ILYA ZAKHAROVSKIY
Portfolio ****.************.**@*****.*** 022-***-**-**
3D Environment Artist
Passionate 3D Generalist, residing in Auckland, NZ, with 7 years of hands-on experience in full cycle of creation game ready environments, props, texture sets for various game engines and pipelines, concept art, lighting and animation. I am eager to take on jobs of any size and complexity and able to complete these to the highest standard whilst always ensuring deadlines are met. I possess vast knowledge of content creation techniques and experienced with a variety of industry standard authoring tools. I am able to adapt quickly to new development pipelines, art styles and team structures. Email me to discuss your project needs at ****.************.**@*****.*** About
Professional Experience
• AECOM (02/2021-10/2022) Auckland, NZ
Visualization designer
Working on visualization of various infrastructure projects. Creating models based on construction drawings, animating and rendering. I learned a lot of new skills and techniques, working with interesting projects across New Zealand and Australia.
• Mighty Eyes (10/2022-07/2025) Auckland, NZ
Principal 3D Environment Artist
I had the pleasure of working with the passionate and talented team at Mighty Eyes, on a VR title named “Wanderer: The Fragments of Fate”. This is a story- driven, single-player action-adventure game, with numerous puzzles and platforming elements, taking place throughout various high-fidelity environments. This project was a big challenge for the team, in large part due to its core time-travel mechanic which allows the player to explore and dynamically interact with a number of large and unique locations across multiple time periods/eras. Optimization was a key factor to consider, as we needed the game to be scalable across vastly different hardware requirements, from standalone VR headsets (eg. Meta Quest 2), all the way up to high-end wired headsets (eg. PS5 Pro and PC). As a Principal 3D Artist, one of my main responsibilities was developing a large portion of the game’s 3D props and environments, which I took all the way through from iterative high-poly concept models to the final game-ready assets. This process included creating all the required UV maps, textures, materials, and collision meshes for all of those models. I worked in close collaboration with various artists, designers and programmers, and also assisted with further performance optimization and testing in the later stages of development.
WFOF Launch Trailer PlayStation Blog
• Minded Factory (2016 - 2018) Barcelona, Spain.
Graphic designer / Digital artist
Creating logos, backgrounds, GIF animated images, modeling and rendering 3D scenes, photo editing, photobashing, compositing and visual effects.
• Freelance (2018 - present)
3D Environment and prop Artist
Working with individual developers on creating specific game assets for different projects. I also work on personal projects for my portfolio and online marketplaces, such as Turbosquid and Unreal Marketplace. Also I getting various clients on CGHero platform. I constantly improve my skills and learn new techniques and pipelines.
• Dekogon (2019 - 2021) Vancouver, Canada (remotely) 3D Artist
Creating game-ready assets; creating props for games from concept and highpoly to lowpoly, UV unwrapping, optimization, texturing, material creation and in-engine rendering. I've worked with completely different styles, from Medieval to post apocalyptic sci-fi.
• DotDot (2020 ) Auckland, NZ
3D Environment Artist
Developing concept idea and style. Creating multiple stylized environments, assembling scenes, build lighting and rendering in game engine engine.
• Pinckney Hugo Group (2020) NYC, USA (remotely)
3D Artist
Creating highpoly model of futuristic aircraft for cinematic purposes. My job was creating aircraft from provided sketch to highly detailed model in short period of time, ready for animation and rendering in non real time render engine, in order to achive photorealistic quality.
• Metia Interactive Ltd (2020 - 2021) Auckland, NZ 3D Environment Artist
I Worked with talented, idea driven team, over unique game named Guardian Maia, based on Maori world design. My responsibilities was creating game ready optimized environments, based on concept developed from references and blockout. I still working with Metia sometimes in my free time. Articles
Breakdown of my personal concept design project Medbot, made for educational site: gamesartist.co.uk
Maya
3ds Max
Photoshop
Marvelous
designer
Fusion 360
Quixel suit
X Normal
Marmoset toolbag
V-Ray Illustrator
Unreal Engine
Cryengine
Unity
Substance painter
Substance designer Keyshot World
Achievements
Beneath the Waves
Prop Art (rendered)
3rd Place
The challenge involved tasks such as creation of 3 rendered props for an aquatic scenewith no paintover. My submission got the 3rd place out of total 2791 entries. Technical Skills
World
Machine
InDesign
I mainly use Maya for modeling, for specific hardsurface assets I use Fusion 360 and Zbrush for sculpting, bio meshes, retopology and adding some details on highpoly. My procedural material creation pipeline is Substance Painter and Designer, I also work with Quixel Mixer and Megascans.
In my current job, I work mostly with Unreal Engine 4 as a prop artist, I also use UE4 for most of my personal projects. Cryengine has always been of interest for me because of the unique lighting system and medium poly with the deferred decals technique, which found application in my personal projects. I keep my self up-to-date with Unity, especially with new features like HDRR workflow. All of my freelance for indie developers was in Unity. Education
University of Catalonia, TADEL (2017-2018)
• Web design and Software Engineering
Kuban State University (2010-2015 part-time)
• BA of Visual Arts
• Strong time management – able to work on multiple projects; completed 2 university qualifications while working full-time
• Responsibility – maturity and commitment to deliver excellence, always going above and beyond
• Self-learner, self-motivated, flexible and adaptable to changes
• Bilingual (English/Russian), I also speak Spanish at an intermediate level Transferrable Skills
References
Available on request.