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3D Environment Artist

Location:
Irvine, CA
Salary:
50,000
Posted:
May 04, 2025

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Resume:

Katie Ngo

*D Environment Artist

+1-816-***-****

************@*****.***

www.linkedin.com/in/katiengo2000

www.artstation.com/katsumie

I am a 3D environment artist with three years of experience specializing in stylized-PBR assets. I can balance artistic vision with technical constraints through optimization techniques and maximize performance. From material creation to lighting and rendering, world-building, set-dressing, and even storytelling, I pour my heart and soul into every project I am assigned. SOFTWARE & SKILLS

3DS Max ZBrush Substance Painter

Substance Designer Marmoset Toolbag Unreal Game Engine

Unity Game Engine Photoshop 3DCoat

SpeedTree Houdini Marvelous Designer

EXPERIENCE

Laguna College of Art and Design – Laguna Beach, California August 2024 – Present 3D Tutor

To facilitate students' education on game development and ensure projects meet industry standards.

Educate students on optimization techniques, environmental modelling, material creation, and the high to low modelling workflow

Tutor students in ZBrush, Substance Designer, Substance Painter, 3DS Max, and Unreal

Construct written guides on common issues and topics

Train students on the PBR-texturing process

Regularly provide valuable feedback on students progress through demos and paintovers Shepherds – Los Angeles, California May 2023 – May 2024 3D Artist

To produce game-ready assets for a 3D action/adventure platformer at the University of Southern California.

https://www.shepherdsgame.com

Modeled, optimized, and unwrapped over twenty low-poly modular assets using 3DS Max

Sculpted main character and weapons by analyzing and converting concept art into 3D using ZBrush

Meticulously hand-painted textures using Adobe Photoshop

Reiterated models based on feedback and collaborated with art lead, concept artists, and engineers to ensure assets are playable

Supplemented concept art with outside references and resources to better achieve visual objectives

Detective Pawker & the Catnip Conundrum – Laguna Beach, California April 2022 – May 2022 3D Artist

To perform multiple roles and deliver a playable, visually appealing 3D adventure RPG at Laguna College of Art and Design.

https://katsumiiie.itch.io/detective-pawker-and-the-catnip-conundrum

Modeled, optimized, and unwrapped low-poly props and assets using 3DS Max

Troubleshooted issues in Unity Engine regarding layout, gameplay, input/output, and UI

Incorporated post-processing, lighting, and particle effects in Unity Engine

Populated each level by arranging props into the scene compositionally

Implemented and debugged scripts using Visual Studio EDUCATION

Laguna College of Art and Design – Laguna Beach, California Expected May 2025 Bachelor of Fine Arts – Game Art



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