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previs generalist

Location:
Los Angeles, CA
Posted:
May 03, 2025

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Resume:

Experience

WonderDynamics ****-**** Pre+Post Visualization Lead - “Electric State” release in 2024

Netflix Using WonderStudio Ai, Blender, Maya, and AfterEffects to complete FuseFX 2021-2023 Pre+Post Visualization Lead - “ The Orville - season 3 “ Previs in Maya and compositing in Nuke

Lighting and rigging -”The Mysterious Benedict Society 2”+Mayans se5 Original Force 2019-2020 Head of Rough and Final Layout “Trollhunters: Rise Of The Titans CGCG Oversee, supervise, and create visualization for studio wide projects. Dreamworks setup pipleline, teach artists for Dreamworks, and CGCG Digital Domain 2019 Pre+Post Visualization “Free Guy “, “Black Panther:Wakanda Forever” Maya + Nuke + PF Track

MPC 2014-2021 Pre+Post-Visualization “The Jungle Book”, “Godzilla vs Kong”

-LA \ LONDON “Chip’n Dale: Rescue Rangers”

Creating previs/postvis + animation + Techvis + PF Track + AE FrameStore 2019 Previs Lead for product launches - Apple Products - Maya + SynthEyes + After Effects

Dreamworks 2018 VR cinematic experience ‘DreamWorks Dragons - Hidden World “

+ Spatial& Aerial animation and previs for VR + positron chair using Maya and Unity London Digital 2018 Previs for feature Film Suresh Productions Studios Supervision, visualization, and asset creation using Maya and After Effects Merlin Ent. 2018 Animation and Visualisation of VR LEGO amusement park ride Previs, animation, asset building and spherical VR360 Aerial animation BaseFX 2017 Previs for Feature Film “ Wish Dragon” and “ Goodbye Monster” Previs + Animation. Maya, Premiere Edit and Sony Flix FoxVFX Lab 2017 UnrealEngine4 film pipeline integration “ Call of the Wild” UE Visualization, Materials, Lighting, FX Reatime Rendering. Halon 2014-2017 “Pacific Rim Uprising “+ “The Force Awakens” Entertainment “the Meg” + “Alice Through the Looking Glass” Previs + Animation in Maya- UnrealEngine- Materials,FX,Light/Render Proof-inc 2013-2017 Marvel Feature-“FullTilt” / “Guardians”, and DC Feature- “Shazam” Previs+Animation=Maya. Postvis SynthEyes+Maya+AfterEffects TheThirdFloor 2016 Marvel Films “Thor Ragnarok”, + “Guardians Vol.2” PreVis + TechVis + PostVis in Maya and TechComps in AfterEffects MPC -VR 2016 360 Video “ Alien: Covenent in Utero

Previs VR360 experience using UnrealEngine4 for lighting+Render Ants Animation 2015 Feature Film “ Dofu “ and short film “ Moon” ShenzenChina Supervising previs and CG consultant in Shenzhen, Disney Toons 2013 Feature Animation - Tinkerbell 5 “ Pirates” Lead Previs Artist / Layout Artist Maya + AfterEffects Technicolor 2012-2022 Feature Animation Visualization Supervisor

-Bangalore Rough + Final Layout Supervisor for Technicolor,Mikros, and Dreamworks Rubicon Animation 2010 Feature Animation - The life and Adventures of Santa Claus

-RGH Jordan Previs + Final Layout Supervisor for RGH, Amman, Jordan-Maya Crack Creative 2003-2005 Avatar - Pre-Production Previs + Rough Layout Project 880 Viper Wolf Sequence

Lead PreVis Artist, Mocap, Virtual Production Pipeline-Maya+MotionBuilder Modeling, Animation, Rigging, Stereo Convergence

Day After Tomorrow

Lead PreVis Artist, Modeling, Rigging, Animation, Layout-Maya Radium 2006 -2011 GMC, Target, Taco Bell, Burger King, Pepsi, Home Depot + more.

& ReelFx Previs, Animation, Rigging, Modeling,Texturing Lighting, VFX, Maya+AE SüperFad 2010 CG Supervision commercials. SüperFad in Seattle Maya+AfterEffects New Deal Studios 2010 Subway commercial -Phelps land swimming CG Debri+Dust VFX + Composite- Maya + Nuke

Zoic Studios LA 2008-2009 EA Army of Two -Game Cinematic Character Rigging + Previs Maya +AfterEffects

SONY Playstation Metal Gear -Game PreVis

PreVis, Rigging, Animation, Modeling, VFX, Lighting - Maya GameFly Highly Acclaimed Commercials

PreVis/Layout, Rigging, Animation, Modeling, VFX, Lighting - Maya Sight Effects 2007 Prada ~Trembling Blossoms~

Previs, MoCap, Rigging, Animation, Shading, PaintFX -Maya+Motion Builder LOGAN 2007 Konami MetalGearSolid 4 Intro Film Sequences Particle/Fluids, Blastcode, VFX, PreVis - Maya

