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3D Environment Artist

Location:
Bengaluru, Karnataka, India
Salary:
20 dollars per hour
Posted:
May 04, 2025

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Resume:

Contact Details

Bangalore,Karnataka,******

India

+91 - 777-***-****

***********@*****.***

https://www.linkedin.com/in/

nikhila-rane-35a71a43/

https://www.artstation.com/

nikhila1310

CreaƟve 3D Environment ArƟst with 6 years of experience and a passion for craŌing vibrant, stylized, and realisƟc worlds. Possesses a strong understanding of PBR workflows, procedural generaƟon, and modular asset design. Passionate about storyteling through environment art, leveraging both arƟsƟc and technical skils to bring concepts to life.

Links

3D Environment Artist

Unity, Unreal Engine

Substance designer

Hansoft, Perforce, Trello,

Sourcetree, Miro, Confluence

Substance painter, Photoshop

Autodesk Maya

Speedtree

Softwares

Scripting

Shaders

Sculpting

PBR Texturing

Lighting and composition

Procedural Approach

Level designing

3D Modeling

2017 - 2018

BIRMINGHAM CITY UNIVERSITY, UK

MA in Video Game Development

2011 - 2014

SNDT University, India

Master in Computer Science

Skills

Highest Education

Profile

Employment History

Created modular, AAA-quality, opƟmized rock and foliage assets for biomes, enhancing producƟon efficiency.

Experienced in using SpeedTree to create foliage assets, including bushes, grass, and flower fields.

Developed procedural materials using Substance Designer and created smart materials with exposed parameters for the 3D asset team. Designed level maps for the game trailer, uƟlizing biome-specific assets. Authored Confluence documents detailing workflows and established pipelines

Created high-quality stylized environment assets and designed levels for the UGC game Seedworld using Unreal Engine 5.

August 2023 – March 2025

3D Environment Artist – Seedify, Remote

Referred to game design documents to develop an in-depth understanding of environments, objecƟves, atmosphere, story, and style for creaƟng game levels in Unity.

Colaborated with the 3D Lead ArƟst, Art Director, and Design Team to ensure harmonious gameplay, progressing from whitebox to the final level.

Proficient in URP, HDRP, Unity Terrain, Polybrush (Vertex PainƟng), Colisions, Post-processing, Skybox, LighƟng, Shaders, and overal art opƟmizaƟon.

Created game-ready art assets and reviewed outsourced assets to ensure adherence to the game's art style and technical guidelines. Developed smal tools and scripts to automate producƟon processes and performed profiling to opƟmize FPS performance.

Developed high-quality environments for the mobile multiplayer shooter game FAU-G and the ICC Cricket mobile game.

December 2020 – July 2023

3D Environment Technical Artist – Ncore Games, Bangalore Nikhila Rane

Freelance 3D Artist – Remote

December 2018 – December 2020

Had fun working on previsualized and game-ready 3D assets. Created high-quality previs assets for Bigtooth Studio, a pre-visualizaƟon studio based in the UK.

Developed game-ready realisƟc and stylized assets for Atom Republic Studio and various indie game studios.

Applied character texturing modificaƟons using the Substance Painter UDIM approach for the CG Hero MMA game project.

3D Game Artist – Hypernova Interactive, Bangalore

February 2019 – July 2020

Worked on released hyper-casual and unreleased mobile games. Worked on hyper-casual 2D and 3D mobile games developed in Unity. Planned and created modular parts and trim sheets for environments. Delivered high-quality, game-ready assets based on concept designs. Designed levels and worked on lighƟng in Unity and the LibGDX engine. Learned and implemented art opƟmizaƟon techniques in Unity. Software Engineer – Accenture, Mumbai

June 2014 – Sep 2017

Worked as a software developer

Worked as an ASP.NET and C# developer for European client Alianz and U.S. client Duck Creek.

Experienced in working with XML and JavaScript.



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