Nikhil Mahajan
**************@*****.*** +91-820*******
ArtStation: https://www.artstation.com/nikhilmahajan04
LinkedIn: https://www.linkedin.com/in/nikhil-mahajan-558540224/
Professional Summary
Creative and detail-oriented 3D Environment Artist with 3+ years of experience crafting immersive, optimized environments for WebGL, AR, VR, and Metaverse platforms. Proficient in Maya, ZBrush, Substance Painter, Unreal Engine. Skilled in modeling, lighting, and optimization. Proven track record of on-time delivery under tight deadlines.
Technical Skills
Core: Modeling, Texturing, Sculpting, Retopology, Optimization, Lighting, LODs
Software: Maya, ZBrush, Substance Painter, Marvelous Designer, Photoshop
Engines: Unreal Engine, Unity
Rendering: Arnold, Real-time Rendering, Light Baking
Procedural: Gaea (Terrain Generation)
Professional Experience
Game Artist – Ibentos (Jan 2024 – Present)
Created immersive, optimized environments for WebGL, VR, Metaverse
Designed Joyland (AmulVerse) under 30MB constraints
Applied retopology, LODs, texture compression
Integrated assets into Unreal Engine with dev team
Level Artist – Strall (Apr 2023 – Oct 2023)
Designed mobile game props and levels
Developed genre-specific assets
Collaborated on environment layout and art direction
CGI Artist – Wind Hans Technologies (May 2022 – May 2023)
Created realistic 3D assets for interactive media
Balanced performance with visual quality
Developed shaders and materials matching style guidelines
Projects
Joyland (WebGL, AmulVerse) – Sep 2024 – Present
Built amusement park environment under 30MB limit
Delivered high-quality visuals with cross-platform performance
Pearl Academy Metaverse – Mar 2024 – Present
Designed props, buildings, and environment layout
Balanced visual fidelity and asset density
Education
Bachelor of Applied Science in Animation
K.T.H.M. College, Nashik (Savitribai Phule Pune University)
2021 – 2023 First Class with Distinction
Achievements
Created 50+ game/VR/WebGL environments
Completed Masterclass in 3D Modeling/Texturing
Appreciated by clients and Art Directors (AmulVerse)
Bridged communication between artists and developers