Contact Details
Bangalore,Karnataka,******
India
+91 - 777-***-****
***********@*****.***
https://www.linkedin.com/in/
nikhila-rane-35a71a43/
https://www.artstation.com/
nikhila1310
CreaƟve 3D Environment ArƟst with 6 years of experience and a passion for craŌing vibrant, stylized, and realisƟc worlds. Possesses a strong understanding of PBR workflows, procedural generaƟon, and modular asset design. Passionate about storyteling through environment art, leveraging both arƟsƟc and technical skils to bring concepts to life.
Links
3D Environment Artist
Unity, Unreal Engine
Substance designer
Hansoft, Perforce, Trello,
Sourcetree, Miro, Confluence
Substance painter, Photoshop
Autodesk Maya
Speedtree
Softwares
Scripting
Shaders
Sculpting
PBR Texturing
Lighting and composition
Procedural Approach
Level designing
3D Modeling
2017 - 2018
BIRMINGHAM CITY UNIVERSITY, UK
MA in Video Game Development
2011 - 2014
SNDT University, India
Master in Computer Science
Skills
Highest Education
Profile
Employment History
Created modular, AAA-quality, opƟmized rock and foliage assets for biomes, enhancing producƟon efficiency.
Experienced in using SpeedTree to create foliage assets, including bushes, grass, and flower fields.
Developed procedural materials using Substance Designer and created smart materials with exposed parameters for the 3D asset team. Designed level maps for the game trailer, uƟlizing biome-specific assets. Authored Confluence documents detailing workflows and established pipelines
Created high-quality stylized environment assets and designed levels for the UGC game Seedworld using Unreal Engine 5.
August 2023 – March 2025
3D Environment Artist – Seedify, Remote
Referred to game design documents to develop an in-depth understanding of environments, objecƟves, atmosphere, story, and style for creaƟng game levels in Unity.
Colaborated with the 3D Lead ArƟst, Art Director, and Design Team to ensure harmonious gameplay, progressing from whitebox to the final level.
Proficient in URP, HDRP, Unity Terrain, Polybrush (Vertex PainƟng), Colisions, Post-processing, Skybox, LighƟng, Shaders, and overal art opƟmizaƟon.
Created game-ready art assets and reviewed outsourced assets to ensure adherence to the game's art style and technical guidelines. Developed smal tools and scripts to automate producƟon processes and performed profiling to opƟmize FPS performance.
Developed high-quality environments for the mobile multiplayer shooter game FAU-G and the ICC Cricket mobile game.
December 2020 – July 2023
3D Environment Technical Artist – Ncore Games, Bangalore Nikhila Rane
Freelance 3D Artist – Remote
December 2018 – December 2020
Had fun working on previsualized and game-ready 3D assets. Created high-quality previs assets for Bigtooth Studio, a pre-visualizaƟon studio based in the UK.
Developed game-ready realisƟc and stylized assets for Atom Republic Studio and various indie game studios.
Applied character texturing modificaƟons using the Substance Painter UDIM approach for the CG Hero MMA game project.
3D Game Artist – Hypernova Interactive, Bangalore
February 2019 – July 2020
Worked on released hyper-casual and unreleased mobile games. Worked on hyper-casual 2D and 3D mobile games developed in Unity. Planned and created modular parts and trim sheets for environments. Delivered high-quality, game-ready assets based on concept designs. Designed levels and worked on lighƟng in Unity and the LibGDX engine. Learned and implemented art opƟmizaƟon techniques in Unity. Software Engineer – Accenture, Mumbai
June 2014 – Sep 2017
Worked as a software developer
Worked as an ASP.NET and C# developer for European client Alianz and U.S. client Duck Creek.
Experienced in working with XML and JavaScript.