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Gameplay Engineer

Location:
Comuna 10, C1407, Argentina
Salary:
3000
Posted:
May 05, 2025

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Resume:

About myself

Technologies

Languages

Skills

Work Experience

Education

+54 9-114*******

Strong debugging skills

Agile development

Collaborative game development

Advanced problem-solving

Cross-platform development

Optimization and performance tuning

Spanish:

Native

English:

Bachelor in Digital and Interactive Communication Degree Universidad Catolica Argentina, Buenos Aires, Argentina Mar 2021 - Dec 2021

Video Game Development and Design Diploma

Da Vinci College, Buenos Aires, Argentina

Aug 2017 - Mar 2021

Proficient

- C#

- Unity

- Python

- C++

- Unreal

- Javascript

- Java

- Json

- SQL

- HTML

- CSS

- Cocos2D

- AS3

GAME DEVELOPER

Pablo Borja

************@*****.***

Yerbal 4540 Velez Sarsfield,

Caballito, CABA

Passionate game developer with strong experience in C# and Unity. Solid foundation in OOP, SOLID principles, TDD, and design patterns. Skilled in building scalable and maintainable systems, with experience in cross-platform development, performance optimization, cloud deployment, and fast prototyping cycles.

Game Developer – Comminted Labs

Nov 2024 – Present

Crash betting games in Unity: gameplay logic, dynamic UI (UI Toolkit), secure RNG, and custom editor tools for visual balancing. Focus on performance, Addressables, and SOLID architecture. DevOps Engineer – Red Wolves Studios

Jun 2022 – Nov 2024

DevOps Engineer for Star Trek Timelines (Steam & mobile), responsible for CI/CD pipelines, cloud deployment, performance monitoring, and live telemetry. Also developed in Unity for Kingdom Solitaire, from prototype to release. Led fast-paced prototyping cycles (1 month), using analytics to evaluate gameplay metrics and user retention.

Software Engineer – Trick Gaming Studios

Mar 2022 – Jul 2022

Gameplay systems developer for Kaizer (top-down battle royale) and Alphaverse, a blockchain metaverse with land ownership, social hubs, and trading. Focused on modular design, multiplayer sync, optimization, and early-market testing strategies.

Lead Engineer – Jamcity

Oct 2019 – Apr 2022

Technical lead on Family Guy: The Quest for Stuff. Managed a team of 4 developers, coordinated cross-functional milestones, implemented monetization systems and LiveOps features. Focus on performance profiling, release quality, and gameplay systems.

Software Engineer – Jamcity

Sep 2018 – Oct 2019

Back-end and Unity dev for multiple games. Used C#, C++, Python, AS3. Worked on shared systems, Addressables, object pooling, and UI. Full-stack Developer – Debmedia

Aug 2017 – Sep 2018

Full-stack dev with Java (Play), AngularJS, and SQL. Focused on scalable backend services and UI improvements.



Contact this candidate