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3D Environment Artist

Location:
Whanganui, Manawatu-Whanganui, New Zealand
Posted:
May 05, 2025

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Resume:

RJ Ratu

GRADUATE *D ARTIST

ABOUT ME

EXPERIENCE

TECHNICAL SKILLS

027-***-****

********@*****.***

Whanganui, New Zealand

Artstation Portfolio

Linkedin Profile

3D Artists Game Developer

EDUCATION

Certificate in Arts and Design

UCOL School of Creative Industries

Bachelor Degree of Design and Arts

UCOL School of Creative Industries

Bachelor of Creative Technologies (Game Art)

Media Design School

Skuxx Games Studios

2D General Artists

Studio Hip Sword Ltd

Art Internship

Studio Hip Sword Ltd

01/2024 - 12/2024

06/2021 - Current

03/2021 - 06/2021

PROJECTS

Bask: The Alchemist Frog

01/2024 - 12/2024

Saylor O’Malley

The Siege of Jeomdo (TBA)

04/2022 - Current

Co-founder / Studio Hip Sword Ltd

021-***-*****

PORTFOLIO

Tahryn Smith-Codling

Game Art Colleague / MDS

022-***-****

REFERENCES

Modelling, retopologizing, optimizing,

texturing, and setting up assets into game

engines efficiently.

Phone:

E-mail:

Address:

I absolutely adore creating depthful and exciting worlds that people can get lost in. A passion for stylized settings with a keen eye for details. I’m always seeking out ways to expand my knowledge and skillsets, be it to support my art or in real life. I’m a strong believer that your background influences the things you create.

Lead environment and prop artist on a

short adventure exploration game. My

goals towards this project were to create

compelling levels and assets to support

gameplay. Collaborating with my fellow

artists to keep a cohesive art style that

enforced the themes of the game.

2D environment and concept artists tasked

with creating backgrounds and supporting

concept illustrations for a visual novel set

around a rural island in the east. Creating

illustrations that match the art style estab-

lished, my goal is to build on the setting of

the game.

Core 3D artist involved in the development of environ- ment assets and visual direction for Bask: The Alche- mist Frog. I collaborated closely with my team to turn greyboxes into completed levels through every stage. I created 3D assets and set dressed extensively to help support the visual setting found in the game. Working closely in Unreal Engine 5 to create optimized assets. Concept artist and illustrator tasked with creating backgrounds for The Siege of Jeomdo. My roles in-

clude following briefs and working closely with my team to bring the world from concept to an illustra- tion. I’ve also worked on promotional art, UI and, character concepting.

Supporting artists tasked with illustrating buildings and props for the game HipWitch. A goal during this expe- rience was to join a team and match the visual style of a pre-existing IP and then build upon it following the guidelines given by my art lead.

Extensive knowledge of Unreal Engine

and level design practices with experience

creating game-ready levels.

Strong background in illustration/digital

painting which supports an advanced

understanding of texture rendering and

material qualities.



Contact this candidate