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Environment Artist 3D Designer

Location:
Gustavo A. Madero, 07300, Mexico
Posted:
May 05, 2025

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Resume:

Yael Antonio Enríquez Cedillo

(Willing to relocate) Mexico City, Mexico +52-55-224*-**** *********@*****.*** https://enceya.itch.io/ www.linkedin.com/in/yael-a-enriquez-cedillo https://www.artstation.com/yaelenriquez

Video Game Environment Artist

Adaptive game artist with a strong technical skill set and diverse development experience. I have experience with different games and art styles, mostly 3D Stylized baked and tiled textures. I am looking for a role that allows me to diversify my art reach while learning and improving my pipeline alongside a great team.

EXPERIENCE

● Heartbreaker (October 2024 - April 2025)

Environment artist, co-designer

■ Built the environment and props for the 3rd person shooter Heartbreaker where the player uses the power of heartbreak to dispel a mind control curse and stop an evil queen obsessed with you.

■ Created a set of tiling textures that composed the visual aspect of the game. (Substance 3D Designer, Autodesk Maya)

■ Model a level based on a sketch provided by a level designer and adjusted to the needs of the project inside Maya. (Unity, Autodesk Maya, Substance 3D Designer)

■ Materialized 3D model assets that interact with the player and the world. (Autodesk Maya, Substance 3D Designer, Substance 3D Painter, Unity)

● Operation Rolling Thunder (School Project) (July 2024 - October 2024)

■ Character and vehicle modeling (Maya)

■ VFX Graph (Unity)

● The Wandering (School Project), A Maze. Awards 2024 (nominated) (March 2021 - October 2021)

Artist, Co-developer

■ 3D artist of environment and characters. (Autodesk Maya, Zbrush)

■ Texturing models and characters. (Substance 3D Painter)

■ Implementing models and correcting problems. (Unity game engine)

■ Publishing and feedback analysis. (Itch.io)

WORK EXPERIENCE

● 1921 (Indie Video Game) (October 2021 - May 2022)

Art Intern

■ Creating 3D buildings and banners for environment composition. (Blender)

■ Texturing models with specific art style. (Substance Painter and Substance Designer)

■ Game engine implementation. (Unity)

EDUCATION:

● Game Design Diploma, Vancouver Film School (April 2024 - April 2025)

● Game Design Bachelor's Degree, SAE Institute Mexico (July 2018 - October 2021) SOFT SKILLS: Collaborative, Creative, Responsable, Able to adapt, Social relations, Receptive,Open-Minded.

LANGUAGES: Spanish - Native, English - C2

HOBBIES: Video games, exercise, swimming, art galleries, playing guitars, hiking, travelling, and history.

TECHNICAL SKILLS

● Art suites:

Autodesk Maya

Blender

Adobe Photoshop,

Illustrator, After Effects.

Substance 3D Painter,

Substance 3D Designer.

Pixologic ZBrush

● Development tools and

software:

Unity

Unreal Engine

● Programming language:

C#

● Design Suites:

Miro

Figma

● Software suites:

Google Suite: Gmail,

Google Docs, Google

Sheets.

Microsoft Office Suite



Contact this candidate