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PROFILE
Male, 10/03/1987
Cagliari, Italy
Technical/Art Director with 12+ years of
experience leading international teams in
the development of multiplayer games,
virtual reality experiences, and metaverse
platforms. Expert in Unreal Engine (UE4/5),
PlayFab, AWS Gamelift, and architectural
visualization. Proven track record in
delivering high-performance digital
products, including large-scale B2B
platforms and published indie games.
Strong leadership and technical skills across
3D asset creation, multiplayer systems, and
live events.
CONTACTS
Mobile: +39-320******* only whatsapp
E-mail: *****.****@*****.***
WebSite
Youtube Channel
EDUCATION
2016 Game programming UE, Milan
2015 Game Design course, Milan
2014 Specialization in 3D vis., Florence
2013 Architecture degree, Cagliari
2007 Aviation diploma, Cagliari
LANGUAGES
English Professional (C1)
Italian Native
OTHER
Ultralight licence
Boating licence
Driving licence A, B
30 years basketball playmaker (C series)
Weapons licence
Drone licence
3D printing
EXPERIENCE
Tech/Art Director at Enter Agora
Gen. 2022 – Apr. 2025 London (Remote) UK
• Led development of a metaverse platform enabling up to 200 users per AWS server, scalable to 1B via microservices
• Developed core gameplay and interaction systems in Unreal Engine
(Blueprints)
• Integrated multiplayer architecture with AWS GameLift, PlayFab, DynamoDB, Cognito, and Lambda
• Deployed cross-platform application (Win, Mac, PS5, Mobile) with pixelstreaming support
• Delivered immersive live events and social systems (text/audio chat, avatar creation)
Tech/Art Director at Metamalls
Gen. 2020 – Dic. 2021 London (Remote) UK
• Directed 26-member team in building a 3rd-person multiplayer metaverse inside a modular mall
• Developed procedural tools to generate a 2x2 km world composed of 32 reusable models
• Achieved 60 FPS on mid-tier hardware (GTX 1060, i3 CPU) using advanced optimization techniques
• Implemented multiplayer, transport systems, and open-world streaming logic
Technical Artist at Vivid Games
Sept.. 2021 – Mar. 2023 Bydgoszcz (Remote) PL
• Revamped visuals and performance of Real Boxing 2, increasing FPS by
+24 across 14 levels
• Remodeled assets, improved animations (MOCAP, face/hand tracking), and upgraded lighting/rendering
• Enhanced gameplay fluidity via optimized LODs, VFX, and scalable graphics settings
Ceo and Founder at PixelsDesign VR Dev.
Opened Apr. 2012 Cagliari Italy
• Founded and managed a team delivering 180+ architectural VR projects
• Published original titles including:
o ArcHand: VR home design application
o Argos: First VR Escape Room on Steam
o SpaceX: Top-down strategic shooter
o The Ninth Way: VR action RPG
o FAST ROYAL: Multiplayer Battle Royale in UE5
Luca Tocco
TECH/ART DIRECTOR
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SOFTWARES
• Unreal Engine 5/4
• Maya, 3Ds, Rhinoceros, Blender. Revit, Autocad
• Adobe complete suite (Illustrator, Photoshop etc)
• Microsoft Office (Word, Excel, PowerPoint etc)
• Many other secondary and optional softwares
APP AND TOOLS
• Jira and Confluence for management (also clickup, trello etc)
• Communication with slack, zoom and 1v1 call (also all the software in commerce are convenient)
• Git with Souretree, Plastic, Perforce etc.
CERTIFICATES AND COURSES
• 2019 – Low risk safety course
• 2019 – Smart cities
• 2018 – Drone survey course
• 2015/2016 – Advance Digital 3D Drawing Research
• 2015 – Rigging, animation and video editing course
• 2015 – Digital and amateur photography course
• 2015 – 3D printing course
• 2014 – Digital animation course
• 2013 – Second prize for interior lighting design
• 2013 – First prize for shading sky
• 2012 – DIY course
• 2011 – Photoshop and Illustrator course for architecture
• 2010 – Advanced rendering course with Vray
• 2010 – Advanced 3D drawing course with Rhinoceros
• 2010 – University modeling course
• 2009/2010 – English course, from A2 to B2