RJ Ratu
GRADUATE *D ARTIST
ABOUT ME
EXPERIENCE
TECHNICAL SKILLS
********@*****.***
Whanganui, New Zealand
Artstation Portfolio
Linkedin Profile
3D Artists Game Developer
EDUCATION
Certificate in Arts and Design
UCOL School of Creative Industries
Bachelor Degree of Design and Arts
UCOL School of Creative Industries
Bachelor of Creative Technologies (Game Art)
Media Design School
Skuxx Games Studios
2D General Artists
Studio Hip Sword Ltd
Art Internship
Studio Hip Sword Ltd
01/2024 - 12/2024
06/2021 - Current
03/2021 - 06/2021
PROJECTS
Bask: The Alchemist Frog
01/2024 - 12/2024
Saylor O’Malley
The Siege of Jeomdo (TBA)
04/2022 - Current
Co-founder / Studio Hip Sword Ltd
PORTFOLIO
Tahryn Smith-Codling
Game Art Colleague / MDS
REFERENCES
Modelling, retopologizing, optimizing,
texturing, and setting up assets into game
engines efficiently.
Phone:
E-mail:
Address:
I absolutely adore creating depthful and exciting worlds that people can get lost in. A passion for stylized settings with a keen eye for details. I’m always seeking out ways to expand my knowledge and skillsets, be it to support my art or in real life. I’m a strong believer that your background influences the things you create.
Lead environment and prop artist on a
short adventure exploration game. My
goals towards this project were to create
compelling levels and assets to support
gameplay. Collaborating with my fellow
artists to keep a cohesive art style that
enforced the themes of the game.
2D environment and concept artists tasked
with creating backgrounds and supporting
concept illustrations for a visual novel set
around a rural island in the east. Creating
illustrations that match the art style estab-
lished, my goal is to build on the setting of
the game.
Core 3D artist involved in the development of environ- ment assets and visual direction for Bask: The Alche- mist Frog. I collaborated closely with my team to turn greyboxes into completed levels through every stage. I created 3D assets and set dressed extensively to help support the visual setting found in the game. Working closely in Unreal Engine 5 to create optimized assets. Concept artist and illustrator tasked with creating backgrounds for The Siege of Jeomdo. My roles in-
clude following briefs and working closely with my team to bring the world from concept to an illustra- tion. I’ve also worked on promotional art, UI and, character concepting.
Supporting artists tasked with illustrating buildings and props for the game HipWitch. A goal during this expe- rience was to join a team and match the visual style of a pre-existing IP and then build upon it following the guidelines given by my art lead.
Extensive knowledge of Unreal Engine
and level design practices with experience
creating game-ready levels.
Strong background in illustration/digital
painting which supports an advanced
understanding of texture rendering and
material qualities.
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