TRYSTON MINSQUERO
****************@*****.*** 832-***-**** trystonminsquero.com
linkedin.com/in/tryston-minsquero github.com/TrystonMinsquero Skills
Languages: C++, C#, Python, Unreal Blueprints, Java, JavaScript Technologies: Unreal Engine 5, Unity, Git, Perforce, Confluence, Jira, Linux Professional Experience
Software Engineer I Austin, TX
Zynga - Wizard of Oz October 2024 – Present
C++ Cocos 2d Python Mobile IOS XCode Agile Jira Jenkins Team of 66 16 Engineers
● Learned a 10-year running live product’s code base and shipped new mechanics within my first 2 months.
● Created a tool to generate JSON schemas from custom C++ serialization macros for tooling and data validation.
● Refactored outdated parts of the code base to speed up development, reducing average engineering time by half. Gameplay & Tools Engineer Richardson, TX
Nexrage Studios - The Colony 2044 Jan 2024 – October 2024 Unity C# Colony Sim Base Building RPG Steam Team of 4 2 Programmers
● Architected the game framework that utilized Unity to its fullest extent to create a complex simulated game.
● Constructed tools by creating dozens of property drawers, editor windows, and inspectors using IMGUI.
● Optimized critical code paths and systems using the profiler to find and improve slow areas in the code base.
● Implemented countless game mechanics for an RPG/Colony Sim game, such as goal-oriented NPC AI, items, tile-based vision and sound detection, UI, NPC skills & traits, save and load system, generated quests, and more. Nexrage Studios - Unreleased Title May 2023 – Jan 2024 Unreal 5 C++ & Blueprints Online FPS Team of 4 2 Programmers
● Led the development of an unreleased online multiplayer FPS in Unreal 5 and conducted monthly playtests.
● Leveraged Unreal’s gameplay and replication framework to create networked gameplay systems such as game modes, a lobby system, in-game UI, combat mechanics, dynamic materials, and animations. Gameplay Engineer Richardson, TX
Unlimited Fries Studios - Grimhook March 2023 – March 2024 Unreal 5 C++ & Blueprints FP Action-Adventure Steam Team of 30 2 Programmers
● Prototyped and iterated on a polished first-person character controller with many interacting complex abilities in C++ and extended it to blueprints and data assets for easy designer-level modifications.
● Collaborated closely with animators and designers to implement all animations for the player and NPCs. This was accomplished with Unreal’s montages, anim-notifies, aim-offsets, control rigs, and blend spaces.
● Took ownership of enemy NPC implementation by creating complex features such as special attacks, jumping, an interactive gore system, and complex AI utilizing Unreal’s behavior trees and EQS.
● Built many gameplay systems, including dynamic button prompts, checkpoints, a custom camera controller, a save system, UI, settings, an enemy wave system, a dialogue system, cutscenes, and several other interactive elements.
● Created documentation and internal videos for team members unfamiliar with Unreal’s systems like world partition. Software Engineer Intern Remote
Light & Wonder - Ultimate Firelink Cashfalls China Street June 2022 – Dec 2022 Unity C# Slot Machine Game Team of 8 2 Programmers
● Contributed to a shipped title by writing maintainable C# code and contributing to a large code base, building tools, and in-game features documented in Confluence. Education
The University of Texas at Dallas Aug 2020 - May 2023 Bachelor of Computer Science (GPA: 3.96)
● Courses: Advanced Algorithm Design & Data Structures, Linear Algebra, Discrete Math II, Database Systems
● Organizations: UTD Student Game Developer Association (President), Chess Club, HackUTD, ACM, Makerspace