RICHARD KONEČNÝ
Portfolio: risokncn.com
London, United Kingdom
********@*****.***, linkedin.com/in/risokncn
PERSONAL PROFILE
A creative, self-motivated, experienced, proactive and enthusiastic gameplay programmer with MSc in Games and Media Technology, seeking an opportunity to utilize his creative initiative and passion for gameplay and game mechanics. Has experience with working on both AAA as well as indie titles, implementing various single and multiplayer features for multiple platforms. With programming skills in C++ and C#; and experience with Unreal Engine 5, Lumberyard game engine and Unity. SKILLS
Key technical skills Gameplay programming, network programming, C++, Unreal Engine 5, Unity, C#, Lumberyard engine Technical skills VR, AI, UI, Unity DOTS, console development, multithreaded code, working in all phases of game development from pre-production to release, code profiling and optimisation, gameplay systems design, planning and implementation, procedural generation, animation programming, multiplayer features, ASP.NET Core, website development, MySQL, PHP, JQuery/JS Soft skills Leadership, line management, work planning, mentoring, creativity, attention to detail, problem-solving, reliability, teamwork, critical thinking, pro-activity, communication, adaptability Languages English (full professional proficiency), Slovak (native), Czech (bilingual proficiency) PROFESSIONAL EXPERIENCE
2023 - 2025 Splash Damage, London, United Kingdom
Senior Gameplay Programmer (December 2023 - January 2025)
● Leading a gameplay team of 5 people on a multiplayer FPS game; our milestone success rate during the first 3 milestones under my leadership was: 89%, 83% and 100% (based on the number of deliverables completed on time)
● Feature owner of a buildable system on a multiplayer FPS game written in UE5
● Line managing 2 people
● My responsibilities include milestone work planning for the team, mentoring team members, team technical leadership, line management, and code & feature quality reviews
● My work received a special recognition and an award from the CEO at the end of a major milestone in August’24
● While on Project Astrid, I wrote a new modular weapon & item system with networking solution 2020 - 2023 Team17, Manchester, United Kingdom
Programmer (October 2020 - November 2023)
● Ownership of the interaction system in a game called Killer Frequency, crucial contributions to its playability, especially in the areas of occlusion optimisations, VR playability and interactive items
● Contributed to an internal cross-platform multiplayer package used in Moving Out 2
● Worked on features with multi-platform support: pc, all major consoles, as well as VR
● Written a platform-agnostic automated testing system from scratch, supporting both Unity and Unreal engines, working with all major platforms, including Oculus
● The automated testing system is actively used by several projects, including the development of Killer Frequency
● Other titles involved in: Overcooked! All You Can Eat and Golf With Your Friends 2017 - 2020 Cloud Imperium Games, Wilmslow, United Kingdom Gameplay Programmer (June 2019 - September 2020)
Junior Gameplay Programmer (April 2017 - May 2019)
● Worked on an MMO space simulator - Star Citizen - and its single-player version - Squadron 42
● Contributed to several gameplay features, including combat takedowns, AI behaviors, wildlines, idle system, fidgets and player-environment interactions
● Was responsible for maintaining, improving and optimizing the usable component code
● Implemented a multi-threaded caching optimization for the usable component code, which resulted in the run-time execution of one of its verification functions being faster by 25% - 55%
● As a part of the "Social AI" team, I worked closely with AI programmers, designers and prop artists to create new features and deliver realistic AI scenes for Squadron 42 2014 - 2015 Zing Performance ltd, Royal Leamington Spa, United Kingdom Junior Game Programmer (5 months)
● Worked on a cross-platform brain-training app with a subsection dedicated to logic games
● Based on the given game design documents and artwork, developed 3 logic/puzzle games with level editors and scoring systems from scratch
● Responsible for fixing bugs in existing puzzle games and the app UI 2012 - 2013 The Serious Games Institute, Coventry, United Kingdom Junior Software Developer (8 months)
● Worked on a Unity serious game for training teaching techniques
● Developed a web-based application for measuring and adjusting wheelchairs 2012 FORBIS s.r.o., Kosice, Slovakia
Junior Software Developer (4 months)
● Worked on an online registration system for a car insurance company
● Developed an Android application for an online golf course reservation system EDUCATION
2014 - 2016 MSc in Games and Media Technology, Utrecht University, Netherlands
● MSc thesis in adaptive game-play; case study: "Modeling of fighting game players" was awarded 9 (GPA 4) 2011 - 2014 BSc (Hons) in Computer Games Technology (1st Class), Coventry University, United Kingdom
● Bsc thesis in Procedural Generation (published in VS-Games)
● Awarded "Best Overall Student in the Department" PUBLICATIONS
2016 Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games published in VS-GAMES HOBBIES AND INTERESTS
In my spare time, I often work on my hobby game project: Unity casual local-multiplayer mobile game. My interests include video games, board games, fitness, water polo, tennis, skiing and sci-fi/fantasy/adventure/documentary movies. REFERENCES
References are available upon request