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C++ Unreal Engine

Location:
Jaipur, Rajasthan, India
Posted:
May 02, 2025

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Resume:

Tanmay Agrawal

***********@*****.*** GitHub: GamedevDeadend LinkedIn: Tanmay Agrawal Portfolio

GeeksforGeeks: Tanmay

Summary

Passionate Game Developer with 3+ years of experience in Unreal Engine, Unity, and custom game engines. Specializing in multiplayer systems, AI behavior, VR mechanics, and performance optimization. Proven track record of improving FPS, debugging multi-platform issues, and implementing gameplay mechanics. Solved 250+ DSA problems, showcasing strong algorithmic and problem-solving skills. Education

Backstage Pass Institute of Gaming and Technology

B.Sc. in Computer Science with Game Development 2021–2025 Technical Skills

• Game Engines: Unreal Engine, Unity, Kanji Engine (Custom C++ engine)

• Programming Languages: C++, C#, OpenGL, Python

• Tools: Git, Android Studio, Xcode, Photon, Steam API, Oculus API

• Specializations: Multiplayer Systems, AI Behavior, VR Mechanics, Performance Optimization, Profiling, Debugging

• Soft Skills: Team Collaboration, Problem-Solving, Leadership, Communication Work Experience

• Tuttifrutti Interactive Gameplay Programmer Aug 2024–Present

– Reverse-engineered and upgraded an unsupported game using Kanji Engine, adding support for Android, iOS, and other platforms.

– Integrated Kanji Engine with Android Studio and C++ gameplay code, enabling compatibility with Android 12+.

– Published mobile applications on Google Play and the App Store, ensuring cross-platform stability and performance.

• Gamitronics Unreal Programmer Sep 2023–July 2024

– Fixed 10+ critical bugs for an unreleased multiplayer racing game, improving stability.

– Developed C++ subsystems for back-end API calls in Unreal, enabling blueprint accessibility for designers.

– Implemented VR mechanics using Unity, Photon, and VRTK, enhancing interaction realism and reducing latency.

– Collaborated with artists and designers to achieve 120 FPS on Oculus Quest 3 and 90 FPS on Quest 2 for Unity-based games.

• Godspeed Games Unreal Programmer Jul 2022–Sep 2023

– Debugged and resolved 20+ bugs related to the Unreal Localization System, improving cross-platform performance.

– Conducted multi-platform debugging for Xbox, PS4, and PC, increasing performance efficiency by 25%.

– Designed a flexible key-binding system for a horror puzzle game, enhancing user experience and accessibility. 1

Professional Projects

• Unreleased VR Game Gamitronics

– Developed multiple game modes with unique mechanics in Unity, improving player engagement.

– Integrated Steam and Oculus APIs for friend invites, increasing participation in multiplayer sessions.

– Leveraged VRTK and Photon for multiplayer VR interactions, reducing latency by 15%.

• Unreleased Game Gamitronics

– Designed cinematic camera-switching systems for immersive trailer cuts, enhancing storytelling.

– Implemented AI-driven NPC behavior, increasing realism and player immersion.

– Profiled and removed bottlenecks, reducing CPU usage by 20% and improving frame rates.

• Charon’s Staircase Godspeed Games

– Addressed localization bugs, improving cross-platform performance and user experience.

– Designed a custom key-binding system for PC players, increasing accessibility and player satisfaction.

• Unreleased Game Demo Godspeed Games

– Recipient of the EPIC MEGA GRANT for the demo version.

– Implemented in-game mobile camera functionality (capture, portrait, gallery, and video), enhancing game- play features.

– Optimized frames, achieving 90 FPS by resolving CPU and GPU bottlenecks. Certifications

• Unreal Ultimate Development Course (Udemy)

• Unity Junior Programmer (Credly)

Languages

• English: Working proficiency

• Hindi: Native proficiency

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