graphics: Premiere Pro, Final Cut Pro/Express, DaVinci Resolve, Avid Media Composer 3D Modeling/Texturing: Maya v1-2024, Alias PowerAnimator, Substance Painter, Photoshop, Illustrator, Figma, UV Mapping, Asset Optimization Other: Audition, Arnold, Cinema 4D, Mac/Windows/Linux OS, Canon C200 Mark II/C100 Mark II/XC-15, Panasonic P2, Sony 2k/4k Broadcast Cameras Virtual Reality Conceptual Projects Kenmore, WA 2021 – Current Environment Artist/Graphic Design/UX Design/Motion Graphics Men In Black: Alien Attack VR
Recreation of the popular theme park attraction in Virtual Reality using Unreal Engine for VR platforms, including Meta Quest.
• Utilized production modeling techniques to create complex, highly detailed and efficient environments, vehicles, and props using Maya, Substance Painter, fSpy
• Authored all environmental assets and vehicles. Tailored learned blueprint techniques to fit project needs. Levereaged assets created in Photoshop and Illustrator for UI Design with UMG.
• Used a wide range of reference gathering techniques (photos, videos, photogrammetry, lidar scans) to create models and environments. Created GitHub Repository for versioning control Vintage Cinema VR
Movie viewer app that inludes now defunct movie theater auditoriums in Unity.
• Modeled and textured highly detailed, efficient assets using Maya, Substance Painter
• Utilized Unity URP to create realistic environments
• Leveraged Meta XR Toolkit to create interactivity Simplicity Consulting (Microsoft Azure Quantum Art & Design) Redmond, WA 2022 – 2023 3D Modeler/Editor
Assigned as the primary 3D modeler for Microsoft Azure Quantum Art and Design. Conducted hard surface modeling, CAD conversions and video editing. Created motion graphics for the Microsoft Azure Quantum website/blog, in-house presentations, and training materials. Constructed, textured, and developed materials for production-quality hard-surface models, utilizing CAD data and reference photos for accuracy and realism. Created materials and shaders using a PBR workflow for visually rich textures.
• Collaborated with the Quantum Computing Division to create an interactive quantum machine presentation utilizing real- time interactive graphics.
• Vastly improved CAD modeling data utilizing production modeling skills.
• Edited motion graphics for an internal training video and created videos for quarterly all hands meetings. Industrial Light + Magic San Francisco, CA 2001 – 2012 SCOTT MAY
Kenmore, WA 98028 • (415) 350 – 8872 • ********.***@*****.*** • LinkedIn: scottmay21 Samples of Work & Demo Reels: https://scottmay21.wixsite.com/website/ COURSE DEVELOPER
Hard Surface Modeling – Look Development – Texture Painting – Rendering – Animation – Video Production – Motion Graphics CAREER HIGHLIGHTS
3D DIGITAL ARTIST EXPERIENCE
Scott May Page 2
Engaged as a Hard Surface Modeler while also providing support as a Texture Painter and in Cloth Simulation. Constructed hard surface assets including vehicles, props, weapons, buildings, and set extensions of various detail levels (Hero, High, Medium, Low) from artwork and photographic reference sources. Partnered with Art Directors, Visual Effects Supervisors, and Modeling Supervisors to meet artistic and technical specifications, ensuring models were optimized for ILM Production Pipeline and seamless integration into complex visual effects environments.
• Notable screen credits include: GI Joe: Retaliation (2013), Avengers (2012), Battleship (2012), Transformers: Dark of the Moon (2011), Star Tours 2.0 (2011), Iron Man 2 (2010), Avatar (2009), Transformers: Revenge of the Fallen (2009), Star Trek (2009), Indiana Jones and the Kingdom of the Crystal Skull (2008), Rush Hour 3 (2007), Pirates of the Caribbean: At World’s End (2007), Transformers (2007), Pirates of the Caribbean: Dead Man’s Chest (2006), Poseidon (2006), Mission: Impossible III (2006), Star Wars - Episode III: Revenge of the Sith (2005), Dreamcatcher (2003), Star Wars- Episode II: Attack of the Clones (2002).
Freelance San Francisco, CA 2012 – 2022
Enlisted to deliver highly detailed modeling projects for leaders in the gaming industry. Created 3D models and assets, specializing in hard surface modeling, texturing, and materials.
• Designed models for YouTube videos and product packaging for Sony PlayStation (SIEA), NVIDIA, XYZ Graphics, Schawk!, and Brain Zoo Studios.
• Shot and edited videos for the San Francisco Giants Fantasy Camp, one of which was featured on a live game broadcast. Brian Zoo Studios Van Nuys, CA 1999 – 2000
Created hero models for AAA gaming cut scenes and led shot production. Performed modeling, look development, shaders, lighting, and animation for game cinematics.
• Completed modeling, look development, shaders, lighting, and animation for Ready 2 Boxing Introduction Video.
• Led shot production for the X-Box Promo video and Ready 2 Rumble Boxing 2 Introduction Video.
• Contributed to creation of Star Wars: Demolition game. Modeled, textured, and lit AAT, AT-ST, Darth Vader's Chamber, Stormtrooper rifles. Performed Docking Bay shot production.
• Modeled, textured, and lit base environment for The Thing Video Game Teaser. SAMMCO San Francisco, CA 2014 – 2021
Operated scoreboard show camera on behalf of the San Francisco Giants, Golden State Warriors, and University of California Basketball/Volleyball. Conducted video shading for the San Francisco Giants, Golden State Warriors, and San Jose Earthquakes.
• Served as camera operator for the opening of the Golden State Warriors at Chase Center. Enlisted as one of the few core camera operators for the San Francisco Giants and Golden State Warriors during the pandemic. SFG Productions San Francisco, CA 2014
Gained valuable experience in video operation and production contributing to in-game video board presentation at the San Francisco Giants games. Assisted with game graphics creation, setup and operated HD cameras, and performed video control room functions.
• Shot crowd footage for the 2014 Playoffs and World Series, some of which was recognized with a local sports Emmy award. Obtained crowd reaction footage for Tim Lincecum’s no-hitter on June 25, 2014.
• Captured crowd reaction used in video board spots, television commercials, and select episodes of Inside The Clubhouse. Contributed to Ballpark App shoot, the "Ballpark Wizard". Master of Arts, Sport Management – University of San Francisco Associate Degree, Digital Media – Full Sail University Course Director's Awards: Video Production Sound for Motion Pictures and Television Digital Media Assembly Bachelor of Arts, English – University of Washington LIVE BROADCASTING EXPERIENCE
EDUCATION
Digital Artist (Hard Surface Modeler)
Digital Artist Sports Cinematographer/Editor
Digital Artist
Freelance Camera Operator/Video Shader
Video Board Intern