Katie Ngo
*D Environment Artist
************@*****.***
www.linkedin.com/in/katiengo2000
www.artstation.com/katsumie
I am a 3D environment artist with three years of experience specializing in stylized-PBR assets. I can balance artistic vision with technical constraints through optimization techniques and maximize performance. From material creation to lighting and rendering, world-building, set-dressing, and even storytelling, I pour my heart and soul into every project I am assigned. SOFTWARE & SKILLS
3DS Max ZBrush Substance Painter
Substance Designer Marmoset Toolbag Unreal Game Engine
Unity Game Engine Photoshop 3DCoat
SpeedTree Houdini Marvelous Designer
EXPERIENCE
Laguna College of Art and Design – Laguna Beach, California August 2024 – Present 3D Tutor
To facilitate students' education on game development and ensure projects meet industry standards.
Educate students on optimization techniques, environmental modelling, material creation, and the high to low modelling workflow
Tutor students in ZBrush, Substance Designer, Substance Painter, 3DS Max, and Unreal
Construct written guides on common issues and topics
Train students on the PBR-texturing process
Regularly provide valuable feedback on students progress through demos and paintovers Shepherds – Los Angeles, California May 2023 – May 2024 3D Artist
To produce game-ready assets for a 3D action/adventure platformer at the University of Southern California.
https://www.shepherdsgame.com
Modeled, optimized, and unwrapped over twenty low-poly modular assets using 3DS Max
Sculpted main character and weapons by analyzing and converting concept art into 3D using ZBrush
Meticulously hand-painted textures using Adobe Photoshop
Reiterated models based on feedback and collaborated with art lead, concept artists, and engineers to ensure assets are playable
Supplemented concept art with outside references and resources to better achieve visual objectives
Detective Pawker & the Catnip Conundrum – Laguna Beach, California April 2022 – May 2022 3D Artist
To perform multiple roles and deliver a playable, visually appealing 3D adventure RPG at Laguna College of Art and Design.
https://katsumiiie.itch.io/detective-pawker-and-the-catnip-conundrum
Modeled, optimized, and unwrapped low-poly props and assets using 3DS Max
Troubleshooted issues in Unity Engine regarding layout, gameplay, input/output, and UI
Incorporated post-processing, lighting, and particle effects in Unity Engine
Populated each level by arranging props into the scene compositionally
Implemented and debugged scripts using Visual Studio EDUCATION
Laguna College of Art and Design – Laguna Beach, California Expected May 2025 Bachelor of Fine Arts – Game Art