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Unreal Engine Environment Artist

Location:
Pinner, Greater London, United Kingdom
Posted:
May 03, 2025

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Resume:

James Moulding

Harpenden, England

074**-******

**************@*****.***

artstation.com/jamesmoulding

sologameproject

Profile

Technical Artist with a strong foundation in both art and maths. Experienced in Unreal, doing shaders, materials, modeling, and the real-time pipeline. Passionate about everything games related and is willing to do anything. Comfortable with iteration, problem-solving, and cross-discipline collaboration. Key Skills

● Shaders & Materials: Custom post-process cel-shader, master material systems in UE4/5

● Modeling & Texturing: Hard surface & organic modeling (Blender), UVing, baking

● Procedural Tools: Substance Designer for tileable and smart materials

● Pipeline Knowledge: Efficient workflows from sculpt to engine integration

● Engines: Unreal Engine 4 & 5 – Blueprints, Material Editor, Niagara (basic)

● Collaboration: Worked in team environments on stylized and realistic projects Projects

Dagda’s Valley – Stylized Game Trailer (University Final Year Project) Role: Generalist

Developed full stylized rendering pipeline

● Built a custom post-process cel-shader and integrated it with lighting

● Designed all master materials, with support for vertex painting, roughness variation, and emissive controls

● Modeled and textured stylized foliage and environment assets using Blender and Substance

● Managed asset optimization and engine implementation for cinematic performance View project

Education

University of Hertfordshire

BA (Hons) Games Art – 2:1

2020 – 2023

A levels:

Art and Design – B

Maths – C

BTEC – Games Art & Mechanics – Distinction*

Software Proficiency

● Unreal Engine (Blueprints, Materials, Post Process)

● Blender (Modeling, Sculpting)

● Substance Painter & Designer

● Photoshop



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