James Moulding
Harpenden, England
**************@*****.***
artstation.com/jamesmoulding
sologameproject
Profile
Technical Artist with a strong foundation in both art and maths. Experienced in Unreal, doing shaders, materials, modeling, and the real-time pipeline. Passionate about everything games related and is willing to do anything. Comfortable with iteration, problem-solving, and cross-discipline collaboration. Key Skills
● Shaders & Materials: Custom post-process cel-shader, master material systems in UE4/5
● Modeling & Texturing: Hard surface & organic modeling (Blender), UVing, baking
● Procedural Tools: Substance Designer for tileable and smart materials
● Pipeline Knowledge: Efficient workflows from sculpt to engine integration
● Engines: Unreal Engine 4 & 5 – Blueprints, Material Editor, Niagara (basic)
● Collaboration: Worked in team environments on stylized and realistic projects Projects
Dagda’s Valley – Stylized Game Trailer (University Final Year Project) Role: Generalist
Developed full stylized rendering pipeline
● Built a custom post-process cel-shader and integrated it with lighting
● Designed all master materials, with support for vertex painting, roughness variation, and emissive controls
● Modeled and textured stylized foliage and environment assets using Blender and Substance
● Managed asset optimization and engine implementation for cinematic performance View project
Education
University of Hertfordshire
BA (Hons) Games Art – 2:1
2020 – 2023
A levels:
Art and Design – B
Maths – C
BTEC – Games Art & Mechanics – Distinction*
Software Proficiency
● Unreal Engine (Blueprints, Materials, Post Process)
● Blender (Modeling, Sculpting)
● Substance Painter & Designer
● Photoshop