Sam Obuobi
Environment Artist
Richardson, TX, **080
*************@*****.***
artstation.com/starshields
https://www.linkedin.com/in/sam-obuobi/
SUMMARY
Creative and team-oriented Environment Artist. Six years of experience with game development, looking for Junior to Mid level Environment Artist, Level Artist, or 3D Generalist roles. Pursuing a Master’s Degree in Game Design at the University of Texas at Dallas.
SKILLS
● Game Engines
Unreal 5.5 Worldbuilding, Modeling Toolkit, Master Materials, FAB, Blueprints
Unity 2022+ HDRP, Shadergraph, Component scripting
● Software Packages
Substance Painter, Designer, Sampler
Maya High-low poly modeling
ZBrush Dynamesh
WORK EXPERIENCE
The University of Texas at Dallas, Richardson, TX - Teaching Associate August 2023 - PRESENT
● Teaches Virtual Environments courses for undergraduate students working in Unreal Engine
● Created metaverse experiences for multiple clients in Unity and Unreal Engine SharpVision Software, Houston, TX - 3D Artist
March 2022 - July 2023
Worked with the development team to create 3D AR/VR experiences for defense and clinical training. The demos included environments based off of real references and locations such as a sonar bridge.
Modeled, textured and integrated game ready 3D assets into the Unity Engine, complete with corresponding prefabs, materials, and components.
Utilized Peel3D to complete digital scans of modeling targets and cleaned up meshes in ZBrush in order to make game ready assets.
Created modular meshes to be integrated into animation pipelines or assembly kits. PROJECTS
COLOSSA CITY, Unreal Engine - Environment Artist
August 2024- May 2025
Created a cyberpunk environment from various references, in Unreal Engine 5.
● Created modular assets such as walls, pipes, and sidewalks to be reused within the overworld environment.
● Conducted a detail lighting pass to ensure quality
● Baked high poly details onto objects to optimize meshes
● Responsible for creating worldbuilding elements, hero props, and focal points AETHER CAVE, Unreal Engine - Environment Artist
Spring 2024
● Built scene using Quixel Megascans integrated into the project
● Created low poly source models for baking details onto crystals (hero props)
● Created “master material” to texture models and adjust material instances for case by case bases
Materials included parallax occlusion mapping to create unique depth textures for crystals
● Conducted several detail lighting passes to refocus composition
● Adjusted and created post processing effects to increase image fidelity VIDEO JUMPER, Unreal Engine - Gameplay Programmer/Level Designer Spring 2025
Designed an FPS platformer that allows the player to stop time in game, in Unreal Engine 5.4.
● Responsible for creating and iterating upon game flow and player pathing
● Designed enemy encounters and curated the environment to encourage player immersion
● Responsible for blocking out level sections in accordance to the game’s theme and tone
Created proxy models for hero props
EDUCATION
The University of Texas at Dallas, Richardson, TX- Masters of Fine Arts in Game Design
August 2017 - May 2021
● GPA: 3.8