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Environment Artist

Location:
Londrina, Parana, Brazil
Posted:
May 06, 2025

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Resume:

Hello! I'm Vitor, a dedicated *D Environment artist with a background in design and

social media. I started my career as a designer, focusing on social media. However, my journey took a turn when I ventured into the captivating world of 3D art. I'm a dedicated and easygoing individual to collaborate with. I thrive on feedback as a means to continually improve, and I have a genuine passion for learning new things.

Environment Artist - Umbu Games

Work as an integral part of a collaborative team to design and create captivating fantasy medieval environments for an upcoming indie game. Responsible for creating high-quality 3D assets, including props and environmental elements, from concept to final implementation in UE4. Collaborate closely with art directors, level designers, and other team members to ensure the seamless integration of assets into the game world. Continuously research and implement best practices and innovative techniques to enhance the visual quality and efficiency of asset production. Games worked on

While at Umbu, I contributed to the development of assets for the game DreamWorks All-Star Kart Racing, including vegetation, modular kits, and various props Since 2022, I have developed props for games, architectural visualization (archviz), and product renders, gaining extensive experience in these fields. Graduated in Graph Design from Universidade do Parana 2014-2019

Graduated in Game Design at Microocamp - Londrina

Mentorama School

University

Techinical Curse

CURSES

English

Certificate from Embassy School from New York with intermediary english. WORK EXPERIENCE

EDUCATION

ABOUT ME

It was a 3D design course centered around guiding participants through the comprehensive workflow from concept to modeling and texturing Game Jam

https://itch.io/jam/2021-epic-megajam/rate/118****-**** Epic MegaJam

07/2022 - 09/02023

01/2022

Two days game jam

Freelance

Environment Artist - NinjaStudios

Designed and developed immersive gameplay levels using Unreal Editor for Fortnite

(UEFN)

Created custom assets and integrated them into engaging game environments Optimized performance and ensured adherence to Fortnite’s creative guidelines and technical constraints

08/2024

Vitor Antonio Mazzo

Environment/Prop Artist

*******@*****.***

www.linkedin.com/in/vitor-mazzo/

www.artstation.com/vamazzo

Londrina - Parana - Brasil

(55) 43 - 991323636

LINKS

SOFTWARE

LANGUAGES

FOCUS

Portuguese

English

KNOWLEDGEABLE

Blender

Unreal 5

SpeedTree Gaea

Substance Designer

Substance Painter Marmoset

Zbrush

Houdini

PureRef GitHub Notion Trello

3D Coat QuixelMixer



Contact this candidate