Yuan Cao Job Intention: *d direction, related positions in 3D and unreal engine
Work Experience
**/** ******* ******* ***** Entertainment .Inc( New York) Position: Environment art lead, Senior 3D Unreal Artist, concept designer Working description:
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GSK 2K\KR )XKGZOUT ;ZORO`K ;TXKGR +TMOTK ZU H[ORJ JKZGORKJ GTJ UVZOSO`KJ MGSK RK\KRY OTIUXVUXGZOTM XKGROYZOI ZK^Z[XKY GYYKZY GTJ KT\OXUTSKTZGR KRKSKTZY ZNGZ KTNGTIK MGSK VRG_ K^VKXOKTIKY Modeling: Design and create high-quality 3D models for environment props and assets, adhering to the stylistic guidelines of the project while ensuring technical compliance for integration into Unreal Engine. Collaboration and Leadership: Lead a small team of artists, providing guidance on best practices in 3D modeling, environment design, and Unreal Engine work flows, while promoting a culture of creativity and collaboration.
Iterative Feedback: Work closely with level designers, game designers, and other departments to refine environments based on play tests and feedback, ensuring a cohesive and enjoyable player experience. Key Achievements:
Successfully delivered multiple game levels on schedule, contributing to a well-received debut project for the company.
Enhanced overall visual fidelity through innovative lighting solutions, resulting in a more immersive atmosphere.
This position combines artistic skill with technical expertise, allowing me to contribute to the creation of compelling digital worlds that captivate players.
Education
08/2020-05/2023 School of Visual Arts
Master of Computer Visual Arts
Major Courses: 3D Animation, Motion Graphic, Video Production, Game Design, Advanced Rendering, Vr Project Production, New Media Experimentation, Installation Art, etc. 09/2015-06/2019 The University of Lowa
Bachelor of Fine Art & Journalism Minor
Major Courses: Industrial Design, Product Design, etc. Date of Birth: 01/05/1997
Tel: 347-***-****
E-mail: ************@*****.***
Portfolio: www.caoyuanportfolio.com
03/2025-5/2025 Cai Guo-Qiang & cAI
Interspecies Love Letter: Sky Painting for EARTH to SPACE Position: Unreal Artist & 3D Designer
Working description:
Provide 3D video arts for the Interspecies Love Letter: Sky Painting for EARTH to SPACE project. Using 3d projection and Unreal Engine as a part of Cai Guo-Qiang's Firework show 09/2023-present Nice Shoes. Llc (New York)
Position: Unreal Project Producer & 3D Designer
Working description Participated in the production of advertising concept CG project of Nissan new energy concept car - Hyper series. Collaborated with team members to define project goals, time lines, and resource allocation for modeling, texture mapping, rendering of vehicle models to demonstrate the appearance and features of the concept vehicle. Also participated in Ford advertising short films and Lippert out door short films.
Scene Construction: Used UE5 to build ultra-realistic scenes, created terrain, buildings, props and other elements, set realistic lighting effects. Optimized the scene rendering settings, ensured the balance of image quality and performance, made the scene present the best effect on different platforms. Facial Capture: Used meta human technology for digital character modeling and facial capture animation to achieve realistic facial expressions and movements. Clothing Design: According to the project requirements and role setting, designed a clothing model that conforms to the concept, and carried out model modeling and texture mapping. Camera Lens Operation: Responsible for camera lens operation and dynamic design, set up appropriate lens movement and switching for the scenes in the project, to enhance the visual impact and narrative effect of the project.
Post-processing: Added special effects, adjusted colors and lens blur to improve the rendering quality, cooperated with the audio team to add sound effects and background music to enhance the user experience. 03/2024-Present (part time) Mardea.TV (New York)
Position: 3d Animation Film director and film maker Working description:
Working with Mardea.TV as a 3D film director. Providing 3D video arts for an audio book named"Echo of Gem" Written by Artist named Modern Grio.
AS Short Animated Filmmaker, I am responsible for conceptualizing, creating, and producing engaging animated short films that tell compelling stories through visual artistry. My key responsibilities include: Story Development: Collaborate on writing and developing original scripts, ensuring strong narrative structure and character development.
Pre-Production: Conduct storyboarding and visual planning to outline key scenes, character movements, and animation sequences.
Animation Production: Create high-quality animations using industry-standard software, bringing characters and stories to life through 2D/3D techniques. 07/2021-2022 Freelance (Independent Project Production) Project Case: Prototype and 3d Model Design
Analysis and Planning: Communicated with clients, understood the objectives, expectations and requirements of the project, analyzed and sorted out the functions and characteristics of the project, and formulated detailed requirements documents.
