Experience
WonderDynamics ****-**** Pre+Post Visualization Lead - “Electric State” release in 2024
Netflix Using WonderStudio Ai, Blender, Maya, and AfterEffects to complete FuseFX 2021-2023 Pre+Post Visualization Lead - “ The Orville - season 3 “ Previs in Maya and compositing in Nuke
Lighting and rigging -”The Mysterious Benedict Society 2”+Mayans se5 Original Force 2019-2020 Head of Rough and Final Layout “Trollhunters: Rise Of The Titans CGCG Oversee, supervise, and create visualization for studio wide projects. Dreamworks setup pipleline, teach artists for Dreamworks, and CGCG Digital Domain 2019 Pre+Post Visualization “Free Guy “, “Black Panther:Wakanda Forever” Maya + Nuke + PF Track
MPC 2014-2021 Pre+Post-Visualization “The Jungle Book”, “Godzilla vs Kong”
-LA \ LONDON “Chip’n Dale: Rescue Rangers”
Creating previs/postvis + animation + Techvis + PF Track + AE FrameStore 2019 Previs Lead for product launches - Apple Products - Maya + SynthEyes + After Effects
Dreamworks 2018 VR cinematic experience ‘DreamWorks Dragons - Hidden World “
+ Spatial& Aerial animation and previs for VR + positron chair using Maya and Unity London Digital 2018 Previs for feature Film Suresh Productions Studios Supervision, visualization, and asset creation using Maya and After Effects Merlin Ent. 2018 Animation and Visualisation of VR LEGO amusement park ride Previs, animation, asset building and spherical VR360 Aerial animation BaseFX 2017 Previs for Feature Film “ Wish Dragon” and “ Goodbye Monster” Previs + Animation. Maya, Premiere Edit and Sony Flix FoxVFX Lab 2017 UnrealEngine4 film pipeline integration “ Call of the Wild” UE Visualization, Materials, Lighting, FX Reatime Rendering. Halon 2014-2017 “Pacific Rim Uprising “+ “The Force Awakens” Entertainment “the Meg” + “Alice Through the Looking Glass” Previs + Animation in Maya- UnrealEngine- Materials,FX,Light/Render Proof-inc 2013-2017 Marvel Feature-“FullTilt” / “Guardians”, and DC Feature- “Shazam” Previs+Animation=Maya. Postvis SynthEyes+Maya+AfterEffects TheThirdFloor 2016 Marvel Films “Thor Ragnarok”, + “Guardians Vol.2” PreVis + TechVis + PostVis in Maya and TechComps in AfterEffects MPC -VR 2016 360 Video “ Alien: Covenent in Utero
Previs VR360 experience using UnrealEngine4 for lighting+Render Ants Animation 2015 Feature Film “ Dofu “ and short film “ Moon” ShenzenChina Supervising previs and CG consultant in Shenzhen, Disney Toons 2013 Feature Animation - Tinkerbell 5 “ Pirates” Lead Previs Artist / Layout Artist Maya + AfterEffects Technicolor 2012-2022 Feature Animation Visualization Supervisor
-Bangalore Rough + Final Layout Supervisor for Technicolor,Mikros, and Dreamworks Rubicon Animation 2010 Feature Animation - The life and Adventures of Santa Claus
-RGH Jordan Previs + Final Layout Supervisor for RGH, Amman, Jordan-Maya Crack Creative 2003-2005 Avatar - Pre-Production Previs + Rough Layout Project 880 Viper Wolf Sequence
Lead PreVis Artist, Mocap, Virtual Production Pipeline-Maya+MotionBuilder Modeling, Animation, Rigging, Stereo Convergence
Day After Tomorrow
Lead PreVis Artist, Modeling, Rigging, Animation, Layout-Maya Radium 2006 -2011 GMC, Target, Taco Bell, Burger King, Pepsi, Home Depot + more.
