Brian Ezequiel Marchi
Córdoba, Argentina *****.********@*****.*** Feature showcase:
https://drive.google.com/file/d/1eeikgzKtRaSUS_TDYgUgGu9n3AfUXxcL Education
Universidad Nacional de Córdoba Córdoba, Argentina BS Computer Science GPA: 8.519 Mar 2015 - July 2020 (Finished) Work Experiencce
9 Lives Interactive Remote
Principal Gameplay Programmer Mar 2023 - Present
• Full implementation of advanced movement capabilities for characters in a multiplayer TPS (wall run, vault, long jumps)
• Animation optimization and nativization
• Implemented hit registration system using rewind pattern
• Texture and visual effect optimizations
• Adapted and extended Lyra template to prevent cheating
• Optimized Wwise usage over the project
• Implemented several movement abilities across different characters
• Network bandwidth optimization
• Creation of editor tools for Unreal to aid the design team in their daily job Nimble Giant Entertainment Remote
Senior Gameplay Programmer Nov 2020 - Feb 2023
• Supported from 16 to up to 100 players in Fornite Creative
• Bug fixing and minor feature implementation for Fornite Creative
• Lead the programming team for an unannounced FPS multiplayer project
• Implemented the code base for the project including AI, UI and Gameplay features Ekumen Remote
C++ Programmer Feb 2019 - Oct 2020
• Participated into the ROS community, doing some bug fixes
• Bug fixing for an autonomous car simulator visualizer
• Collaborated with Google for a project called Falken, training an AI to learn how to play games to aid developers on testing their games by building a SDK for Unity, Unreal and raw C++ Globant Córdoba, Argentina
C++ Programmer
• Worked with Warner Bros to finish their implementation for a streaming application
• Feature implementation & bug fixing for Direct TV GO, a streaming application using You.i engine as the frontend for Android, iOS, Tizen and Roku.
Skills
Programming Languages: C++, Python, C#
Engines: Unreal
Other Software: Maya, 3D Coat, Substance Painter, Substance Designer, Houdini Languages: Spanish (Native), English (C1)
Personal Projects
Mercenaries Unreal 5
A survival TPS horror game which aims to be similar to Resident's Evil Mercenaries mode. All code is modularized into generic plugins and a template so the code can be easily utilized for many other projects. Currently active.
Undernest Unreal 5 https://www.youtube.com/watch?v=bQDuX4ENqS0 Singleplayer roguelike top down game made in Unreal 5. Only programmer in the team. Project unfortunately died because the rest of the team left. Unnamed Roguelike Unreal 4 https://www.dropbox.com/scl/fi/x8oe9if4b0usj80k8up0x/MD- Shipping.zip?rlkey=lnmzaicu7bn1w9hm4lldqb18o&st=tylhzijn&dl=0 Roguelike that started with 2 people and then went solo. TPS multiplayer co-op game with a mix between Mothergunship and Risk of Rain integrated with Steam. It died because of boredom and lack of people Couch Party Unreal 4
A solo project similar to Mario Party minigames, initially built using base Unreal until it was migrated to use GAS and few weeks later died because of lack of assets and boredom from me