I come from a diverse background in multimedia and management. Recently, I'm
focusing on managing game art production, & actively seeking opportunities to help me grow and further improve my skills. Here is some of my art work Constructive Creation Ltd
Peer Tutor
Content Writer
In-house Creative Services & 3D artist
3D artist
George Brown Collage Study Lab
VR Division
HERE Technologies
Creating cartoony mid-poly 3D models based on the provided concepts for the game Proval Island Contributing towards game testing and general brainstroms Helping, and mentoring students with day-to-day queries related to 2D, 3D, Design & Print Media Working in the graphics study lab and handling lab equipment Writing/ editing blogs for social media
Managing weekly publishing/ surveys
Researching latent Industry trends related to ArchViz Started in 3D production and landscape design for 3D maps using point cloud LiDAR data, in-house software, 3Ds Max & Maya Creating abstract and realistic 3D city models of buildings, landscapes, and environments for HERE maps Creating a variety of Low poly / high poly based on budget Got promoted to the internal creative services team for designing and managing campaigns, and brand guidelines Writing and editing content for story scripts, audits, training videos, infographics, workflow guidelines Designing/ Presenting concepts to stakeholders
Black Squirrels Studio. Inc
Post Graduation in Game Design
Bachelor's of Computer Science
Best Game Producer YES ! GBC 2024
Student Entrepreneur of the Year startGBC 2024
Top 10 candidate in Ubisoft NEXT 2023 Level Design Challenge Top 10 candidate in Ubisoft NEXT 2023 Game Design Challenge Art Director
Check out our debut title “Carpe Dino : Seize the Date”: Unannounced project
George Brown College, Toronto, Canada
Mumbai Universtiy
Co-led a team of 15–18 across multiple disciplines. Definitely milestones for art integration.
Managed overall production pipelines and sprints for 2D/ 3D art, and UI/UX. Art direction for concept, 2D, 3D, and board game projects. Onboarded new team members and clients to expand game design services. Ensured legal compliance, drafting contracts, and handling documentation. Creating and managing content for social media, STEAM and organizing playtests Part of activity production for 3d model, textures and rigs Sept, 2023 - present
Sept, 2024 - present
Jan, 2024- April, 2024
June,2022 - Jan, 2023
Jan, 2020- Aug, 2023
ART DIRECTION
Contact no: +1-647-***-****
Email: *********@*****.***
Location: Toronto, CA
Rutuja Kathapurkar
PROFESSIONAL EXPERIENCE
SKILLS EDUCATION & CERTIFICATIONS
ACHIVEMENTS
Toronto, ON
Full time
Toronto, ON
Contract
Toronto, ON
Part time
Remort UK,
Part time
Toronto, ON
full time
STEAM !
Productivity
Soft skills
2D 3D Adobe Photoshop, After Effects, Illustrator, Dreamweaver, Maya, 3Ds Max, Unreal Engine, Blender, Unity
Problem-solving, Time management & Team management Miro, Figma, Trello, Jira, Click-up, Confluence, MS Office Visual Arts and Design Diploma
MAAC, Aptech, India