& ReelFx Previs, Animation, Rigging, Modeling,Texturing Lighting, VFX, Maya+AE SüperFad 2010 CG Supervision commercials. SüperFad in Seattle Maya+AfterEffects New Deal Studios 2010 Subway commercial -Phelps land swimming CG Debri+Dust VFX + Composite- Maya + Nuke
Zoic Studios LA 2008-2009 EA Army of Two -Game Cinematic Character Rigging + Previs Maya +AfterEffects
SONY Playstation Metal Gear -Game PreVis
PreVis, Rigging, Animation, Modeling, VFX, Lighting - Maya GameFly Highly Acclaimed Commercials
PreVis/Layout, Rigging, Animation, Modeling, VFX, Lighting - Maya Sight Effects 2007 Prada ~Trembling Blossoms~
Previs, MoCap, Rigging, Animation, Shading, PaintFX -Maya+Motion Builder LOGAN 2007 Konami MetalGearSolid 4 Intro Film Sequences Particle/Fluids, Blastcode, VFX, PreVis - Maya
Saltmine 2006 Numb3rs Episode 309
3D Tracking, Texturing, Lighting, VFX(particles/Fluids/Blastcode) NAU 2008 Network 3D Online Virtual Environment
VFX, PreVis, Look Dev
Picture Mill 2006 Commercials and Film Tittles
3D artist, 3D Tracking, Modeling, Animation, Lighting Warner Brothers 2006 Astronaut Farmer, Invaders, Lake House Feature Animation VFX, Lighting, PreVis - Maya + Shake 2003 Looney Tunes Back In Action
Technical Director – Prop Modeling, Rigging, Animation, Texture/Shading Dynamic Effects, Final Lighting-Maya Prelim Compositing - Shake 2001 8 Crazy Nights
Karl Fornander
*************@*****.***
https://vimeo.com/channels/wrecktangle
https://vimeo.com/channels/wrecktanglelayout
Pre/Post-Visualization-Animation-
VFX-VR-VisDev-Modeling-Rig
Technical Director–Character Rigging, Animation BG Characters-Maya Pacific Title 2003-2005 FantasticFour, FlightPlan, XXX2, Mask II,
& Art Studio AeonFlux, Chronicles of Riddick, AMC
CG + VFX Superviser, Modeling, Animation, Fluid Sim, Dynamics Texturing / Shading, Lighting - Maya Composite - Shake Stargate Films 2001-2003 Helen of Troy, Twilight Zone, E.R., CSI-Miami, Fastlane, Charlies Angels, CSI
Responsible for every phase of production, animation + VFX 2001-2002 Fastlane, Carrie, CSI Feature/TV Credits Lead CG Artist – Modeling, Rigging, Animation, VFX Neo Art & Logic 2002 Halloween 8, Dracula 2000, Hansel & Gretel Animation, Compositing, VFX
Paramount Pictures 1999 South Park Feature - South Park – bigger, longer and uncut Layout, Technical Direction, Animation, Compositing – Modeling, Rigging, Animation using Alias PowerAnimator, Comp in Alias Composer Dreamquest Images 1997-1998 Deep Rising, Kundun, Mighty Joe Young, Jungle to Jungle CG Artist - VFX - Compositing - Alias - Maya - Composer - tracking - roto Available Light Ltd. 1995-1996 Bordello of Blood, Escape from L.A, The Craft, The Arrival VFX animator – Hand-drawn Special Effects animation, Rotoscoping, Digital Effects
Activision 1993-1994 MechWarrior II - the Clans
3D Animation
Education 2005 Gnomon School of Visual Effects
Various Maya courses –
Dynamic Effects, Modeling, Lighting, Rendering, Animation, Rigging 1993 CALARTS – California Institute of the Arts
Film School BFA Program - Character Animation –
Minor in Experimental Animation and World Music Programs Teachers aid for Alias+Wavefront IRIS lab
One of only five accepted into Computer Animation Program in 1992 1989 Palomar College
Art, Design and illustration
Skills Maya - Highly Experienced PreVis/Layout, Modeling, Texturing, Rigging, Animation Dynamics(Particles, Fluids, nCloth), Shading, Lighting, Rendering Unreal Engine 5 Sequnecer, Levels and Blueprints, Materials/Shaders, Lighting, Asset Integration, Cascade FX, RealTime Rendering
Substance Painter -Creation of multiple texture layers for use in Maya and Unreal MotionBuilder - in depth knowledge of Charactor Setup, Animation, Mocap Z-Brush + MudBox - Modeling, Displacement mapping, Texturing PF Track+Boujou+MatchMove +SynthEyes+3D Equalizer - 3D tracking SpeedTree, Vue, Unity 3D
Nuke+Shake+AfterEffects - Intermediate to advanced compositing experience 3DS MAX + Softimage + Houdini - competent and gaining skill Wonder Studio ai
~Various Supplemental Applications
Arnold, RedShift,Clarisse,Mental Ray, Vray, Glu3D, Syflex, RealFlow, Stroika, Shave, RenderMan(slim),
BlastCode Alias, 3D Equalizer, SpeedTree
Max8, Z-paint, DeepPaint,, Combustion,
BodyPaint,PhotoShop, Composer, Elastic Reality
Character Design, Storyboarding, Scene Layout
Hand drawn Character and Effects Animation
Organizations Siggraph, LAMRUG, The Visual Effects Society CG-Society, Sangeet School of World Music, TerraByte, L.A.V.A CalArts Alumni, Landmark Forum, Bay Mountain Wing Tsun References Recommendations can be found at...
