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Unreal Engine Environment Artist

Location:
Burnaby, BC, Canada
Posted:
May 03, 2025

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Resume:

Sri Anantha Krishnan M

# *******************@*****.*** 778-***-**** ï LinkedIn ArtStation Itch Experience

Freelance Dec 2024 – Jan 2025

Texture artist/3d Modeler Autodesk Maya, Substance Painter,Substance Designer

• Designed dynamic river and ocean textures using Substance Designer, ensuring seamless tiling and visual consistency across environments.Modeled and optimized a modular bridge asset in Maya for reuse in diverse game environments.

• Maintained clear communication with international team members to meet deadlines in a fast-paced workflow and contributed to asset pipeline improvements, streamlining texture iteration processes for team efficiency.

Wildbrain Studios May 2024 – Nov 2024

Unreal Fx artist Unreal Engine 5, Perforce, Shotgrid,Houdini

• Created high-quality, real-time FX using Unreal Engine’s Niagara and Niagara Fluids systems for a high-profile unannounced IP, ensuring seamless integration and dynamic visual impact.

• Worked closely with diverse creative and technical teams to deliver visually stunning effects on tight deadlines, significantly enhancing the project’s overall visual quality and performance. Quiver Games Incubator Jul 2024 – Aug 2024

Lead Technical Artist Unreal Engine 5, Perforce

• Spearheaded the technical artistry initiatives, including control rig setups, character animations, AI blueprints, and Niagara FX, ensuring the core gameplay loop and smooth character traversal.

• Created all character animations using a custom control rig and developed a dynamic tongue mechanic for the frog character, leveraging Niagara beams to achieve fluid, responsive movement. Lambton College Mar 2024 – May 2024

Unreal 3d Environment artist Unreal Engine 5, Autodesk Maya, Substance Painter,Jira,Confluence,Perforce,Word

• Utilized Unreal Engine to craft immersive educational environments, with a strong focus on level design, prop modeling, lighting, and texturing, and efficiently managing tasks through Jira and Confluence.

• Excelled in remote collaboration and project delivery, applying advanced texturing techniques and 3D modeling to meet critical deadlines.

Studio 38 Games Aug 2021 – Nov 2021

Technical Director Perforce, Jira,Unreal Engine 4, Substance Designer, Substance Painter

• As Technical Director, led game dev, mastering Unreal Engine blueprints and programming for enhanced visuals/performance.

• Managed projects to streamline processes and prioritize bug fixes, elevating game quality and efficiency. Education

British Columbia Institute of Technology Apr 2022 – Dec 2023 Advanced Diploma,Business Management

Vancouver Institute of Media Arts Mar 2021 – Mar 2022 Diploma,Game Art & Design

SRM Institute of Science & Technology Jul 2016 – Jun 2020 B.Tech, Computer Science & Engineering

Technical Skills

Modeling & Sculpting: Blender, Autodesk Maya, Pixologic Zbrush. Texturing & Materials Adobe Substance Painter, Adobe Substance Designer,Unreal Engine. Rendering & Game Engine: Marmoset Toolbag, Unreal Engine 4/5. Digital Painting: Adobe Photoshop, Procreate.

Programming: C/C++,Java,Unreal Engine Blueprints.

Management: Jira,Miro,Perforce,Confluence,Trello.

References

Jeff King Izmeth Siddique

Lead Fx Artist Instructor

Wildbrain Studios Vancouver Institute of Media Arts



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