Gabriel Gray
*D Environment Artist
Email : ***************@*****.***
Artstation : artstation.com/gabrielgray
LinkedIn: linkedin.com/in/gabrieltgray/
Software Unreal Engine Unity Autodesk Maya Blender ZBrush Substance Painter Substance Designer Marmoset Photoshop Jira Confluence Perforce Shotgrid Experience Falcons Creative Group – CG Asset Artist Jan 2024 – Present
• Model assets in Maya to create visualizations of theme park layouts in Unreal Engine o Integrate assets into Unreal and upload them to Perforce for down-stream needs o Work with a team of 8 3D artists to build entire park layout and help onboard new artists o Create high-quality assets that match real world dimensions and requirements o Modeled large scale building and landmark assets modularly while matching concept art o Modeled and updated 42 buildings to match concept art and meet dimension requirements o Utilized Revit geometry to create building interiors to real world building codes for Rhino o Accurately match art style from limited concept art and ensure consistent design language o Built and revised 5 generic assets that met strict requirements for placement across the park o Revise outsource assets to meet visual quality standards and make optimization passes o Locate and sort concept art for assets, ensuring accurate and useful reference boards o Create a template for RGB masks in Painter and taught other artists how to use it Funcom, Dune Awakening – 3D Art Intern June -August 2023
• Built hard-surface and environment sci-fi models and create texture maps o Created 20 assets using the midpoly workflow and the material layers system in Unreal 5 o Used Substance Painter to create RGB masks for editable damage in Unreal o Optimized assets from outsource while preserving artistic integrity o Used power of two metrics to create a 14-piece modular kit, with broken variations o Rigged and animated with joints in Blender to create interesting movements for assets o Built on concept art and references to create a detailed hard surface 3D model Projects Restaurant at Close – Environment Artist Oct 2022 – Dec 2022
• Used the Unreal shaders to create variation from mesh location and curve atlas
• Created blueprints to efficiently integrate assets into Unreal 5
• Modeled and textured 70+ realistic assets, including modular architecture and props Old Payphone – Prop Artist Aug – Sept 2022
• Used ZBrush to make a high poly model to bake textures onto low poly model
• Created complex and layered textures and damage in Substance Painter Victorian Dining Room – Environment Artist Dec 2021 – May 2022
• Learned ornamental/organic modeling to create 11 detailed models in Blender
• Created tiling textures from scans/photos in Substance Designer to increase realism
• Utilized a trim sheet to texture 10 assets
Education Rensselaer Polytechnic Institute – Sept 2016 – Dec 2019 Dual B.S in Communication, and Games and Simulation Arts and Sciences