Yael Antonio Enríquez Cedillo
(Willing to relocate) Mexico City, Mexico +52-55-224*-**** *********@*****.*** https://enceya.itch.io/ www.linkedin.com/in/yael-a-enriquez-cedillo https://www.artstation.com/yaelenriquez
Video Game Environment Artist
Adaptive game artist with a strong technical skill set and diverse development experience. I have experience with different games and art styles, mostly 3D Stylized baked and tiled textures. I am looking for a role that allows me to diversify my art reach while learning and improving my pipeline alongside a great team.
EXPERIENCE
● Heartbreaker (October 2024 - April 2025)
Environment artist, co-designer
■ Built the environment and props for the 3rd person shooter Heartbreaker where the player uses the power of heartbreak to dispel a mind control curse and stop an evil queen obsessed with you.
■ Created a set of tiling textures that composed the visual aspect of the game. (Substance 3D Designer, Autodesk Maya)
■ Model a level based on a sketch provided by a level designer and adjusted to the needs of the project inside Maya. (Unity, Autodesk Maya, Substance 3D Designer)
■ Materialized 3D model assets that interact with the player and the world. (Autodesk Maya, Substance 3D Designer, Substance 3D Painter, Unity)
● Operation Rolling Thunder (School Project) (July 2024 - October 2024)
■ Character and vehicle modeling (Maya)
■ VFX Graph (Unity)
● The Wandering (School Project), A Maze. Awards 2024 (nominated) (March 2021 - October 2021)
Artist, Co-developer
■ 3D artist of environment and characters. (Autodesk Maya, Zbrush)
■ Texturing models and characters. (Substance 3D Painter)
■ Implementing models and correcting problems. (Unity game engine)
■ Publishing and feedback analysis. (Itch.io)
WORK EXPERIENCE
● 1921 (Indie Video Game) (October 2021 - May 2022)
Art Intern
■ Creating 3D buildings and banners for environment composition. (Blender)
■ Texturing models with specific art style. (Substance Painter and Substance Designer)
■ Game engine implementation. (Unity)
EDUCATION:
● Game Design Diploma, Vancouver Film School (April 2024 - April 2025)
● Game Design Bachelor's Degree, SAE Institute Mexico (July 2018 - October 2021) SOFT SKILLS: Collaborative, Creative, Responsable, Able to adapt, Social relations, Receptive,Open-Minded.
LANGUAGES: Spanish - Native, English - C2
HOBBIES: Video games, exercise, swimming, art galleries, playing guitars, hiking, travelling, and history.
TECHNICAL SKILLS
● Art suites:
Autodesk Maya
Blender
Adobe Photoshop,
Illustrator, After Effects.
Substance 3D Painter,
Substance 3D Designer.
Pixologic ZBrush
● Development tools and
software:
Unity
Unreal Engine
● Programming language:
C#
● Design Suites:
Miro
Figma
● Software suites:
Google Suite: Gmail,
Google Docs, Google
Sheets.
Microsoft Office Suite