Tanmay Agrawal
***********@*****.*** GitHub: GamedevDeadend LinkedIn: Tanmay Agrawal Portfolio
GeeksforGeeks: Tanmay
Summary
Passionate Game Developer with 3+ years of experience in Unreal Engine, Unity, and custom game engines. Specializing in multiplayer systems, AI behavior, VR mechanics, and performance optimization. Proven track record of improving FPS, debugging multi-platform issues, and implementing gameplay mechanics. Solved 250+ DSA problems, showcasing strong algorithmic and problem-solving skills. Education
Backstage Pass Institute of Gaming and Technology
B.Sc. in Computer Science with Game Development 2021–2025 Technical Skills
• Game Engines: Unreal Engine, Unity, Kanji Engine (Custom C++ engine)
• Programming Languages: C++, C#, OpenGL, Python
• Tools: Git, Android Studio, Xcode, Photon, Steam API, Oculus API
• Specializations: Multiplayer Systems, AI Behavior, VR Mechanics, Performance Optimization, Profiling, Debugging
• Soft Skills: Team Collaboration, Problem-Solving, Leadership, Communication Work Experience
• Tuttifrutti Interactive Gameplay Programmer Aug 2024–Present
– Reverse-engineered and upgraded an unsupported game using Kanji Engine, adding support for Android, iOS, and other platforms.
– Integrated Kanji Engine with Android Studio and C++ gameplay code, enabling compatibility with Android 12+.
– Published mobile applications on Google Play and the App Store, ensuring cross-platform stability and performance.
• Gamitronics Unreal Programmer Sep 2023–July 2024
– Fixed 10+ critical bugs for an unreleased multiplayer racing game, improving stability.
– Developed C++ subsystems for back-end API calls in Unreal, enabling blueprint accessibility for designers.
– Implemented VR mechanics using Unity, Photon, and VRTK, enhancing interaction realism and reducing latency.
– Collaborated with artists and designers to achieve 120 FPS on Oculus Quest 3 and 90 FPS on Quest 2 for Unity-based games.
• Godspeed Games Unreal Programmer Jul 2022–Sep 2023
– Debugged and resolved 20+ bugs related to the Unreal Localization System, improving cross-platform performance.
– Conducted multi-platform debugging for Xbox, PS4, and PC, increasing performance efficiency by 25%.
– Designed a flexible key-binding system for a horror puzzle game, enhancing user experience and accessibility. 1
Professional Projects
• Unreleased VR Game Gamitronics
– Developed multiple game modes with unique mechanics in Unity, improving player engagement.
– Integrated Steam and Oculus APIs for friend invites, increasing participation in multiplayer sessions.
– Leveraged VRTK and Photon for multiplayer VR interactions, reducing latency by 15%.
• Unreleased Game Gamitronics
– Designed cinematic camera-switching systems for immersive trailer cuts, enhancing storytelling.
– Implemented AI-driven NPC behavior, increasing realism and player immersion.
– Profiled and removed bottlenecks, reducing CPU usage by 20% and improving frame rates.
• Charon’s Staircase Godspeed Games
– Addressed localization bugs, improving cross-platform performance and user experience.
– Designed a custom key-binding system for PC players, increasing accessibility and player satisfaction.
• Unreleased Game Demo Godspeed Games
– Recipient of the EPIC MEGA GRANT for the demo version.
– Implemented in-game mobile camera functionality (capture, portrait, gallery, and video), enhancing game- play features.
– Optimized frames, achieving 90 FPS by resolving CPU and GPU bottlenecks. Certifications
• Unreal Ultimate Development Course (Udemy)
• Unity Junior Programmer (Credly)
Languages
• English: Working proficiency
• Hindi: Native proficiency
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