Abhinav MK
SDE Team Lead & Game Developer Summary
Programmer
Project
Tandemloop Technologies, Bangalore
Cognizant, Coimbatore
Sept 2020 to May 2025
Feb 2018 to May 2019
Developed Project Quantumloop, a multiplayer FPS using Unreal Engine with C++ and Blueprints.
Optimized netcode to support low-latency 16-player matches.
Built a secure WebSocket-based matchmaking backend using Node.js, AWS GameLift, and FlexMatch.
Integrated Epic Online Services (EOS) for player
authentication and implemented JWT token verification for secure logins.
Designed custom Unreal Engine plugins to enable
asynchronous communication with backend services.
Implemented multiple game modes, including
Deathmatch, Team Deathmatch, Conquest, and Bomb
Planting.
Built a dynamic minimap system and a multi-display plugin to enhance user experience and reduce visual confusion.
Managed and hosted dedicated servers for matchmaking and gameplay sessions.
Conducted internal QA sessions and playtests, leading to iterative improvements in gameplay mechanics and
system stability.
Resolved 200+ issues in Java and Scala codebases,
reinforcing debugging, modular design, and system
stability.
Increased backend performance by 30% through
targeted optimization and code refactoring.
Contributed to long-term reliability of production systems with a focus on network resilience and cross- environment consistency.
Project Quantumloop – Multiplayer FPS (LINK)
Unreal Engine
Platform: PC
Real-time matchmaking, custom plugin development, EOS integration, and multi-mode combat.
Space Invaders – Arcade Game (LINK)
SFML
Platform: PC
Classic gameplay clone with scoring, levels, and core gameplay mechanics using SFML.
Technical Skills
Education
SOFTWARE ENGINEER
Unreal Engine C++ Game Systems
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portfolio
6+ years of professional software development
experience, including 2.5+ years building
multiplayer game systems using Unreal Engine
and Node.js. Proven track record in gameplay
programming, real-time networking, and
secure backend services with AWS GameLift
and Epic Online Services (EOS). Skilled in C++,
async systems, WebSocket APIs, and cross-
functional development
Game Development:
Unreal Engine, C++, Blueprints, Multiplayer
Systems, GameLift, FlexMatch, EOS, VR,
Matchmaking, Replication, Game Modes,
Optimization
Backend & Systems:
Node.js, WebSockets, REST APIs, JWT,
MongoDB, Git, AWS, Asynchronous
Programming
Tools & Engines:
Unreal Engine, SFML, Visual Studio, GitHub,
AWS Console
Others:
Game Math, Debugging, CI/CD Basics, Agile
B.Sc. Computer Science
Kannur University, 2016
Relevant Coursework: Data Structures,
Computer Graphics, Algorithms, Systems
Programming Full Stack Game Development
(Certificate)Outscal, 2025
Work Experience