Experience
Snail Games USA Remote
Associate Technical Artist 09/2024 - Present
Collaborated cross-functionally with producers, artists, engineers, and designers to manage and maintain over 3,000+ in- game assets for an upcoming AAA title.
Interpreted game design documents to define content scope for each system and extracted asset requirements including3D models, animations, VFX, UI elements, and Blueprints. Orchestrated a transparent workflow for 3D asset creation by authoring explicit production tickets, achieving a 10% reduction in art-related design revisions and faster iteration cycles. Established standardized naming conventions and documentation, to ensure seamless pipeline integration. Delivered sci-fi holographic visuals using Niagara and Blueprint, enhancing gameplay feedback and immersion, leading to recognition from senior leadership as being the most junior member on the team. Championed the adoption of AI-driven texture generation techniques, enabling rapid prototyping of 3D models and cutting down the asset revision cycle from 7 days to just 2. A Storm (Narrative-Driven Indie Game)
Game Designer & Technical Artist 02/2024 - 05/2024 Pioneered all technical aspects of 'A Storm,' integrating 30+ unique assets and implementing 15 distinct interactive mechanics, culminating in a polished demo within a strict three-month timeline. Constructed 3 distinct game levels, integrating 40+ custom 3D models and 20 unique sound effects, resulting in a cohesive gaming experience that gained Academy's annual personal project. Programmed interactive storytelling mechanics where players unlocked 10 dialogue options related to the protagonist's past traumas, encouraging player self-reflection and contributing to a deeper understanding. Fashioned 3D models and fluid animations which reinforced the game's themes, ensuring that the visual narrative was consistent, evoking the intended emotional tone throughout the gameplay experience. Crafted intuitive UI/UX designs that facilitate seamless navigation and deepen player engagement. Farvis Production Shanghai Inc Shanghai, CN
3D Visual Effects Designer, Motion Designer 03/2021 - 04/2022 Clients: Volvo, KONE, FAW-Volkswagen, Cadillac, MISUMI, Swarovski Developed and executed launch visuals for global brands using Figma and Photoshop, resulting in a 20% increase in conversion rates and a 35% boost in brand visibility. Leveraged Figma’s collaborative workflow to build an efficient feedback system, cutting design iteration cycles by 35% and accelerating decision-making.
Led a 3-member creative unit, integrating Adobe Premiere Pro and After Effects to produce high-impact motion graphics, achieving a 35% improvement in project delivery speed. Maintained visual continuity between scenes, proactively identifying pipeline issues. Created high-fidelity virtual product models using Cinema 4D, based on real-life sample references provided by clients, ensuring accurate material representation and form. Ensured precision in physical attributes like refractive index, reflectivity, and diffuse color in final renders, contributing to a 15% increase in product purchase rate.
Skills
UI/UX, Prototyping, Unity/ Unreal Engine, Figma, NUKE, AE/ PR/ PS, Html/ C++/ C#, C4D, Maya, AI Tools Education
Parsons School of Design, The New School New York Design & Technology 06/2024
Media Design School Auckland City
3D Animation and VFX 08/2020
Yao Wu
201-***-**** *************@*****.*** Harrison, NJ