Prototype Design: Used Ae, Adobe XD and other professional design tools to create sketches and interactive prototypes of the project, and made modifications and improvements according to client needs. Model Design: Used 3D modeling software such as Ue5, C4d and 3D max to create a 3D model of the project, and designed and modeled various parts and components. Iterative Optimization: Conducted regular review and communication with clients, collected feedback and made modifications, adjusted and optimized prototypes and 3D models to meet the requirements and standards of the project.
Output Delivery: Prepared the final design documents and specifications of the project, exported and organized prototype files and 3D model files, and provided necessary support and guidance. Band Cooperation: Made a dynamic animation MV of "Attic" single for independent bands, and created unique and eye-catching works through creative design. 07/2021-2022 Hangzhou Liling Culture Media Co., Ltd Position: Project Production
Project: Prisoner uniform art design for the animation movie " The Big Thing". Scene Design: Carried out scene conception and creative design, designed the layout of the scene, determined the position and size of the prison uniform room and facilities, set the light and camera angle. Detail Design: Carried out art detail design, selected and designed the wall, floor, ceiling, doors and windows of the prison uniform room, and designed decorative items, furniture, lighting and textures in the room to increase the realism and visual appeal of the scene. Model Design: According to the design drawings and conceptual art, started making scene models, cooperated with the team to carry out artistic effects and post-processing work. 07/2021-2022 3D Portfolio Consultant
Consultation Communication: Communicated with potential clients, answered clients' questions about 3D portfolio production, provided professional advice and guidance. Portfolio Analysis: Evaluated clients' existing 3D works, including models, animations and renderings, provided professional feedback and suggestions. Analyzed clients' work style, technical level and creative potential, provided them with personalized guidance. Planning Guidance: According to clients' needs and goals, guided clients to choose suitable works, organized and arranged works to show their best creative ability and potential. 06/2019-06/2020 Sergio Orozco Design . Inc (New York) Position: Team Leader of 3D Vision Project
Conceptual Design: Communicated with clients, understood their needs and expectations, and made high-quality design concept maps, excellent creative ability and painting skills according to client requirements.
Industrial Design Drawings: Translated design concept drawings into realizable industrial design drawings accurately expressing design intent and technical specifications. Utilized 3D software for lighting rendering to give the product a more realistic look and feel, ensuring that the product had a good visual effect in different environments.
Prototyping: Designed prototypes for luxury brand lamps, had in-depth knowledge of luxury brand culture and design style to maintain the uniqueness and high-end sense of the product. Process management: Coordinated the work of the whole project team, made the project schedule and plan, communicated and cooperated with other team members, delivered the project on time and met client requirements.
Personal Advantages
Professional Background: Master of Computer Visual Arts, 2 years of Unreal Engine 5 production experience, 5 years of ZBrush, 3ds Max, Cinema 4D and Substance Painter material production experience. 3 years experience in Adobe After Effects and Photoshop, 2 years experience in 3D printing and hand-made prototyping, steady diffusion AI training and rich experience in 3D project production. Professional Competence:
Proficient in three-dimensional modeling software (such as ZBrush, 3ds Max, C4d, etc.), able to create high-quality characters, props and environmental models.
Familiar with all kinds of rendering techniques, understand the lighting principle and material properties, and be able to achieve realistic visual effects by adjusting lighting and material parameters.
Fully understand the functions and tools of unreal engine 5, including editor interface, blueprint system, level design and animation.
Capable of environmental design, familiar with industrial design principles and processes, able to perform 3D modeling and material design according to product requirements.
Have the ability to make animation independently, including story creation, character design, scene layout, animation production, etc., and understand the animation production process and technology.
Understanding of AI animation techniques and ability to apply machine learning and deep learning algorithms to generate animations to improve the efficiency and quality of animation production. Comprehensive Quality: Steady in work, good at communication, possessing strong sense of responsibility and innovation ability, approaching job responsibilities with a pragmatic work attitude. Project Experience
Project 1: The Path of the knight (CG animated movie.) Project 2: Interspecies Love Letter: Sky Painting for EARTH to SPACE (3D Video Art) Project 3: New Moon(Video game)
Personal Honors
Munich New Wave Short Film Festival —best short animation
Athens International Film & Art Festival—best short animation
Oniros Film Awards® - New York—best short animation
Flickers' Rhode Island International Film Festival
Portuguese Lemur International Film Festival