GEOFFREY PARK
Boise, Idaho, United States **************@*****.*** https://www.linkedin.com/in/geoffrey-park/ https://geoffreypark-portfolio.carrd.co/ Skills
Soft Skills:
● Time Management
● Problem Solving
● Creativity
● Goal Setting
● Active Listening
● Teamwork
● Adaptability
● Conflict Management
● Self-Management
Hard Skills:
● Blender
● Aseprite
● Unity 3d
● Unreal Engine 5
● Github
● Maya
● C#, HTML, CSS
● Adobe Suite
● Microsoft Office Suite
Education
Bachelor of Science in Games
Interactive Media and Mobile
Technologies
Minor in Minor in Information
Technology Management Boise State
University, Boise, ID Expected May
2025
Summary
A soon to graduate student with a strong focus on 3D and Pixel art, seeking full-time employment in the Games Industry. Proficient with industry-standard software such as Blender, Maya, and other digital creation software, and passionate about creating eye-catching assets.
Projects
Low-Poly 3D Asset Pack Project - Pixel Artist & 3D Artist August 2024 - March 2025
● Smaller scale project done to research the process of creating and publishing a 3D asset pack.
● Collection of modular castle/dungeon themed low poly 3D models created in Blender and textured with pixel art created in Aseprite, designed to build stylized structures and level environments within game engines or 3D software.
● Created with the intent of self-publishing to the website Itch.io. Unreal Networked Multiplayer Game ‘Rat Race’ - 2D UI/UX Artist & 3D Artist/Animator
August 2024 - April 2025
● An Unreal Engine based network multiplayer game, where 2-4 players compete to survive through a castle/dungeon, collecting treasure and being chased by a horde of rats. • Created all of the 3D Assets in the game, those being environment models, prop models, enemy models, and player models.
● Created immersive 2D Menu & HUD elements using pixel art.
● Environment models created in conjunction with the Asset Pack Project. Capstone: Project Ethos - 3D Animator
August 2024 - April 2025
● Project to create 3D animation assets for a client's upcoming game project.
● Responsible for modifying and cleaning up motion capture data to create animations to the client’s wishes, implementing the finished animations into Unreal Engine 5.
● Responsible for creating several individual animations to be spliced together into a 'combo'.
Capstone: Luminary - 2D Artist, Pixel Artist, UI/UX Artist August 2024 - April 2025
● An interactive audio visual experience created for The Stein Luminary digital museum space, located within the atrium of the Center for the Visual Arts at Boise State University.
● Responsible for creating 2D visual assets for UI/UX elements and other decorative elements.
● Created 2 different styles of 'frame' to encompass project visuals, and 1 style of UI/UX element.