http://www.linkedin.com/in/karlfornander
Karl Fornander Pre/Post-Visualization-Animation-
VFX-VisDev-VR-Sup-CD
*************@*****.***
https://vimeo.com/channels/wrecktangle
References
available @ linkedin.com/in/karlfornander
“Karl was my Layout Supervisor in Technicolor India. We worked together for a project.During that time, he proved to be incredibly helpful and knowledgeable. He always had an efficient strategy lined up to make our work go smoothly and was excellent in communicating his ideas to the rest of the team. I learned from him even when he wasn’t training me. I heartily recommend Karl and would be only too happy to work with him again.” September 10, 2012 --Babulu George Team Leader
( Animation & Layout) Technicolor India
“Karl is a solid animator, and is able to take direction extremely well, as well as putting forth his own creative energy for the project at hand. Good guy!” July 6, 2007
Top qualities: Great Results, Personable, Creative Dariush Derakhshani
hired Karl as a Character Animation in 2007
“Karl Fornander has a strong skill set and great work ethic. He’s hard working, dedicated and very experienced. His collection of talents extends well beyond the animation and visual effects industry. He’s an all around artist and craftsman. Karl is one of the best team members I’ve ever worked with and consistently maintains an upbeat attitude.” September 22, 2008 Corey Hels, Technical Director, Warner Brothers
worked directly with Karl at Warner Bros Feature Animation
“Karl was great to work with because he always maintained his attitude that the work could never be good enough. He would strive to find solutions to technical problems that would enable the job to go as far as possible. I’ve worked with Karl several times and he always brought a passion and focus to the projects. He is not afraid to try new techniques and can bring his years of experience to the table to proactively solve the task at hand.” March 12, 2009 Neil Ingram, Producer, SightEffects
managed Karl at sight effects inc.
“Karl is an excellent employee and was a great hire at Warner Brothers. At the time, we were on a small show that had a lot of varied 3d needs. Karl was able to come in and be up and running with no hand holding while tackling a number of complicated tasks such as particle work, look/dev, and animation. He had very little support, but he is a self starter and managed to get his work through in a short period of time. I love working with Karl and I look forward to doing so again in the future! Jeffrey” Janu- ary 28, 2009
Jeffrey Baksinski, CG Supervisor, Warner Bros Feature Animation managed Karl at Warner Brothers
“Karl is a very creative asset to any team. He works well with fellow artists and seeks the best solutions to difficult conceptual problems. He is also fun to work with.” February 3, 2009 Robert Konuch, Lead Artist, CSI:Crime Scene Investigation Stargate Films managed Karl indirectly at Stargate
“Dedicated and talented artist. Looking forward to work with again!” February 8, 2008 Paolo Ziemba, Previs Artist, Crack Creative
worked directly with Karl at Crack Creative
“Karl was exactly the sort of highly skilled 3d generalist that we needed to complete our project. Frequently, we will need to spend time learning a freelancer’s particular strengths, not so with Karl. He has a wide range of knowledge and keen eye for de- tail, and was productive from the very start. He is also extremely reliable and easy to work with, and he helped us successfully deliver, despite short deadlines and last minute changes.” January 29, 2009 Jon Block, 3d Animator, Picture Mill
managed Karl at Picture Mill
“Karl brings a great imagination for solving problems to his work, and he is a talented and solid artist that can get shots done. Plus, he’s not afraid to try new things, which helps keep him both up-to-date and entertaining to work with.” February 17, 2009 Robin Scher, Freelance Maya Artist, Sight Effects
managed Karl indirectly at sight effects inc.
“Karl is a talented animator and a great guy to work with. His knowledge of Maya is wide and he is good at problem solving.” February 13, 2008
Top qualities: Great Results, High Integrity, Creative jason mortimer
hired Karl as a CG Animation in 2008
“Karl is a great guy. He is very enthusiastic about his work. Most people could stand to learn a thing or two by working directly with him.” April 8, 2009
Andrew McMasters, 3D generalist, Freelance
worked directly with Karl at NAU
Karl Fornander
*************@*****.***
https://vimeo.com/channels/wrecktangle
Pre/Post-Visualization-Animation-
VFX-VisDev-VR-Sup-CD
Reels
https://vimeo.com/channels/wrecktangle
https://www.linkedin.com/in/karlfornander
Previs / Rough + Final Layout Reel - PostVIs - Virtual Camera - WreckTangle https://vimeo.com/channels/wrecktanglelayout
Generalist + VFX +Animation my reel at breakdowns are in bottom of screen) http://vimeo.com/wrecktangle/reel
Some commercial work reels here ( CG sup, Tracking, Modeling, Rigging, Animation, Lighting + Comp ) http://vimeo.com/channels/wrecktanglecommercials
Tecnhicolor Bangalore ~ Previs, Rough + Final Layout Supervision + Mocap Integration https://vimeo.com/channels/technicolorbangalore
Thank you for your time and consideration
Cheers
Karl Fornander
*************@*****.***
Complicated flying ride previs
Dasher takes young Santa on a flying ride through the forest https://vimeo.com/wrecktangle/flying
Previs / Anim for battling robots
https://vimeo.com/250921650
Karl Fornander
*************@*****.***
https://vimeo.com/channels/wrecktangle
Pre/Post-Visualization-Animation-
VFX-VizDev-VR-Sup-CD