Raphael Vidal da Rosa
São Paulo/SP - Brazil
*******.********@*****.***
https://rapheer.itch.io/
Experienced Software Engineer with a strong innovation and software architecture background. Specialized in game development both on Unity and mainly Unreal Engine. Recognized as a Unreal Fellow on 2025’s Unreal engine game fellowship program. Academic Life
Epic Games — Unreal fellowship: games
March, 2025 - April, 2025
Singularity University — Startup Management and Innovative Technologies August, 2018 - October, 2018, Mountain View/CA - USA Universidade Cruzeiro do Sul — Computer Science Bachelor’s degree January, 2013 - December, 2017, São Paulo/SP - Brazil SAGA (School of Arts, Games and Animation) — Game Development January, 2012 - December, 2014, São Paulo/SP - Brazil Experience
Riot Games. — Integrations Engineer (Current position) May 2023
As an integrations engineer my main responsibility is helping game teams integrate with Riot Games's player platform services like matchmaking, voice and text chat, and content acquisition experiences. Our focus is understanding the game team’s needs and creating tools and plugins within Unreal Engine to make these integrations as seamless as possible. I worked on plugins that provide custom editors within Unreal for content authoring used on battlepasses, missions and player progression. I’ve also worked with their game provisioning platform to streamline local testing and iteration that is used by games like Valorant, 2XKO and other unannounced projects. Technologies: Unreal Engine, C++, Golang
GigXR. — Unity Engineer
August 2022 - April 2023
At GigXR I worked as a unity engineer on the HoloScenarios project which involves a myriad of different modules on which the user needs to perform diagnosis, exams and medical interventions in order to help a virtual patient. The project has Microsoft’s HoloLens2 as its main platform and uses a data-driven approach to medical simulation. I worked on the respiratory module
(specifically in the Asthma treatment simulation) and on the Basic Life Support module which simulates a situation where you need to reanimate a heart attack victim using an AED machine. Technologies: Unity, C#
Afterverse. — Gameplay Engineering Specialist
March 2022 - June 2022
During my brief time at Afterverse I worked as an engineer in the PKXD development team. I've worked in the core game business unit which is responsible for the development of long-term gameplay features. The main project I've worked on was the new toy house mechanic which made it possible for our players to have a bakery shop in the game universe. Technologies: Unity, C#
Linker. — Principal Software Engineer and Architect August 2019 - February 2022
When I started working at Linker they were testing their banking solution with friends and family. They had no internal engineering team which made them depend on external development solutions. One of my main responsibilities was to make them into a self-sufficient tech company that could develop their product without needing external help. Besides hiring, management and training of engineers, I've also helped them by creating the entire software architecture that could handle the high scalability issues that our product demanded. I've also played a major role along with the company's newly hired CTO on getting the first major VC investment and, some time later, the M&A process with brazilian ERP giant, Omie. Technologies: AWS, Python, Node.js, Typescript, Ruby on Rails, Istio, gRPC, React, Next.js, Vercel, Heroku
MedRoom. — VR Principal Engineer
April 2018 - August 2019
I've helped maintain the VR development team. During this time I've worked on lots of interesting challenges that helped me push forward my team management skill as well as keeping my development skills sharp.
● Managing and hiring of the team responsible for the VR development.
● Creating and maintaining new and existing architectures between squads.
● Development and optimization of existing and new gameplay features.
● Integration with other squads to ensure the delivery of new features. Technologies: AWS, Unity, Unreal Engine, C#, C++, node.js, electron.js, Angular MedRoom. — Senior VR Engineer
August 2017 - April 2018
I've helped the development of the first version of MedRoom's VR training software from prototype stage to market release.
My main responsibilities were:
● Gameplay programmer for the Atrium project. I've implemented lots of gameplay features using C++ and Unreal 4's scripting language (blueprints)
● Development of the company product launcher. A desktop application initially made using electron.js. This software was responsible for signing in the students and updating the Atrium version.
● Backend development: I've developed the first version of the server used to manage content on the VR software built with asp.net core.
● Back-Office application development: I've helped develop the first version of the management app used to manage the content shown in the VR software, this was built using asp.net core and angular.
● Hiring new people: I've helped with the hiring process of the tech team. Technologies: AWS, Unity, Unreal Engine, C#, C++, node.js, electron.js, Angular Everis. — VR Specialist
October 2016 - July 2017
I was hired by everis to help them create the Research & Development team focused on Virtual Reality and Augmented Reality. During my time there I was able to hire new people to help us develop some projects for a lot of everis customers. I was also able to expand the VR community in São Paulo by organizing events where we talked about what's new in the VR industry. Technologies: Unity, Unreal Engine, C#, C++