About Me
Education
Hi. My name is Yuki Ono and I'm a seasoned
freelance software developer, technical manager with over 10 years of professional experience. I have built many complex world-class software products from
start to finish, spanning numerous platforms. I have worked both individually and as a group leader. I'm active within the games industry with a knack for
novel and complex solutions and the ability to quickly integrate into any team and adapt to the problem at hand, whether it be the UI/UX, back end, or anything in between..
As I have 10 years experience in game development
using Unity3D and Unreal Engine, 3 years
experience in gaming industry, my strong
background in game, passion about game and
personality make me the one person of the game
development
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Unreal Developer
Unity3D Developer
Outstanding Game Dev
Profile Info Experience Portfolio
Skill verified
University of Central Florida
Aug 2015 - May 2021
Field of Study
Computer Programming
Achievement
Master degree of computer science
Contacts
Contacts
Email - ****************@*****.***
LinkedIn - https://www.linkedin.com/in/rixhi-
rixh-627694268/
Available For
Finance
Specialize
Remote Working
Full Time Job
Working Globally
Join as Developer
Join with Team
Video Meeting
Zoom / Google Meet
Sign NDA
Digital signature / Hand writing signature
Discussion
Discord, Telegram, Skype, WhatsApp, Google Chat Slack
Time Zone
Global Time - EST, CET, GMT, UTC ...
Hourly Rate
$40 - 60 / hr
Working Time
40 - 75 hours per week
Payroll
Upfront - 30% of monthly
Weekly
Monthly
Payment
Crypto - ( USDT, BUSD ... )
Payoneer, PayPal
English
Japanese
Language & Communication
Skill Set
Game Genre
Metaverse, Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Racing, Simulation, Sports, Strategy
Multiplayer
Photon, Mirror, UNet, SmartFox, Normcore, Atavism, Reactor, UGS, Improbable, Tashi, Croquet, PixelMax, Carvnus, Strix
Back End Service
Playfab, Firebase, Beamable
Development Software
Unreal Engine 4, 5 / Unity LTS
Scripting Language
C#, C++, Blueprint
Game Level
Pegi 12, Pegi 13, Pegi 16, Pegi18
AR/VR/MR
Oculus, Vuforia, AR Core
Platform
Windows, MacOS, Android, iOS, WebGL
Blockchain Service
Metakeep, ORE ID, Infura, Moralis
Web3 SDK
Aptos, Nefta, MetaMask, Altura, ImmutableX
Streaming
Video Stream - NexPlayer, AV Pro
Audio Stream - Styngr X, HearMeCheer
Security
2FA - Google Authenticator, SMS Code verification Open to
work!
My Strength
I'm really good at for getting client's intention. I pride myself on my customer service skills and my ability to resolve potentially difficult situations. With five years' experience as a customer service associate, I have learned to understand and resolve customer issues
effectively. On a related note, I also have strong communication skills, which help me to work well with customers, team members, and executives
1.
I have good design sense. As you can see from my
protfolio, almost games have good game UI and visual effects, this means I'm also focusing on game UI. I think Fresh and clear design is the key that have more players. 2.
I develop very fast. When I'm working on a project, I don't just want to meet deadlines . Rather, I prefer to complete the project well ahead of schedule. Once, client expected 6 months for Phase 1 development and I quickly get client's point and have done it in 3 months. By doing that, I received bonus from client.
3.
4. I consider every details.
Employment History
ESSA Jan 2022 - Apr 2022 Unit - 3 member
Full Time ( 40 ) / Remote / Unity / Tune - Based / Online Loop of Infinity Apr 2022 - Sep 2022 Unit - 10 member Full Time ( 40 ) / Remote / Unreal / Online / Blockchain / NFT
AwebStar Jun 2022 - Nov 2022 Unit - 15 member
Full Time ( 40 ) / Remote / Unity / MOBA / Online
InkStudio Jan 2023 - Feb 2023 Unit - 20 member
Full Time ( 40 ) / Remote / Unity / RTS Space / Online TCG World Feb 2023 - Mar 2024 Unit - 100+ member
Full Time ( 72 ) / Remote / Unreal & Unity / Metaverse / Blockchain / NFT
Secret Mode May 2023 - Aug 2024 Unit - 20+ member
Full Time ( 40 ) / Remote / Unity3D / Open World
AlterStaff Inc Aug 2023 - Oct 2024 Unit - 5+ member Full Time ( 40 ) / Remote / Unity3D / AI
Earth 2 Ltd Mar 2024 - Dec 2024 Unit - 20+ member
Full Time ( 40 ) / Remote / Unity3D / Metaverse
Scripting
Language
Platforms
Full Body Customization
Earth2 Metaverse
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Cloth Customization
Detail Customization Character Controller
Nature Level World Exploring
A full size replication of our planet Earth where you can own land that corresponds with the same location in our physical world and can be used to mine Essence, resources, build on, play on and more. Imagine strolling down the street, sitting at work or laying in bed in the physical world knowing that people are shopping, exploring or battling in the virtual world around you - this is the future we are building. Our approach to the metaverse is not only intuitive but introduces a sense of familiarity by establishing this direct correlation with locations in the real world. I have developed fundamental project for expanding to main Earth2 project and led 4 game developers. As lead game developer in the company, I have developed main character controller, multiplayer mechanics, game play UI, character customization, variety combat system, vehicle controller and etc. This is AAA big scale project so there are many people here such as artist, composer, modeling, design, animator and etc. As team leader, I have managed cooperation between department, teams and developers. Earth2 is currently under development
Summary - https://earth2.io
Office Level
Legend of Meta - World Design
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Beach Level
East Level City Level
Nature Level World Design
LOM is large scale Metaverse game by Unreal Engine 5.2 and entire world size is 40km x 40km. World are 5 main parts, Central City, Forest, East, Northern and Asia areas. We have generated entire world by procedural world generation technology and placed buildings
, props on it. LOM is a free to play and play to earn metaverse. Like mentioned earlier, the game is still in its infancy and the NFT prices are very reasonable in comparison to larger metaverses such as the Sandbox. The graphics for the game is also very impressive, with it far surpassing other metaverse projects
Summary
Legend of Meta - UI/UX Design
Sign Up
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Log In
Splash Main Menu
Avatar Selection In game UI
For UI/UX, we have designed simple and detailed UI that can players know how to play game in a short time. MainMenu is under SPA ( Signle Page Application ). To use Ready Player Me avatar service, we have used webview to bring RPM to Unreal Engine. Also we have implemented in - game wallet on Main UI so players can use LOM wallet like Metamask. They can send cryptocurrency through our own wallet fast. To implement blockchain, we used Blockchain plug in and it works on all networks such as Ethereum, Binance, Polygon and etc. For in game UI, we have developed Compass system, Minimap system, Notification system and quest point system. Summary
Playfab Authentication Playfab SDK
Main Character System Runtime Avatar Loader
Blockchain SDK Blockchain Blueprint
In terms of authentication system, we have implemented sign up, log in, sms verification, 2FA google authentication, remember me and notification system.
