MOHSEN SADEGHI
PROFILE
I’m a **-year-old happily married man. I
have an 8-year-old daughter.
I’ve always been thirsty for 3D computer
technologies.
I’m always trying to be the best version of
myself. I believe happiness is in loving
what you do.
CONTACT
PHONE:
EMAIL:
***.******.*******@*****.***
LinkedIn:
https://www.linkedin.com/in/mohsen-
sadeghi-4bb19aa8/
HOBBIES
Programming
Learning
Making 3D printer
3D Animation
SKILLS
UNREAL ENGINE DEVELOPER
WORK EXPERIENCE
Unreal Engine Programmer at ER-Studios in USA
Sep 2023 – Oct 2024
I mainly worked in C++ in the company. Setting GAS up and adding features to it – debugging it, Changing Narrative 3 codes to add extra functionality, Debugging Mercuna and other bugs where made the game crash. Finding bugs where I have to change the core module of UE5 to find it. Developing tools to assist designers both in C++ and blueprint. Creating Traversal System from scratch which I setup AI to use it too, for this I used ControlRig and AnimBP with all the new functionality added to the system in UE5. Founding solution for an engine bug where world partition didn’t stream correctly. We extensively worked on optimizing the game, using the tools like Unreal Insight and other profiling tools. For few months I was responsible for packaging the game so I am familiar with a lot of errors that would happen. https://store.steampowered.com/app/2251920/Apeiron/ Unreal Engine Content Designer at 5Th Cell in USA
Nov 2022 – Jul 2023
I have been working for almost 9 months for the company until the project was cancelled. My experience there was blueprint scripting and working with in-house external tools integrated with Unreal.
Gameplay Programmer and Structure Designer at Specpixel in Australia May 2021– Nov 2022
I worked on a UE multiplayer title. In this game I implemented MySQL database which runs only on server, spatial inventory system, bank system and some other gameplay related features. The game is only multiplayer, and I can’t talk about it before its release because of NDA and its IP. https://store.steampowered.com/app/2019700/New_Citizen__Alpha/ Self-employment – Web Dev
2020 – 2021
I made ecommerce site. I learned python language, Django and PostgreSQL database then I deployed the site on Ubuntu Linux which I had to configure Apache. It was challenging because I had to handle everything from front-end to back-end, and other things like server and database, SMS and payment gateways. I learned a lot and I’m happy with the result. Qoo Studio - Programmer
2018 – 2020
I’ve shipped about 15 products like the following:
• Hospital - It’s my first VR interactive app. It’s one of my first projects in the company. Also. I made an app working for Kat-VR Treadmill, which back then with the lack of documentation was difficult.
• Candu Reactor - It was another VR app which lots of capabilities which some of them were borrowed from VR-Editor of UE4. above programming too. I was the only programmer on the project.
• Via Bloor - I’ve designed Sales-Toolkit for the project from scratch and participated in landscaping, Lighting (Day and Night), Traffic AI, Crowd AI, Foliage, Programming, Real-Time Raytracing, Optimizations and Performance . Knowledge based 3D printer company – Head of R&D and Designer 2014–2018
I designed my personal 3D printer with local stuff, so I tried to establish a company with the exclusive help of my best friend.
I designed them with Autodesk Inventor. Everything was great until more sanctions collapsed our country’s economy and lots of companies like us failed to operate then we stopped. Animation Team
2008 - 2014
I made an animation team and taught them how to produce animation with 3DS Max. Back then we managed to produce some titles, 150 minutes long Cut-Out animation series was the biggest which you can see it at following link:
My responsibilities in that title were as follows:
• Rigger, Animator
• Animator Supervisor
• Director Assistant
• Programmer
• Production Manager
• Technical Manager
• Rendering
• Editing
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Niagara
Lighting
Material
Cinematic
Landscape
Game Design
ControlRig
AR
VR
UMG
Networking
Optimization
AnimBP
Blueprint
C++