About myself
Technologies
Languages
Skills
Work Experience
Education
+54 9-114*******
Strong debugging skills
Agile development
Collaborative game development
Advanced problem-solving
Cross-platform development
Optimization and performance tuning
Spanish:
Native
English:
Bachelor in Digital and Interactive Communication Degree Universidad Catolica Argentina, Buenos Aires, Argentina Mar 2021 - Dec 2021
Video Game Development and Design Diploma
Da Vinci College, Buenos Aires, Argentina
Aug 2017 - Mar 2021
Proficient
- C#
- Unity
- Python
- C++
- Unreal
- Javascript
- Java
- Json
- SQL
- HTML
- CSS
- Cocos2D
- AS3
GAME DEVELOPER
Pablo Borja
************@*****.***
Yerbal 4540 Velez Sarsfield,
Caballito, CABA
Passionate game developer with strong experience in C# and Unity. Solid foundation in OOP, SOLID principles, TDD, and design patterns. Skilled in building scalable and maintainable systems, with experience in cross-platform development, performance optimization, cloud deployment, and fast prototyping cycles.
Game Developer – Comminted Labs
Nov 2024 – Present
Crash betting games in Unity: gameplay logic, dynamic UI (UI Toolkit), secure RNG, and custom editor tools for visual balancing. Focus on performance, Addressables, and SOLID architecture. DevOps Engineer – Red Wolves Studios
Jun 2022 – Nov 2024
DevOps Engineer for Star Trek Timelines (Steam & mobile), responsible for CI/CD pipelines, cloud deployment, performance monitoring, and live telemetry. Also developed in Unity for Kingdom Solitaire, from prototype to release. Led fast-paced prototyping cycles (1 month), using analytics to evaluate gameplay metrics and user retention.
Software Engineer – Trick Gaming Studios
Mar 2022 – Jul 2022
Gameplay systems developer for Kaizer (top-down battle royale) and Alphaverse, a blockchain metaverse with land ownership, social hubs, and trading. Focused on modular design, multiplayer sync, optimization, and early-market testing strategies.
Lead Engineer – Jamcity
Oct 2019 – Apr 2022
Technical lead on Family Guy: The Quest for Stuff. Managed a team of 4 developers, coordinated cross-functional milestones, implemented monetization systems and LiveOps features. Focus on performance profiling, release quality, and gameplay systems.
Software Engineer – Jamcity
Sep 2018 – Oct 2019
Back-end and Unity dev for multiple games. Used C#, C++, Python, AS3. Worked on shared systems, Addressables, object pooling, and UI. Full-stack Developer – Debmedia
Aug 2017 – Sep 2018
Full-stack dev with Java (Play), AngularJS, and SQL. Focused on scalable backend services and UI improvements.