In terms of avatar controller, we have implemented walk, run, jump, climb, swim, parachute, dive and shooting features. In terms of blockchain feature, we have implemented create wallet, send amount, get balance, NFT mint and another variety functions on all blockchain networks.
Summary
Legend of Meta - Engineering
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Legend of Meta - Extra features
Plot Generation Blue print
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Comparing with real Map
Blue print Real Map
Plot result Interactive Plants
Plot is important feature in Legend of Meta and we generated 100000plots by procedural generating from CSV that includes all plot attributes such as positions, style and scale.
We imported CSV directly to Unreal Engine and got all plot info through data table. And then we created blueprint for plot generation and implemented exactly same as real map.
Also, we have implemented interactive plants and water as extra features.
Summary
TCG World - UI/UX
Auth UI
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Log In
Press Any Key Main Menu
TCG HUB Avatar Creator
TCG World is the largest open world blockchain based game where players can earn TCGCoin 2.0, gather NFT collectibles, own virtual real estate, create, explore the game world, control their own online businesses, or just have fun. TCG World introduces a new approach to NFTs, making it more than just a piece of art - now players can take their NFTs into the virtual game world and play. Everything a player owns in the metaverse is an NFT - real estate, vehicles, pets, trophies, and even player avatars. As part of the entertainment, TCG World will also host live collectible card game tournaments at the TCG World Stadium.
Summary
https://tcg.world
TCG World - World Design
Dynamic Sky
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Interactive water
Luxury Build WebGL
Under Water Car Driving
We have implemented Dynamic sky using Unistorm and it shows all weather conditions like rain, wind, snow, thunder and etc. We have implemented realistic water system using crest water and it has floating system, interaction system.
We have tested WebGL test version and fixed webgl video playing issue and Ready player me runtime error on WebGL.
We have implemented car controller using NWH vehicle system and realistic car controller.
Summary
MOBA
Splash
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Log In
Hero Choose Arena
Hero Gallery Item Shop
This project is MOBA and similar as Wild Rift and League of Legend. So there are 8 unique heroes in this game and each hero has own attribute. We used Photon for online matchmaking multiplayer mode and used PlayFab for store game status and user accounts management. So this project is Unity3D + Photon + PlayFab. Game is for mobile so we use joystick for hero controller. There are two types of shops, one is outside shop and another one is inside shop. This mean, there are two types of items in game...
Summary
https://drive.google.com/drive/folders/1b6aEiaxRax1CSvPUW4ID8gvkW0kReEFV?usp=share_link Main Menu Campaign
Story Quick Setting
Battle Scene
This game is about heroes that are fighting to found their kingdom. The story is similar as Three Kingdoms but not exactly same as it. In this game demo, there are 53 heroes that you can play and 30 type of enemies. I'm going to make this game as NFT and gonna add almost game modes such as strategy, fighting, battle, puzzle, adventure, historic, tournament and so on. And I'm going to this game as MMORPG, TDM using photon SDK that helps for unity online multiplayer strongly.
Summary
Fighting Cats
https://drive.google.com/drive/folders/1b6aEiaxRax1CSvPUW4ID8gvkW0kReEFV?usp=share_link P
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Main Dancer Group Dance
Profile Single Dance
Manicon Dance
I have developed this project for 4 months as demo version at first. This is musical rhythm dance simulation game for PC ( Windows / MAX ) platform. In this project, I have used animation components such as blend tree and state as default and I used Final IK, animation designer assets to make more realistic perfect animation because main point of this project is animation. For optimization, all texture size is 512 x 512 and each platform override size is 1024 x 1024 for windows and 512 x 512 for android. Render pipeline is URP and all materials are adjusted for it
Summary
Missions
Dance Challenge
https://drive.google.com/drive/folders/1b6aEiaxRax1CSvPUW4ID8gvkW0kReEFV?usp=share_link P
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Splash Start Scene
Missions Loading
Game Play
This project is for kids that are learning English. So player create account at first before play game. Then player choose own character and play game. Game is for English words pronunciation. Player has own words pack and we call it book. There are several kind of books such as "Fruit Book", "Nature Book", "Space Book", "Ancient Book" and etc. Player can choose book to start battle and use words of books as weapon. Each words have own damage and recover health points so player can attack enemy and recover own health. Summary
SHop
Word War
https://drive.google.com/drive/folders/1b6aEiaxRax1CSvPUW4ID8gvkW0kReEFV?usp=share_link P
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