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Software Engineer C++

Location:
Los Angeles, CA
Posted:
May 05, 2025

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Resume:

Shay Ramad

Address: California, United States

Email address: *********@*****.***

Results-driven Game Developer with 8 years of experience specializing in Unreal Engine and C++. Proven track record of delivering visually stunning and immersive gaming projects through technical expertise, leadership, and creativity. Adept at collaborating with cross-functional teams to enhance user engagement and optimize game performance. Profile

Work Experience

2021 – present Sr. Software Engineer (C++)

Narsun Studio

Led the development of Game Systems with an agile team of more than 10 junior developers.

Collaborated with cross-functional teams to enhance and develop UI. Created customizable Mesh Highlight plugins for UE4 in C++ & BP, and collaborated with artists, designers, and sound engineers, resulting in a 25% increase in overall user engagement.

Integrated encryption/decryption for API requests/responses in Python.

Implemented multiplayer gameplay features.

Designed tools for spawning meshes at runtime.

Developed and implemented a scalable UI for Unreal Engine by translating designs from Figma to UMGWidgets. Demonstrated strong proficiency in User Experience (UX) Design, resulting in a 20% improvement in interface usability.

2018 – 2021 Software Engineer (C++)

Volition

Developed a new game feature called"Stray Shot."

Integrated APIs into the Unreal side, resulting in a 20% improvement in data integration.

Created a Screenshot and Gallery System using C++, leading to a 25% increase in player interaction.

Implemented Gameplay Ability System (GAS) in Unreal for an MMO concept, leading to a 15% increase in gameplay complexity Enhanced and developed UI.

Developed systems for the game, including friends system and progression.

Developed a desktop application, including inventory system and user interface.

2017 – 2018 Jr. Software Engineer (C++)

Contractor

Conducted R&D for system development.

Developed ChunkDownloader and Patching System for regular updates and patches.

Created a loading screen system for level streaming and traveling in C++.

Optimized game loading time from 1 minute to 0.66 seconds using Unreal Insight.

Worked on game networking and developed an in-house plugin for backend services.

Work Experience

Developed player character and controller with animations in C++. Developed game features and plugins, including multiplayer functionality.

Education

Bachelors

Skills

Unreal Engine 5 Unreal Engine 4

Gameplay

Programming C++

Game Development

User Experience (UX)

Design Virtual Reality

Multiplayer

Integration

GitHub PLastic Perforce Jira

C#(Beginner)

1. https://www.youtube.com/watch?v=E2fzJb_6XAI

2.https://www.youtube.com/watch?v=PrAH7OOBxNU

Projects



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