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Art Director Unreal Engine

Location:
Milan, Lombardy, Italy
Salary:
90.000€/y
Posted:
May 05, 2025

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Resume:

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PROFILE

Male, 10/03/1987

Cagliari, Italy

Technical/Art Director with 12+ years of

experience leading international teams in

the development of multiplayer games,

virtual reality experiences, and metaverse

platforms. Expert in Unreal Engine (UE4/5),

PlayFab, AWS Gamelift, and architectural

visualization. Proven track record in

delivering high-performance digital

products, including large-scale B2B

platforms and published indie games.

Strong leadership and technical skills across

3D asset creation, multiplayer systems, and

live events.

CONTACTS

Mobile: +39-320******* only whatsapp

E-mail: *****.****@*****.***

WebSite

Youtube Channel

Linkedin

EDUCATION

2016 Game programming UE, Milan

2015 Game Design course, Milan

2014 Specialization in 3D vis., Florence

2013 Architecture degree, Cagliari

2007 Aviation diploma, Cagliari

LANGUAGES

English Professional (C1)

Italian Native

OTHER

Ultralight licence

Boating licence

Driving licence A, B

30 years basketball playmaker (C series)

Weapons licence

Drone licence

3D printing

EXPERIENCE

Tech/Art Director at Enter Agora

Gen. 2022 – Apr. 2025 London (Remote) UK

• Led development of a metaverse platform enabling up to 200 users per AWS server, scalable to 1B via microservices

• Developed core gameplay and interaction systems in Unreal Engine

(Blueprints)

• Integrated multiplayer architecture with AWS GameLift, PlayFab, DynamoDB, Cognito, and Lambda

• Deployed cross-platform application (Win, Mac, PS5, Mobile) with pixelstreaming support

• Delivered immersive live events and social systems (text/audio chat, avatar creation)

Tech/Art Director at Metamalls

Gen. 2020 – Dic. 2021 London (Remote) UK

• Directed 26-member team in building a 3rd-person multiplayer metaverse inside a modular mall

• Developed procedural tools to generate a 2x2 km world composed of 32 reusable models

• Achieved 60 FPS on mid-tier hardware (GTX 1060, i3 CPU) using advanced optimization techniques

• Implemented multiplayer, transport systems, and open-world streaming logic

Technical Artist at Vivid Games

Sept.. 2021 – Mar. 2023 Bydgoszcz (Remote) PL

• Revamped visuals and performance of Real Boxing 2, increasing FPS by

+24 across 14 levels

• Remodeled assets, improved animations (MOCAP, face/hand tracking), and upgraded lighting/rendering

• Enhanced gameplay fluidity via optimized LODs, VFX, and scalable graphics settings

Ceo and Founder at PixelsDesign VR Dev.

Opened Apr. 2012 Cagliari Italy

• Founded and managed a team delivering 180+ architectural VR projects

• Published original titles including:

o ArcHand: VR home design application

o Argos: First VR Escape Room on Steam

o SpaceX: Top-down strategic shooter

o The Ninth Way: VR action RPG

o FAST ROYAL: Multiplayer Battle Royale in UE5

Luca Tocco

TECH/ART DIRECTOR

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SOFTWARES

• Unreal Engine 5/4

• Maya, 3Ds, Rhinoceros, Blender. Revit, Autocad

• Adobe complete suite (Illustrator, Photoshop etc)

• Microsoft Office (Word, Excel, PowerPoint etc)

• Many other secondary and optional softwares

APP AND TOOLS

• Jira and Confluence for management (also clickup, trello etc)

• Communication with slack, zoom and 1v1 call (also all the software in commerce are convenient)

• Git with Souretree, Plastic, Perforce etc.

CERTIFICATES AND COURSES

• 2019 – Low risk safety course

• 2019 – Smart cities

• 2018 – Drone survey course

• 2015/2016 – Advance Digital 3D Drawing Research

• 2015 – Rigging, animation and video editing course

• 2015 – Digital and amateur photography course

• 2015 – 3D printing course

• 2014 – Digital animation course

• 2013 – Second prize for interior lighting design

• 2013 – First prize for shading sky

• 2012 – DIY course

• 2011 – Photoshop and Illustrator course for architecture

• 2010 – Advanced rendering course with Vray

• 2010 – Advanced 3D drawing course with Rhinoceros

• 2010 – University modeling course

• 2009/2010 – English course, from A2 to B2



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