Saltmine 2006 Numb3rs Episode 309

3D Tracking, Texturing, Lighting, VFX(particles/Fluids/Blastcode) NAU 2008 Network 3D Online Virtual Environment

VFX, PreVis, Look Dev

Picture Mill 2006 Commercials and Film Tittles

3D artist, 3D Tracking, Modeling, Animation, Lighting Warner Brothers 2006 Astronaut Farmer, Invaders, Lake House Feature Animation VFX, Lighting, PreVis - Maya + Shake 2003 Looney Tunes Back In Action

Technical Director – Prop Modeling, Rigging, Animation, Texture/Shading Dynamic Effects, Final Lighting-Maya Prelim Compositing - Shake 2001 8 Crazy Nights

Karl Fornander

213-***-****

*************@*****.***

https://vimeo.com/channels/wrecktangle

https://vimeo.com/channels/wrecktanglelayout

Pre/Post-Visualization-Animation-

VFX-VR-VisDev-Modeling-Rig

Technical Director–Character Rigging, Animation BG Characters-Maya Pacific Title 2003-2005 FantasticFour, FlightPlan, XXX2, Mask II,

& Art Studio AeonFlux, Chronicles of Riddick, AMC

CG + VFX Superviser, Modeling, Animation, Fluid Sim, Dynamics Texturing / Shading, Lighting - Maya Composite - Shake Stargate Films 2001-2003 Helen of Troy, Twilight Zone, E.R., CSI-Miami, Fastlane, Charlies Angels, CSI

Responsible for every phase of production, animation + VFX 2001-2002 Fastlane, Carrie, CSI Feature/TV Credits Lead CG Artist – Modeling, Rigging, Animation, VFX Neo Art & Logic 2002 Halloween 8, Dracula 2000, Hansel & Gretel Animation, Compositing, VFX

Paramount Pictures 1999 South Park Feature - South Park – bigger, longer and uncut Layout, Technical Direction, Animation, Compositing – Modeling, Rigging, Animation using Alias PowerAnimator, Comp in Alias Composer Dreamquest Images 1997-1998 Deep Rising, Kundun, Mighty Joe Young, Jungle to Jungle CG Artist - VFX - Compositing - Alias - Maya - Composer - tracking - roto Available Light Ltd. 1995-1996 Bordello of Blood, Escape from L.A, The Craft, The Arrival VFX animator – Hand-drawn Special Effects animation, Rotoscoping, Digital Effects

Activision 1993-1994 MechWarrior II - the Clans

3D Animation

Education 2005 Gnomon School of Visual Effects

Various Maya courses –

Dynamic Effects, Modeling, Lighting, Rendering, Animation, Rigging 1993 CALARTS – California Institute of the Arts

Film School BFA Program - Character Animation –

Minor in Experimental Animation and World Music Programs Teachers aid for Alias+Wavefront IRIS lab

One of only five accepted into Computer Animation Program in 1992 1989 Palomar College

Art, Design and illustration

Skills Maya - Highly Experienced PreVis/Layout, Modeling, Texturing, Rigging, Animation Dynamics(Particles, Fluids, nCloth), Shading, Lighting, Rendering Unreal Engine 5 Sequnecer, Levels and Blueprints, Materials/Shaders, Lighting, Asset Integration, Cascade FX, RealTime Rendering

Substance Painter -Creation of multiple texture layers for use in Maya and Unreal MotionBuilder - in depth knowledge of Charactor Setup, Animation, Mocap Z-Brush + MudBox - Modeling, Displacement mapping, Texturing PF Track+Boujou+MatchMove +SynthEyes+3D Equalizer - 3D tracking SpeedTree, Vue, Unity 3D

Nuke+Shake+AfterEffects - Intermediate to advanced compositing experience 3DS MAX + Softimage + Houdini - competent and gaining skill Wonder Studio ai

~Various Supplemental Applications

Arnold, RedShift,Clarisse,Mental Ray, Vray, Glu3D, Syflex, RealFlow, Stroika, Shave, RenderMan(slim),

BlastCode Alias, 3D Equalizer, SpeedTree

Max8, Z-paint, DeepPaint,, Combustion,

BodyPaint,PhotoShop, Composer, Elastic Reality

Character Design, Storyboarding, Scene Layout

Hand drawn Character and Effects Animation

Organizations Siggraph, LAMRUG, The Visual Effects Society CG-Society, Sangeet School of World Music, TerraByte, L.A.V.A CalArts Alumni, Landmark Forum, Bay Mountain Wing Tsun References Recommendations can be found at...

http://www.linkedin.com/in/karlfornander

Karl Fornander Pre/Post-Visualization-Animation-

VFX-VisDev-VR-Sup-CD

213-***-****

*************@*****.***

https://vimeo.com/channels/wrecktangle

References

available @ linkedin.com/in/karlfornander

“Karl was my Layout Supervisor in Technicolor India. We worked together for a project.During that time, he proved to be incredibly helpful and knowledgeable. He always had an efficient strategy lined up to make our work go smoothly and was excellent in communicating his ideas to the rest of the team. I learned from him even when he wasn’t training me. I heartily recommend Karl and would be only too happy to work with him again.” September 10, 2012 --Babulu George Team Leader

