Dennis Zuniga
*D Environment & Prop Artist
Houston, TX 832-***-**** ******.*****@*****.***
https://www.linkedin.com/in/dennis-zuniga-176a61174/
https://www.artstation.com/djzuniga1/albums/14353478
SUMMARY
Creative 3D Prop and Environment Artist with 4 years of experience in game and VR development. Skilled in developing high-quality, optimized assets to enhance visual storytelling and maintain peak performance. Combines artistic skill with a disciplined, detail-oriented approach shaped by military service, contributing to reliability and team cohesion. Experienced in working closely with artists, designers, and developers to meet tight deadlines and deliver visually compelling, immersive environments in fast-paced production pipelines.
SKILLS
Hard Surface & Organic Modeling
Lighting & rendering
Texturing & Material creation
World Building & Composition
Engine Optimization
UVing and Trim sheet Creation
2D & 3D Concept Design
Autodesk 3D Studio Max
Substance Painter
Adobe Photoshop
Unreal Engine
English & Spanish (Native)
Project Management
Version Control
Game Design Fundamentals
Adobe After Effects
Adobe Premiere Pro
Blender
Autodesk Maya
Substance Designer
V-Ray Rendering
Maxon Z-brush
Unity Engine
2D Sketching & Drawing
EXPERIENCE
ENVIRONMENT AND PROP ARTIST June 2025 -
Vertex Forge- Internship
Modeled and textured environmental props, resulting in an expedited production timeframe.
Created modular environment kit asset packs utilizing real-world architectural references to be used in large- scale collective team projects.
ENVIRONMENT AND PROP ARTIST March 2025 - April 2025
Little Alchemist- Paracosm
Modeled and textured 10+ environmental assets and props, resulting in an expedited production timeframe
Performed final polish and optimization on 3D environment assets, enhancing visual consistency across team and cutting down scene load times by 20%
ANIMATOR AND CONCEPT ARTIST January 2022 - April 2024
Ruff Sketch Games- Houston, TX
Designed concept art for 5 unique boss characters and 15+ weapons, blending modern and fantasy aesthetics to establish a cohesive visual style.
Created 20+ animations spanning across 5 provided character sprites resulting in expedited production time and integration into Unity game engine.
ENVIRONMENT AND PROP ARTIST January 2021 - December 2022
Play the Crowd LLC- Houston, TX
Collaborated directly with project leads to rendering architectural concepts for 10+ VR scenes across 6 projects, reducing production time and costs while ensuring visually immersive environments.
Produced 30+ modular and custom 3D assets using both hard-surface and organic modeling techniques, accelerating environment assembly.
Influenced development of 5+ immersive VR environments by ensuring assets maintained design specifications and aesthetic consistency.
CONCEPT ARTIST AND CHARACTER ARTIST January 2021 - May 2021
Fate of the Ancient- Houston Community College
Rendered concept art for 3 biomes and a final boss character, accelerating art pipeline and aligning team on cohesive visual themes
Developed final boss character from concept to animation (modeling, texturing, rigging and animating), providing a polished, end- game experience and ensuring technical compatibility with Unreal Engine,
Created animation cycles for 3+ enemy characters, increasing combat variety and player retention during testing phases.
Enhanced main character textures to improve visual fidelity, supporting overall game polish and consistency.
EDUCATION
Bachelor of Science in Game Art (B.S.) May 2025
Full Sail University, Winter Park FL
Valedictorian
Course Director awards in Game animation, Game Characters, Visual Realization and Portfolio 6.
Associate of Applied Science in Digital Gaming & Simulation May 2022
Houston Community College, Houston, TX
Dean's List