Lukas Perez Ibarra
Curriculum Vitae
Electronic Engineer
“Game developer with 7 years of experience in crafting software architecture for video games across mobile, console, and PC. Electronic engineering background with a practical approach to problem-solving, unafraid to delve into the depths of C++ (or low code platforms) when necessary. Proficient with Unreal Engine and Unity, focused on game mechanics, and multiplayer system implementation.”
Work Experience
December 2020 to August 2023 (FT)
StikiPixels/KxM
Senior Developer
Occupy White Walls
•Maintainedandenhancedthegame”OccupyWhiteWalls,” improving software architecture and introducing new features.
• Refactoredmanyfeatures,locomotion, animation, rendering and oth- ers.
• Managed to develop the only known integration of Soundcloud and Unreal, neither had functioning APIs, it didn’t stop us.
• Features likeMosaics,Grid placement on surface, chat system and oth- ers.
March 2019 to September 2019 (FT)
Rocket Smash Studios
Programming Director
Cuddle Up
• Led the UI and backend programming for ”Cuddle Up”, a mobile Unity project. Optimizing performance and user experience. April 2016 – December 2018 (FT)
Iguanabee SPA
Head of programming
•Imaginary Pet Raise, Project Tango
• Spearheadedthe”ImaginaryPetRaise”ARproject,leveragingGoogle’s Project Tango technology.
Mad Pro Wrestling
• Drove the development of ”Mad Pro Wrestling,” overseeing game me- chanics and Unreal Engine integration.
Clarence Time Wizard, Cartoon Network
• Contributed to ”Clarence Time Wizard” as a gameplay programmer, delivering a robust web gaming experience.
HeadSnatchers
• Managed ”HeadSnatchers” programming, focusing on gameplay, net- working, and multi-platform release.
Rut: 16211975-3
Camino Otoñal Poniente 5589, Peñalolen
+56 (9) 66087586
*****.*****.******@*****.***
Education
2005 – 2013 Electronic Engineer
Electronic
Universidad Técnica Federico Santa María
2014 - 2016 Image analysis study
Rodent Detection and Identification
Electronic
Universidad Técnica Federico Santa María
Programming Skills
Skills C#, C++, Unity, Unreal Engine
Java, Pv4, Git, SQL
Abilities
Problem-solving
Wide view and practical approach, willing to debug exten- sively in C++, Profilers or low code platforms
Self Learning
Discipline developed through professional growth and en- trepreneurship.
Detail-oriented
Engages in model assembly as a hobby, showcasing metic- ulous attention to detail and manual dexterity.
Engineer Work Experience in
other subjects
2014 – 2016 (PT)
Study of image analysis, Rodent Detection and
Identification
Algorithm Development
Work for the study of Alzheimer’s in rodents, developed between the ’Universidad Técnica Federico Santa María’ and the ’Universidad Católica de Valparaíso’. Object de- tection, categorization and behavior analysis.