( Animation & Layout) Technicolor India

“Karl is a solid animator, and is able to take direction extremely well, as well as putting forth his own creative energy for the project at hand. Good guy!” July 6, 2007

Top qualities: Great Results, Personable, Creative Dariush Derakhshani

hired Karl as a Character Animation in 2007

“Karl Fornander has a strong skill set and great work ethic. He’s hard working, dedicated and very experienced. His collection of talents extends well beyond the animation and visual effects industry. He’s an all around artist and craftsman. Karl is one of the best team members I’ve ever worked with and consistently maintains an upbeat attitude.” September 22, 2008 Corey Hels, Technical Director, Warner Brothers

worked directly with Karl at Warner Bros Feature Animation

“Karl was great to work with because he always maintained his attitude that the work could never be good enough. He would strive to find solutions to technical problems that would enable the job to go as far as possible. I’ve worked with Karl several times and he always brought a passion and focus to the projects. He is not afraid to try new techniques and can bring his years of experience to the table to proactively solve the task at hand.” March 12, 2009 Neil Ingram, Producer, SightEffects

managed Karl at sight effects inc.

“Karl is an excellent employee and was a great hire at Warner Brothers. At the time, we were on a small show that had a lot of varied 3d needs. Karl was able to come in and be up and running with no hand holding while tackling a number of complicated tasks such as particle work, look/dev, and animation. He had very little support, but he is a self starter and managed to get his work through in a short period of time. I love working with Karl and I look forward to doing so again in the future! Jeffrey” Janu- ary 28, 2009

Jeffrey Baksinski, CG Supervisor, Warner Bros Feature Animation managed Karl at Warner Brothers

“Karl is a very creative asset to any team. He works well with fellow artists and seeks the best solutions to difficult conceptual problems. He is also fun to work with.” February 3, 2009 Robert Konuch, Lead Artist, CSI:Crime Scene Investigation Stargate Films managed Karl indirectly at Stargate

“Dedicated and talented artist. Looking forward to work with again!” February 8, 2008 Paolo Ziemba, Previs Artist, Crack Creative

worked directly with Karl at Crack Creative

“Karl was exactly the sort of highly skilled 3d generalist that we needed to complete our project. Frequently, we will need to spend time learning a freelancer’s particular strengths, not so with Karl. He has a wide range of knowledge and keen eye for de- tail, and was productive from the very start. He is also extremely reliable and easy to work with, and he helped us successfully deliver, despite short deadlines and last minute changes.” January 29, 2009 Jon Block, 3d Animator, Picture Mill

managed Karl at Picture Mill

“Karl brings a great imagination for solving problems to his work, and he is a talented and solid artist that can get shots done. Plus, he’s not afraid to try new things, which helps keep him both up-to-date and entertaining to work with.” February 17, 2009 Robin Scher, Freelance Maya Artist, Sight Effects

managed Karl indirectly at sight effects inc.

“Karl is a talented animator and a great guy to work with. His knowledge of Maya is wide and he is good at problem solving.” February 13, 2008

Top qualities: Great Results, High Integrity, Creative jason mortimer

hired Karl as a CG Animation in 2008

“Karl is a great guy. He is very enthusiastic about his work. Most people could stand to learn a thing or two by working directly with him.” April 8, 2009

Andrew McMasters, 3D generalist, Freelance

worked directly with Karl at NAU

Karl Fornander

213-***-****

*************@*****.***

https://vimeo.com/channels/wrecktangle

Pre/Post-Visualization-Animation-

VFX-VisDev-VR-Sup-CD

Reels

https://vimeo.com/channels/wrecktangle

https://www.linkedin.com/in/karlfornander

Previs / Rough + Final Layout Reel - PostVIs - Virtual Camera - WreckTangle https://vimeo.com/channels/wrecktanglelayout

Generalist + VFX +Animation my reel at breakdowns are in bottom of screen) http://vimeo.com/wrecktangle/reel

Some commercial work reels here ( CG sup, Tracking, Modeling, Rigging, Animation, Lighting + Comp ) http://vimeo.com/channels/wrecktanglecommercials

Tecnhicolor Bangalore ~ Previs, Rough + Final Layout Supervision + Mocap Integration https://vimeo.com/channels/technicolorbangalore

Thank you for your time and consideration

Cheers

Karl Fornander

*************@*****.***

213-***-****

Complicated flying ride previs

Dasher takes young Santa on a flying ride through the forest https://vimeo.com/wrecktangle/flying

Previs / Anim for battling robots

https://vimeo.com/250921650

Karl Fornander

213-***-****

*************@*****.***

https://vimeo.com/channels/wrecktangle

Pre/Post-Visualization-Animation-

VFX-VizDev-VR-Sup-CD



Contact this candidate