Shay Ramad
Address: California, United States
Email address: *********@*****.***
Results-driven Game Developer with 8 years of experience specializing in Unreal Engine and C++. Proven track record of delivering visually stunning and immersive gaming projects through technical expertise, leadership, and creativity. Adept at collaborating with cross-functional teams to enhance user engagement and optimize game performance. Profile
Work Experience
2021 – present Sr. Software Engineer (C++)
Narsun Studio
Led the development of Game Systems with an agile team of more than 10 junior developers.
Collaborated with cross-functional teams to enhance and develop UI. Created customizable Mesh Highlight plugins for UE4 in C++ & BP, and collaborated with artists, designers, and sound engineers, resulting in a 25% increase in overall user engagement.
Integrated encryption/decryption for API requests/responses in Python.
Implemented multiplayer gameplay features.
Designed tools for spawning meshes at runtime.
Developed and implemented a scalable UI for Unreal Engine by translating designs from Figma to UMGWidgets. Demonstrated strong proficiency in User Experience (UX) Design, resulting in a 20% improvement in interface usability.
2018 – 2021 Software Engineer (C++)
Volition
Developed a new game feature called"Stray Shot."
Integrated APIs into the Unreal side, resulting in a 20% improvement in data integration.
Created a Screenshot and Gallery System using C++, leading to a 25% increase in player interaction.
Implemented Gameplay Ability System (GAS) in Unreal for an MMO concept, leading to a 15% increase in gameplay complexity Enhanced and developed UI.
Developed systems for the game, including friends system and progression.
Developed a desktop application, including inventory system and user interface.
2017 – 2018 Jr. Software Engineer (C++)
Contractor
Conducted R&D for system development.
Developed ChunkDownloader and Patching System for regular updates and patches.
Created a loading screen system for level streaming and traveling in C++.
Optimized game loading time from 1 minute to 0.66 seconds using Unreal Insight.
Worked on game networking and developed an in-house plugin for backend services.
Work Experience
Developed player character and controller with animations in C++. Developed game features and plugins, including multiplayer functionality.
Education
Bachelors
Skills
Unreal Engine 5 Unreal Engine 4
Gameplay
Programming C++
Game Development
User Experience (UX)
Design Virtual Reality
Multiplayer
Integration
GitHub PLastic Perforce Jira
C#(Beginner)
1. https://www.youtube.com/watch?v=E2fzJb_6XAI
2.https://www.youtube.com/watch?v=PrAH7OOBxNU
Projects