Guru compound, whitefield, BENGALURU
Mb. - 971-***-**** ************@*****.***
goldenbeam.artstation.com
Priyanka
3d modeler and sculpt artist
● Concept based sculpting and 3D modeling.
● Cognitive understanding of the production pipeline.
● Experience of passing the character from the stages of sculpting, retopo, uv, detailing,
mesh modification, texturing and rendering.
● Proficient in low-mid-high polygon based modeling.
WORK EXPERIENCE
Tech Mahindra — SME -3D Modeling Artist ( JULY 2021 till
may 2023)
● Low poly modelling.
● Unwrapping and Creating Texturing map for 512 x 512
● Creating Landmarks for various locations
Freelance 3D MODELER — Character/ asset / product Modeler (JAN 2016 – june2021)
● Interior and Exterior Designing. A long association with interior design studios brought
with it a vast insight of architectural know-how, paving my way for extensive projects in
designing structural outlook for homes/ villas, offices and recreational activity zones.
● Product modeling of concept furniture. These fully functioning models are then sent for
autocad designing and later production in the factories. Vast range of furniture that
includes loungers, sofas, beds etc. to be used in house, hotel lounge and office
settings.
● Game props. Models with a very low poly count are fabricated with very high details
using normal, AO and diffuse maps. Details are usually sculpted in zbrush.
● Industrial and Product designs. Mobiles, induction cooktops, sound bars, air coolers
etc. along with consumer products like razors, shoes, bags are modeled for the
purpose of various advertisements and product campaigns.
● Character Design. Humanoid, animal and alien characters are sculpted in z-brush
serving for the purpose of anatomical study. Sculpting and correction of realistic
human sculpts prepared for the purpose of 3d printing.
● Topology study. Characters modeled with proper topology while keeping in mind the
range of motion of each limb helps in generating beautiful rigging deformations while
being used for either gaming or cinematical purposes.
Hind ware Industries Ltd. — 3D Modeling Artist ( APRIL 2010 - OCTOBER 2015 )
Innovation /Planning /Organization /Teamwork:
● Modeled /textured/ rendered over 1000+ products and updated software library in-house,
saving hugely on the design expenditures.
● Pan India Design, s/w and product training of all the business clients over the years.
● Conceptualized, designed and published the product and software training manual.
● 3D design presentations for the corporate clientage.
● Day to day design solutions for designers based across the nation.
TIS INDIA — 3D Modeling Artist (JULY 2008 -MARCH 2010 )
● 3D layouts for interior and exterior.
● Product modeling and texturing.
● Vray rendering.
3D Solutions — 3D Modeling Artist (Jan 2006 - MAY 2008)
● Alloy modelling. Worked in a major alloys wheels design project. Modelled a series of
alloys set to match the real life product to its last detail.
● Modelled cars and updated the older models in terms of feature details, logos, decals,
spoilers and highly visible details of headlights/ taillights.
● Extensive workload of UV and texturing job.
● Timely completion of modeling, uv and texturing work while strictly adhering to the target
of zero errors on the daily basis.
EDUCATION
Diploma (3D Generalist)— WEBCOM TECHNOLOGY LTD.(Delhi)
UPTU (University), India — B.Tech. (IT) ( JULY 2001- JUNE 2005)
SOFTWARE SKILLS
3D Modelling : Autodesk Maya, 3ds max, Blender, UNREAL ENGINE
Texturing : Adobe photoshop, Quixel, Substance painter
Sculpting : zbrush, Maya,
Low Poly / mid poly, character / asset modeling, Hard surface / character concept sculpting
using zbrush, topology based character retopo, AO/normal/diffuse/displacement map baking,
architectural principles based asset / environment designing.
Thank you
Priyanka Rana