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3D Artist Real-Time

Location:
Ionia, MI
Posted:
July 05, 2025

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Resume:

Tianna Tillman

Lansing, Michigan • ***************@*****.*** • 405-***-**** • portfolio

SUMMARY

Creative and technically skilled 3D Artist with over 5 years of experience creating high-quality props, characters, and materials for games and digital media. Specializes in props and environment assets for real-time engines. Adept at translating concepts into polished 3D assets and collaborating with peers and clients to deliver visually compelling, game-ready content. EXPERIENCE

3D Artist - Stylized Axe Prop

Self-Directed Project [2024]

• Modeled a stylized axe using Blender and ZBrush, with attention to clean, optimized topology and visual storytelling.

• Textured in Substance Painter and rendered in Unreal Engine 5 for real-time compatibility.

• Participated in peer critiques to iterate on design and polish the final asset. 3D Artist - Gramophone Prop

Self-Directed Project [2023]

• Designed and modeled a historically accurate gramophone using 3DS Max and Substance Painter.

• Applied lighting and rendering techniques to produce high-quality stills and turntable animations.

• Managed time effectively to meet deliverable deadlines while maintaining visual fidelity. 3D Artist - Uniloader Prop

Self-Directed Project [2022]

• Modeled a highly detailed skid steer loader, focusing on mechanical accuracy and optimized topology.

• Textured in Substance Painter and rendered in Unreal Engine 5 for real-time, high-res renders.

• Recognized by faculty for excellence in modeling and texturing. 3D Artist - Harp Lute Prop

Self-Directed Project [2021]

• Created a photorealistic harp lute using 3DS Max, Substance Painter, and Unreal Engine 5.

• Focused on realistic lighting, material fidelity, and intricate prop detailing.. Material Artist - Substance Designer Material Suite Self-Directed Project [2021]

• Designed a suite of procedural materials, including a medieval brocade fabric and sci-fi greeble, using Substance Designer.

• Ensured materials were optimized for game engines and renderers. EDUCATION

Bachelor of Arts (BA) in Game Art and Design

Southern New Hampshire University • Dec 2024

Associate of Arts (AA) in Studio Art

Rose State College • 2020

Technical Skills

• Modeling & Sculpting: Blender, Maya, 3DS Max, ZBrush, Mudbox

• Texturing: Substance Painter, Substance Designer, Photoshop

• Rendering: Unreal Engine, Unity, Arnold, V-Ray, Keyshot, Marmoset Toolbag

• Other Tools: Photoshop, Illustrator, Adobe Animate, After Effects

• Strengths: Real-time optimization, PBR texturing, lighting techniques, visual storytelling, peer collaboration, asset polish



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